I would rather have better looking games @ 4k 30fps then worse looking ones @4k 60fps
Don't worry, that's what you're mostly gonna get
I would rather have better looking games @ 4k 30fps then worse looking ones @4k 60fps
"Realism is unrealistic" strikes again!
The rocks in Death Stranding were really cool, especially how the character reacted to all the bumps on the ground.FINALLY good rocks!. I am so tired of rocks and stone in games like assassins creed odyssey looking so fake. This will change that!
Do you even read posts you are replying to? Read them first and understand what conversation is about.
the same way it benefits from physically based rendering. bounce lighting and emissive would do wonders for a game like Tales. same for shadowsI wonder how cel-shaded games will benefit from next gen HW. Tales of Arise already look mighty glorious:
Look my next posts after this.You know this comes from a small struggling indie/ AA studio that doesn't have any experience with realistic graphics, right? Search for Daedalic on Google and see what games they made in the past. You can compare them to Telltale games or similar small devs.
On the contrary, next gen's lighting is the first and most likely candidate for a huge change* thanks to RT h/w.
* It'll still be a minor change in the eyes of the most gamers of course.
There is a crazy amount of geometry detail in the environments. The shots look pretty good (art style aside), but certainly not what I'm expecting from next gen.
If anybody thinks this is all we're going to get from the next gen hardware, then you're crazy. I'm willing to bet that Microsoft's Thursday event is going to show some really good stuff.
well, going balls to the wall, full path tracing was insane for a console to begin with. a hybridized approach would have always been the best option for a locked boxJudging by the performance of the path traced Minecraft on the xsx we will likely get similar RT implementations to games like BF5, metro exodus etc
In your dreams, have you seen GodFall, Golem POS, and Assassins Creed? Not even on the same stratosphere.
Not quite cel shading, more if a painterly style, but y would love to see cartoony games like Telltale adventure games look half as good as that short from Dead Love + Robots (since That's the theme of the thread) where farmers fight aliens using mechs.I wonder how cel-shaded games will benefit from next gen HW. Tales of Arise already look mighty glorious:
well, going balls to the wall, full path tracing was insane for a console to begin with. a hybridized approach would have always been the best option for a locked box
If a console that's twice as powerful as the XoX in GPU power alone can only achieve RDR2 high settings then this generation is doomed.Basically expect RDR2 PC and Cyberpunk high settings with some new effects.
It will be iterative.
If a console that's twice as powerful as the XoX in GPU power alone can only achieve RDR2 high settings then this generation is doomed.
If a console that's twice as powerful as the XoX in GPU power alone can only achieve RDR2 high settings then this generation is doomed.
Yeah, like, no one is looking at this in 2020 and thinking it was representative of what the PS4 was able to achieve:
that would imply that RDNA2 is very competent at RT. which still remains to be seen. not gonna count Minecraft yet as it's way too earlynot necessarily, if the consoles were designed with RT from the get go crazy ken style.
that would imply that RDNA2 is very competent at RT. which still remains to be seen. not gonna count Minecraft yet as it's way too early
That's what I hope to see at some of these game reveals. Now's the time to start showing off what it can do.that would imply that RDNA2 is very competent at RT. which still remains to be seen.
That's still not baseline what we're getting this gen. The GPUs in both consoles are on par with an RTX 2080Isn't Xbox OneX mostly running lower than low settings? The RDR2 PC release has entirely new lighting and effects.
I don't see how it doesn't. from what we heard about Minecraft, the console runs similarly to the 2080 without DLSS. since we're still in the early days of RT, that's a decent result in my eyes
Exactly We're not going to know what to expect from next gen until Thursday. It'll blow anything else out of the waterIt's incredible the lack of imagination we sometimes put in our expectations. Imagine people who said "just expect Last of us at higher res and framerate" before this gen started. And the jump this gen is going to be even bigger from what we are seeing in specs.
BFV doesn't use RT for lighting, only for reflections. Exodus is a better example as well as Control. And yes, I expect most next gen games to move to RT lighting exclusively once we'll get rid of current gen baseline. It will probably be a hybrid solution with light probes being updated by RT and RT used to fix leaks and such but still - it should provide a sizeable upgrade over what's there in its place in current gen. This upgrade should allow for much more world dynamics as well as lighting will become (almost) real time and won't break as much on significant geometry and lighting conditions changes. This will be noticeable to those who are paying attention. The rest will just appreciate the better overall IQ.Judging by the performance of the path traced Minecraft on the xsx we will likely get similar RT implementations to games like BF5, metro exodus etc
What's "full path tracing"? All current RT implementations have some severe limitations in how far the rays are traced. Tweaking these limitations to more or less steps in tracing, removing secondary bounces, scatters and such will still net you a "path traced" frame - which will run on a "weak" RT h/w, just won't look as good.well, going balls to the wall, full path tracing was insane for a console to begin with. a hybridized approach would have always been the best option for a locked box
redundancy for the sake of superlative
I don't see how it doesn't. from what we heard about Minecraft, the console runs similarly to the 2080 without DLSS. since we're still in the early days of RT, that's a decent result in my eyes
You are adding additional meaning to words. This is pointless if you cant communicate with the English language.
Im done with this, bye.
BFV doesn't use RT for lighting, only for reflections. Exodus is a better example as well as Control. And yes, I expect most next gen games to move to RT lighting exclusively once we'll get rid of current gen baseline. It will probably be a hybrid solution with light probes being updated by RT and RT used to fix leaks and such but still - it should provide a sizeable upgrade over what's there in its place in current gen. This upgrade should allow for much more world dynamics as well as lighting will become (almost) real time and won't break as much on significant geometry and lighting conditions changes. This will be noticeable to those who are paying attention. The rest will just appreciate the better overall IQ.
What's "full path tracing"? All current RT implementations have some severe limitations in how far the rays are traced. Tweaking these limitations to more or less steps in tracing, removing secondary bounces, scatters and such will still net you a "path traced" frame - which will run on a "weak" RT h/w, just won't look as good.
Should we expect to be blown away by that May 7th Xbox event? I'm not really sure. The new Assassin's Creed will look great, but not next-gen. Don't know what to hope for.
The only solid difference between a "hybrid" and "path traced" frame currently is the way the primary rays are being shot.
Which is weird since it was you who were talking about lighting.
Yep, i dont have high hope for a third party\crossgen demonstration tbh.
Seriously, this my last answer. Just follow the posts, because you clearly do not understand the discussion we had. It wasnt about how next-gen games look like or if new consoles are powerful, but what is the differences in gpu power within last few generations.Yes you're banging on about teraflops when almost everyone has told you that the metric doesn't make sense for this gen. Also stop being so fucking rude.
The only solid difference between a "hybrid" and "path traced" frame currently is the way the primary rays are being shot.
In "hybrid" renderer they are "shot" with your usual Z-buffer rasterization. Then RT h/w is used for tracing "secondary" rays inside the scene, from light sources and such.
In "path traced" renderer they are shot as rays via RT h/w and then traced further to a (limited) number of bounces.
Which is weird since it was you who were talking about lighting.
Last post on a previous page.
I don't think we'll quite reach these level of visuals, but we'll probably get fairly close. The geometric density and texture resolution are just to high I think.
so i just saw that and that's what i want in next gen games!
In Monster Hunter, and i don't mean after you killed the monster!
Yep, i dont have high hope for a third party\crossgen demonstration tbh.
We have to wait the first only nextgen games to see what these console are capable of.
Yep, maybe even 30 second of halo infinite gameplay, i'm okay with that :-)Yeah it's best to keep your expectations in check for cross-gen games.
I really do hope Microsoft has some suprise next-gen exclusive reveals lined up for Thursday.
so i just saw that and that's what i want in next gen games!
In Monster Hunter, and i don't mean after you killed the monster!
Yup. 😂
If we get it in future, it will be offloaded to GPU, but not in next-next gen. Probably we'll have to use new hardware ala Tensor Cores to make it performant.That's amazing. Maybe we'll get half that level of simulation with 16 core / 32 thread Zen 5 CPUs in PS6 and Xbox Series X successor.
Seriously, this my last answer. Just follow the posts, because you clearly do not understand the discussion we had. It wasnt about how next-gen games look like or if new consoles are powerful, but what is the differences in gpu power within last few generations.
No one is saying its not significant, but its not 6-7x like in previous gens for cross-gen titles.1.3tflops on XB1S to 12tflops (closer to 16tflops of XB1S GPU performance) on Series X is much more than a traditional generational leap in terms of paper specs.
If you're being pedantic and using the X to Series X (6 vs 16) it's still a significant leap on paper. The leap will be far greater on screen in real World performance due to a number of factors.
Stop being a baby with the personal insults.