Similar? They are not even in the same world. You have no idea how much computation goes into those particle effects and simulations.Why not? Both Xbox Series X trailers released are in-engine and show similar results. keyword similar
Similar? They are not even in the same world. You have no idea how much computation goes into those particle effects and simulations.Why not? Both Xbox Series X trailers released are in-engine and show similar results. keyword similar
DMC 5, about skin shading and muscles, just look at the nose and how the skin is wrinkling :
Edit : Of course, still gameplay feat photomode.
CODMW looks way better in art direction and tech.Which aspects specifically?
I actually think Crysis 3 has awful art direction. But at the time of release, no game could compare graphically. And there are few games which stand head and shoulders above it.
I would challenge you to give me a list of games which look a generation ahead.
Next gen should be able to get Kingsglaive like visuals running at least on 1080p 30 fps.
LOL I really do I'm technically educated.Similar? They are not even in the same world. You have no idea how much computation goes into those particle effects and simulations.
I agree with this. I don't expect that perfection level. image quality etc. But similar results sure....Should be noted that not even Square's expectations for next gen match Kingsglaive. They got less pretty versions of the film's assets running in realtime.
The mountain smoke its just a prebaked animation like one in Ryse.
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Looks nice :)
Seems to be not related to any PG game. Just artist doing it for fun.
Scale no.Visuals yes.
IDK, keep in mind that's not even running a full 1080p. It's also a very corridored game and 30fps.
You are correct. I already know this. I mean similar results with VRS, DLSS, Tech Trickery, Photogrammetry, Mesh Shaders and SSDs transfer speed.Seriously. Seems to happen every generation.
It took a high-end production graphics capable card to render just one character model in a room 3 years ago. While technology moves fast, it doesn't move that fast and that's not factoring in the needs of what a game needs. Of which, the Hellblade trailer does not represent the final gameplay look of a shipping game.
Art direction wise, you may get similar looks depending on the type of game (Realistic, cartoony, etc.), but the differences will still be clear between offline CG and rendered in-engine (RiE). Final gameplay that's similar to CG and RiE will not be attainable for next-generation consoles.
This game is awesome visually. Coming from a PS4 Pro user in 4k. and I own a RTX 2080.
Can't wait to see Guerrilla's output on PS5, holy shit.
An example upgraded Decima Engine at play on a system that'll be trounced in every way in 2021
Wdym? Clearly after a generation where we completely failed to match the quality of offline rendering due to hardware, budget, and manpower limitations next gen that will change suddenly. Just watch this:
*insert in engine benchmark video where there's no game code running here*
This guy was hired by CDPR. Cyberpunk 2077 gonna be off the charts.
Any word on how their engine is for console development? I can't remember any games this gen (on consoles) where I recall seeing Unigine.
I do not say that video games look bad. I often reiterate that games are gorgeous. What I DO say, is that there is a huge difference between realtime rendering and offline rendering. And explain the specific reasons why. When you stare at CG just as long as a video game, the differences are very very obvious. And this thread's premise is that we're getting top of the line offline rendered quality when we just got PBR this gen.Fair doos. When ever I see you post lately you're always bad mouthing game graphics by comparing them to CGI though.
These aren't realtime. Ryse's cinematics are FMVs made with cry engine. Like the cinematics in Dice's games.
What I find interesting is that they replaced nyx's strands of hair with video game hair. We really aren't moving past video game hair for awhile.I agree with this. I don't expect that perfection level. image quality etc. But similar results sure....
Max Settings for bothResetEraVetVIP : What is your performance target for Control and SC? And correspondingly, what kind of visual settings do you generally use?
Those are rather really nice SC screenshots. Most importantly, they're in-game.
What exactly does this have to do with what we're discussing here?
The guy who created that street level demo is working as an Environment Artist at CDPR.Were they really hired by CDPR?
Congrats to the them thats so cool.
Graphics?What exactly does this have to do with what we're discussing here?