This looks more exciting to me than anything I've seen so far from Cyberpunk 2077 in terms of raw visual fidelity and 2077 is my most anticipated game lol.
Why does 2077 look very blurry when they've shown it. Their AA solution or genuine console footage?
Yeah, not expecting games to look anything like this (maybe cutscenes for next gen games from studios like Naughty Dog and such), but posting because it does look amazing for realtime. Rendered in UE4.
Yeah, not expecting games to look anything like this (maybe cutscenes for next gen games from studios like Naughty Dog and such), but posting because it does look amazing for realtime. Rendered in UE4.
Yeah, not expecting games to look anything like this (maybe cutscenes for next gen games from studios like Naughty Dog and such), but posting because it does look amazing for realtime. Rendered in UE4.
This is starting to become a current gen photo thread 🤔
Need more next gen stuff.
I fear raytracing will be brutal on these consoles - hopefully devs push for high fps and good art direction over native 4k and heavy ray traced elements.
HDMI 2.1 VRR should help a bit, I guess.
I personally think the most recent Call of Duty has gotten close here, at least with cutscenes
Yeah Devs have worked for years to essentially fake what raytracing outputs, so it really doesn't seem worth it. It's cool tech though.!I've always been someone who couldn't care less about things being photorealistic. Most of the A/B's I see going around between normal rasterisation and ray tracing don't really look that amazing to me. Sure, they look "better", reflections might be where they weren't etc, but I don't consider that stuff system seller material. Especially in games where I'm running around with a gun not looking at any of it at all because I'm busy.
If you give me double the TFlops, I would much prefer it to go to animation, AI and increased polycount (For smoother round edges) than raytracing and resolution.
Well that's the problem isn't it. We don't have anything. Last time , we already knew about a bunch of next gen games. I understand that COVID has fucked a lot of plans. But there must be enough developers who wanna start showing their games.
I agree. RDNA2 Performance is up to 50% more efficient.It's also worth considering that outside of the PS4 GDDR5, last gen was incredibly conservative on the technical front due to the doubt surrounding the console gaming market on the tail end of the PSWii60 gen. It's absolutely staggering that devs have achieved what they have.
This gen, we have much more pokey hardware along with far greater balance across the components. The biggest bottleneck devs may face in the long run is RAM bandwidth being 10-25% short of ideal. Outside of that and compared to mechanical HDDs, 1.2-1.8TF GCN GPUs and underclocked notebook-grade CPUs; it's all gravy..
I recall 18-24mths ago the bulk of people were expecting Navi to be an extension of GCN and to be 8-10TF; instead we not only got the RDNA, but RDNA2. We also got 10-12TF. A lot of people (including myself) were expecting HDDs with Solid State scratch disk or at the very best, bog standard SSDs....Instead we got NVMe drives ranging from ~2.4-9GB/s with decompression blocks and optimised I/O for better utilisation. Very few people expected RT, but we got the full hardware solution.
I think 90% of people have had their expectations blown out of the water and of those who expected 14-15TF on a GCN platform, when you get down to the GCN-RDNA2 equivalents (sorry!), they've effectively gotten their wish in real world gaming performance.
This is not a conservative gen like last gen, it's each platform having a set of priorities and a price point and truly wringing every drop out of their respective systems.
These are dream machines. And while we won't get current CGI levels, I would not underestimate the ability of devs to play to these system's strengths and the ingenuity, trickery and subsequent results that can come about.
Amen. Couldn't agree more. These systems are beyond anything anyone expected. First they said no way SSD, then they said no way that the architecture is much different from GCN, then it was no way it's beyond 8-9tf, then it was no way hardware raytraced. We even got stuff we didn't ask for like awesome audio. The fact that people aren't unanimously singing and dancing left and right in eagerness for these consoles to release is a damn insult to the people working years to make these consoles happen.It's also worth considering that outside of the PS4 GDDR5, last gen was incredibly conservative on the technical front due to the doubt surrounding the console gaming market on the tail end of the PSWii60 gen. It's absolutely staggering that devs have achieved what they have.
This gen, we have much more pokey hardware along with far greater balance across the components. The biggest bottleneck devs may face in the long run is RAM bandwidth being 10-25% short of ideal. Outside of that and compared to mechanical HDDs, 1.2-1.8TF GCN GPUs and underclocked notebook-grade CPUs; it's all gravy..
I recall 18-24mths ago the bulk of people were expecting Navi to be an extension of GCN and to be 8-10TF; instead we not only got the RDNA, but RDNA2. We also got 10-12TF. A lot of people (including myself) were expecting HDDs with Solid State scratch disk or at the very best, bog standard SSDs....Instead we got NVMe drives ranging from ~2.4-9GB/s with decompression blocks and optimised I/O for better utilisation. Very few people expected RT, but we got the full hardware solution. Predictions on the CPU were generally Zen+ sat between 2.5-3.2GHz and many didn't even expect SMT, but we landed at 3.5-3.6GHz with 8C/16T on Zen2.
I think 90% of people have had their expectations blown out of the water and of those who expected 14-15TF on a GCN platform, when you get down to the GCN-RDNA2 equivalents (sorry!), they've effectively gotten their wish in real world gaming performance.
This is not a conservative gen like last gen, it's each platform having a set of priorities and a price point and truly wringing every drop out of their respective systems.
These are dream machines. And while we won't get current CGI levels, I would not underestimate the ability of devs to play to these system's strengths and the ingenuity, trickery and subsequent results that can come about.
Outside of the Hellblade 2 trailer, we have not seen a single example of a truly next-gen game in action. We really have nothing to go on and I think people will be pleasantly surprised.
Well put, I'm so god damn excited for this next gen. More so than I was the last time.It's also worth considering that outside of the PS4 GDDR5, last gen was incredibly conservative on the technical front due to the doubt surrounding the console gaming market on the tail end of the PSWii60 gen. It's absolutely staggering that devs have achieved what they have.
This gen, we have much more pokey hardware along with far greater balance across the components. The biggest bottleneck devs may face in the long run is RAM bandwidth being 10-25% short of ideal. Outside of that and compared to mechanical HDDs, 1.2-1.8TF GCN GPUs and underclocked notebook-grade CPUs; it's all gravy..
I recall 18-24mths ago the bulk of people were expecting Navi to be an extension of GCN and to be 8-10TF; instead we not only got the RDNA, but RDNA2. We also got 10-12TF. A lot of people (including myself) were expecting HDDs with Solid State scratch disk or at the very best, bog standard SSDs....Instead we got NVMe drives ranging from ~2.4-9GB/s with decompression blocks and optimised I/O for better utilisation. Very few people expected RT, but we got the full hardware solution. Predictions on the CPU were generally Zen+ sat between 2.5-3.2GHz and many didn't even expect SMT, but we landed at 3.5-3.6GHz with 8C/16T on Zen2.
I think 90% of people have had their expectations blown out of the water and of those who expected 14-15TF on a GCN platform, when you get down to the GCN-RDNA2 equivalents (sorry!), they've effectively gotten their wish in real world gaming performance.
This is not a conservative gen like last gen, it's each platform having a set of priorities and a price point and truly wringing every drop out of their respective systems.
These are dream machines. And while we won't get current CGI levels, I would not underestimate the ability of devs to play to these system's strengths and the ingenuity, trickery and subsequent results that can come about.
Outside of the Hellblade 2 trailer, we have not seen a single example of a truly next-gen game in action. We really have nothing to go on and I think people will be pleasantly surprised.
What minimum? 2080S is faster than XSX.People on this forum expected a 1070 level GPU(insanity). Instead we have at the minimum, 2080 super level GPU.
Oh so we're discussing current-gen graphics now?
What minimum? 2080S is faster than XSX.
The minimum is PS5's 10TF which is around 2070S.
What minimum? 2080S is faster than XSX.
The minimum is PS5's 10TF which is around 2070S.
What minimum? 2080S is faster than XSX.
The minimum is PS5's 10TF which is around 2070S.
We said similar to 2080 - not the same.Im comparing the fastest console to its equivalent-ish GPU. Xbox with no optimization was matching a 2080 in Gears 5. Im pretty sure devs can get at minimum 5% more than that to match the super.
It's also worth considering that outside of the PS4 GDDR5, last gen was incredibly conservative on the technical front due to the doubt surrounding the console gaming market on the tail end of the PSWii60 gen. It's absolutely staggering that devs have achieved what they have.
This gen, we have much more pokey hardware along with far greater balance across the components. The biggest bottleneck devs may face in the long run is RAM bandwidth being 10-25% short of ideal. Outside of that and compared to mechanical HDDs, 1.2-1.8TF GCN GPUs and underclocked notebook-grade CPUs; it's all gravy..
I recall 18-24mths ago the bulk of people were expecting Navi to be an extension of GCN and to be 8-10TF; instead we not only got the RDNA, but RDNA2. We also got 10-12TF. A lot of people (including myself) were expecting HDDs with Solid State scratch disk or at the very best, bog standard SSDs....Instead we got NVMe drives ranging from ~2.4-9GB/s with decompression blocks and optimised I/O for better utilisation. Very few people expected RT, but we got the full hardware solution. Predictions on the CPU were generally Zen+ sat between 2.5-3.2GHz and many didn't even expect SMT, but we landed at 3.5-3.6GHz with 8C/16T on Zen2.
I think 90% of people have had their expectations blown out of the water and of those who expected 14-15TF on a GCN platform, when you get down to the GCN-RDNA2 equivalents (sorry!), they've effectively gotten their wish in real world gaming performance.
This is not a conservative gen like last gen, it's each platform having a set of priorities and a price point and truly wringing every drop out of their respective systems.
These are dream machines. And while we won't get current CGI levels, I would not underestimate the ability of devs to play to these system's strengths and the ingenuity, trickery and subsequent results that can come about.
Outside of the Hellblade 2 trailer, we have not seen a single example of a truly next-gen game in action. We really have nothing to go on and I think people will be pleasantly surprised.
Generational gap reminders:
Fallout New Vegas on PS3 (hard to find worthwhile footage of this game running on consoles):
Fallout 4 on PS4 OG:
Even BetaShed's work had seen a notable jump in fidelity by way of using newer rendering methods.
This is a great post which reminds me even how I lost perspective to a moving goalpost. I still remember the OG target for next PS and XB was for them to beat Stadia's specs (single blade)- 2.7GHz CPU (most likely of Ryzen family w/ unknown no. of cores and threads), 10.7TF latest spec GCN w/56 CUs (likely a modified version of Vega 56 from performance sheet), 16GB HBM2@484GB/s and unknown variant of SSD storage. Aside from the RAM's bandwidth, even the less powerful of the two consoles, PS5, beats a single Stadia very handily.
Last year, I wondered what kind of designs can be envisioned on a single Stadia blade alone, an utter monster of a machine compared to base XB1 and PS4. Of course, that dream has not been realized yet but in the meantime, MS comes strutting out with their XSX and all of a sudden I suffer from recency bias.
Stadia uses a 2.7GHz Intel CPU (not confirmed, but we suspect eight cores and 16 threads)
This thread has been filled with current gen screens. Need more next gen targets, please.
Stadia use an Intel CPU
Stadia tech review: the best game streaming yet, but far from ready
Can Stadia tech out-muscle Xbox One X? How good is the streaming quality and what about the lag?www.eurogamer.net
I always thought that this pre-rendered TV-Spot for God of War might be a nice target for the next God of War on PS5. I am not expecting the same detail in bursting wood or cut of hair of course. But somewhere around the overall level of detail:
Be prepared for a shock then. Visuals will take a big leap.Honestly i expect the same level of graphics with less tricks involved to load everything in
Showing the best current gen stuff compared to my OP which is waaay better.
Division franchise is stunning, I wish it looked as engrossing without the snow.
I think people who think Hellblade 2 is going to look anywhere close to the reveal are going to be disappointed. Yes, it was in-engine, but was entirely built for that specific trailer.
Bruh right out the gate we're going to be seeing a ton of in-engine benchmarks where the consoles are treated like render farms. It happens every console gen.I think we're past the era of bullshots/trailers. Developers have learned their lesson on that front. We'll see though.
Go watch the first hellblade in engine trailer and compare the final game, I don't think hellblade 2 is gonna be much differentI think people who think Hellblade 2 is going to look anywhere close to the reveal are going to be disappointed. Yes, it was in-engine, but was entirely built for that specific trailer.
Lol don't underestimate next gen. This is 1.8 TFLOPS... We have 10 TFLOPS coming.......I think people who think Hellblade 2 is going to look anywhere close to the reveal are going to be disappointed. Yes, it was in-engine, but was entirely built for that specific trailer.
Games weren't developed for the One X, they where upgraded on it. If devs aimed at 6 TFLOPS games would look waaaaayyy better.Shouldn't the jump from the xbox one og 1.31tf to the xbox one x 6tf be a bigger jump than what we're getting next gen?
All i saw was an increased resolution and a "targeted" 60fps between those two consoles.
And lets not forget developers who produce games on PC are gonna need to keep in mind the minimum specs which I believe will be the 1060 6gb.
And this is without bring ray tracing into the equation.
Lol don't underestimate next gen. This is 1.8 TFLOPS... We have 10 TFLOPS coming.......
You mean this?Lol don't underestimate next gen. This is 1.8 TFLOPS... We have 10 TFLOPS coming.......
Exactly.You mean this?
-
Character rendering is not the most impressive thing about Hellblade 2 trailer.
Hey Please, got some Driveclub rain gifs? That always impressed me a lot visually.