Me too.
I'll take whatever can be possible..
But I want this
With this
And this
Also
Why not?
All in third person.
These are next generation quality assets.
Me too.
I'll take whatever can be possible..
But I want this
With this
And this
Also
Why not?
All in third person.
You asking him compare a PS3 game to a top end current gen that came out at the tail end of this gen. When he's talking about PC ver of late gen games being a good bar for the type of visuals you can expect on average on console next gen as they fall just short. That's always been the case and will remain the case even going forward.No I disagree, Control is a current gen game with rasterization replaced by RT in some areas. Control is on XBO and PS4 without RT, which is going to be in next gen consoles. the game was developed with the 1.3 TF Xbox One in mind and the framerate lagged badly on base consoles at launch. Control looks very good on my RTX 2080, but I know next gen games will blow it out maybe not the RT quality but Asset Quality, Animation, Textures and much more. Name one game on PS3 that compares to death stranding visually.
But in the end it shows the difference between hardware power... does it not?You asking him compare a PS3 game to a top end game that came out at the tail end of this gen. When he's talking about PC ver of late gen games being a good bar for the type of visuals you expect on average on console next gen as they fall just short.
ill give you an example, Crysis 3. Made for PS360 and chugged like hell in those consoles. But the PC ver was clearly a step or two above, enough so that even today when you play Crysis 3 on OC it looks like a game that can easily fit in the upper half of the current gen games visually speaking.
I'll take whatever can be possible..
But I want this
With this
And this
Also
Why not?
All in third person.
I agree!I think all of this is attainable. Those house UE4 demos run at 4K even on my computer with greatly inferior specs then these consoles have. Not every game will look this good and probably no launch titles will.
I honestly think these videos are playing it safe in regards to what will be possible.
Nobody imagined something like Death Stranding or Red Dead Redemption would be possible this gen and here we are.
Also Ninja Theory's early game samples already look amazing.
It may take awhile to see lots of games with this asset quality but yes the systems will be capable of such with limited raytracing functionality as well.
No I disagree, Control is a current gen game with rasterization replaced by RT in some areas. Control is on XBO and PS4 without RT, which is going to be in next gen consoles. the game was developed with the 1.3 TF Xbox One in mind and the framerate lagged badly on base consoles at launch. Control looks very good on my RTX 2080, but I know next gen games will blow it out maybe not the RT quality but Asset Quality, Animation, Textures and much more. Name one game on PS3 that compares to death stranding visually.
I dunno about that, Watch Dogs & Witcher pre downgrade set up for some mighty disappointment, but RDR2 got close, DS i think is overrated visually but it's not bad.I think all of this is attainable. Those house UE4 demos run at 4K even on my computer with greatly inferior specs then these consoles have. Not every game will look this good and probably no launch titles will.
I honestly think these videos are playing it safe in regards to what will be possible.
Nobody imagined something like Death Stranding or Red Dead Redemption would be possible this gen and here we are.
Also Ninja Theory's early game samples already look amazing.
It may take awhile to see lots of games with this asset quality but yes the systems will be capable of such with limited raytracing functionality as well.
I dunno about that, Watch Dogs & Witcher pre downgrade set up for some mighty disappointment, but RDR2 got close, DS i think is overrated visually but it's not bad.
This gen i think devs will be more careful about show casing games on $3000 PC's at E3, well there is not even an E3 this year so good start i suppose.
Well ya that GIF is quite far away. There are lots of posts in this thread of people expecting mostly the same visuals or even less because "a 2080ti cant max out control at 4k 60" or some other irrelevant statements. Or the people claiming Ryse and Shadowfall werent much better than TLOU.
We see a glimpse of that in Star Citizen which is a massive multiplayer open world game. I can see something like the above in a smaller Resident Evil type game.
I could see this being somewhat possible if they have pre-rendered backgrounds with fixed camera angles (ps1 resident evil era style) and allocating all the other resources to the characters.
Lol. But I think next gen will blow this away.Im still waiting for Watch Dogs 2012 E3 to come to fruition, specifically this part until the gas station blows up.
[E3 2012] Watch Dogs - E3 Gameplay Demo
The gameplay demo of Watch Dogs from Ubisofts conferenceyoutu.be
Death Stranding is overrated? What games look better on PS4? That's visual showcase.I dunno about that, Watch Dogs & Witcher pre downgrade set up for some mighty disappointment, but RDR2 got close, DS i think is overrated visually but it's not bad.
This gen i think devs will be more careful about show casing games on $3000 PC's at E3, well there is not even an E3 this year so good start i suppose.
Im still waiting for Watch Dogs 2012 E3 to come to fruition, specifically this part until the gas station blows up.
[E3 2012] Watch Dogs - E3 Gameplay Demo
The gameplay demo of Watch Dogs from Ubisofts conferenceyoutu.be
We desperately need more of your optimism around here lmao
You hyped me more than any logo reveal could've! 🤣
I could see this being somewhat possible if they have pre-rendered backgrounds with fixed camera angles (ps1 resident evil era style) and allocating all the other resources to the characters.
And what about Battlefield One and Battlefield V On PS4? Both are leagues ahead of BF4 on PC.For the last few gens we've had recent or previews of high end PC games that showed precisely a bar the next gen consoles would fall short of reaching. For PS4 it was games like Battlefield 3 & Battlefield 4 (which was better than the PS4 version at launch), and for 360 it was titles like Call of Duty 2 and Oblivion. I don't think it'll be any different this time. I expect the bar now is stuff like Control with full RTX.
I, uhm, what???For the last few gens we've had recent or previews of high end PC games that showed precisely a bar the next gen consoles would fall short of reaching. For PS4 it was games like Battlefield 3 & Battlefield 4 (which was better than the PS4 version at launch), and for 360 it was titles like Call of Duty 2 and Oblivion. I don't think it'll be any different this time. I expect the bar now is stuff like Control with full RTX.
I'll take whatever can be possible..
But I want this
With this
And this
Also
Why not?
All in third person.
I, uhm, what???
Why are you arbitrarily stopping in the middle of the generation? Battlefront 2, Battlefield 5 und Modern Warfare look a lot better than their predecessors.
Control doesn't even have impressive characters. Resident Evil 3 looks better in many cases barring the ray tracing.
Late gen PC games on ultra have never been a good indicator of next gen visuals. Next gen introduces new ways of making games that aren't employed now.
Or do you really think remedy won't be able to topple their own game with an insanely higher baseline.
In case you are talking strictly about early gen games. Yeah maybe. But I don't think so. Last gen upgrades were quite underwhelming to the point where Ubisoft and friends misinterpreted what they were getting and made a game asking for the wrong things from PS4 and XO. This gen devs are getting things they didn't even dream of. Remember Cerny said in an interview that some devs where quite bullish when asking about an SSD, they were probably asking for a bog standard sata SSD. Now they are getting at least 2.4gb/s. Then hardware raytracing then desktop CPUs. This is a paradigm shift inline any other generation. Making games gets easier while the power budget explodes beyond belief. I am positive that this time, day one games will be mind boggling.
Since you are a senior concept artist. Can you share some insight in what you think will make the biggest jump next gen in terms of visuals? Textures, geometry, lighting?
This.I will say Modern Warfare saved this generation in regards to realism. No shooter got this close... Hoping for next level from here
Call of Duty Modern Warfare - Clean House - REALISM MODE HIGHEST SETTINGS LIMITED HUD
Call of Duty Modern Warfare Campaign mission Clean House on Realism Mode with the highest graphic settings at 1080p. Very intense mission, and one of my favo...youtu.be
I could see this being somewhat possible if they have pre-rendered backgrounds with fixed camera angles (ps1 resident evil era style) and allocating all the other resources to the characters.
Now, we all talking about SSD and big, detailed worlds with high quality assets but...
The upgrade industry needs today the most is physics.
Hair. Fluids. Smoke. Wind.
Since I've been on an 80s synthwave kick recently, I would love a 3rd person cyberpunk game. Possibly a noir-like open world style.
Maybe Cyberpunk 2077 will scratch that itch, but I'm wanting something like GTA, but cyberpunk.
Wow, great job that's basically the same exact spot.
That makes for a very interesting comparison, though when i said they might get somewhat close i meant during cutscenes rather than actual gameplay obv.
There's a 1 minute behind the scenes sizzle thing on youtube. There's also this interview. It's an incredible looking short but I'm a bit perplexed at why people think there's real life footage. CG has perfected inanimate objects, landscapes and cityscapes for a long time, there being no mocap involved in the animation is the much more impressive feat considering how lifelike the movements were.Was the "in-depth making of" this episode ever released ? I remember the director promising he would show us the workflow behind this because people kept saying it was real life footage with CG on top rather than full CG as they kept saying.
And to be honest, i still think this to be the case.
Another look of what was/is possible on under 3 years shy of a decade closed spec boxes:
Truthfully, I am still amazed that that was created in Dreams™
Now, we all talking about SSD and big, detailed worlds with high quality assets but...
The upgrade industry needs today the most is physics.
Hair. Fluids. Smoke. Wind.
No we are exploring the graphics quality next gen, which includes tech to achieve that :):)So, err, is this the Next-gen console tech thread now? :P
On a serious note - has anyone got any links to GDC chats or similar where devs have covered 'rewind' functions and their effects on performance?
So, err, is this the Next-gen console tech thread now? :P
On a serious note - has anyone got any links to GDC chats or similar where devs have covered 'rewind' functions and their effects on performance?
Another look of what was/is possible on under 3 years shy of a decade closed spec boxes:
This is relevant how? I do agree some of the quality bad for some gifs but?