Lol. This from a guy making one of the most stunning games of all time.It kinda makes me sad that people have these crazy expectations for visuals... I mean, I get it, you want to be blown away by the hardware you're buying and all that, but this expectation is what makes developers focus on probably the wrong things. Look at The Order 1886 and stuff like that. I'd love to see new experiences and genres that we've never seen before, really innovative stuff. Wouldn't that be more exciting than seeing the actual pores in the skin of the characters?
I appreciate that compliment, I guess, but there's a big difference between making a game that looks great due to good art direction and having to spend 3-4 man months on every character asset in the game simply cause the expectations are this insane now. If the new bar is for games to reach Avatar-style graphics in realtime now, that's just a crazy bar to reach for any developer. Engines and Tech gets better and makes it easier to deliver nice results, but there's an utterly crazy amount of work involved to actually get your entire game to this level and once that's the bar that has to be reached in order for people to accept that 'this game has good graphics', much less time will be spent on the stuff that's not just a skin on top of it all.Lol. This from a guy making one of the most stunning games of all time. How many pores will Ori 3 have.
FTFY.Your gonna be shocked when you see next gens visuals. It's gonna be a generational leap close to my original post. FF7R looks CGI except for the bad textures, the skin shading, and overall lighting quality, complexity of the geometry, the hair clearly not made out of actual strands, and the quality of post processing
Medal of Honor: Warfighter. That's not even the scariest thing from the game.
It kinda makes me sad that people have these crazy expectations for visuals... I mean, I get it, you want to be blown away by the hardware you're buying and all that, but this expectation is what makes developers focus on probably the wrong things. Look at The Order 1886 and stuff like that. I'd love to see new experiences and genres that we've never seen before, really innovative stuff. Wouldn't that be more exciting than seeing the actual pores in the skin of the characters?
I was joking, naturally, and I appreciate the honest response. I share your sentiment. I actually hope that the power of next gen and the newfound ease of development is used for a bajillion different art styles. I am definitely not expecting everyone to make CG like visuals. There are certain devs that I expect a big jump from, like Guerrilla Games, but I also love stuff like Kentucky Route Zero, Dark Dreams Don't Die or Ni No Kuni 2 and I wanna know how these will be impacted by the new baseline.I appreciate that compliment, I guess, but there's a big difference between making a game that looks great due to good art direction and having to spend 3-4 man months on every character asset in the game simply cause the expectations are this insane now. If the new bar is for games to reach Avatar-style graphics in realtime now, that's just a crazy bar to reach for any developer. Engines and Tech gets better and makes it easier to deliver nice results, but there's an utterly crazy amount of work involved to actually get your entire game to this level and once that's the bar that has to be reached in order for people to accept that 'this game has good graphics', much less time will be spent on the stuff that's not just a skin on top of it all.
First of all, the pics in the OP all look terrible. The work to achieve this level of fidelity would be way too costly, let alone that it's doing things that aren't feasible for realtime in a game. An engine is a lot more complex than just rendering visual elements.
All of these shots required a render farm and you expect them to reach this level of fidelity, or for any studio to even be afforded the budget required, on a single platform? This short was made by teams taking FULL advantage of what's possible with offline rendering.
This post I agree with here. Not all games have to be "CGI Qu@ilTy Gr@pHiCs L0L" but I expect close to my OP for some games, the power is here imo.I was joking, naturally, and I appreciate the honest response. I share your sentiment. I actually hope that the power of next gen and the newfound ease of development is used for a bajillion different art styles. I am definitely not expecting everyone to make CG like visuals. There are certain devs that I expect a big jump from, like Guerrilla Games, but I also love stuff like Kentucky Route Zero, Dark Dreams Don't Die or Ni No Kuni 2 and I wanna know how these will be impacted by the new baseline.
Your gonna be shocked when you see next gens visuals. It's gonna be a generational leap close to my original post. FF7R looks CGI except for the bad textures.
I think people often misunderstand the point of tech demos in general or fail to acknowledge what's actually happening. Tech demos are usually an incredibly isolated case that tooks tons of work to get working. And don't represent games or even what game development is like. So yea, it's nice that we can get a single character to be rendered as realistically as possible with strands of hair. That doesn't mean every game made with that tech/tool base is gonna look like that. Speaking of hair, we have YEARS worth of tech demos about characters with actual strands of hair being rendered in real time. And yet every game released today still defaults to the older method. And that occurs quite often with a lot of tech demos. It's the same reason why an in-engine trailer made early in development with every asset turned up to 11 might not be representative of the final game.Comparing directly to the base consoles is a bad idea. Games will be made with 1440-2160p rendering in mind, not 720-1080p. And they certainly won't be capable of using every single tech from the tech demos you guys are posting simultaneously - or getting IQ that's any better than what the Pro consoles already offer.
At first I was annoyed at people undershooting what this gen might look like, but the people ridiculously overshooting it are way worse because many of them will complain how disappointing the consoles turned out to be...
Nothing in that Hellblade gif can't be achieved in current gen.
Lots of games use higher quality faces for closeup cutscenes and revert back to 'gameplay' faces.
I'm estimating because of the fact that 1.8 TFLOPS did this. (yes i know captured on Playstation Pro)What are you basing this on?
For what it's worth, I work in CG and have a few people on my team pushing the limits of real time within controlled scenes on 2x 2080ti's. I dont think it's going to take me by surprise.
I'm estimating because of the fact that 1.8 TFLOPS did this. (yes i know captured on Playstation Pro)
Consider that Death Stranding is a world with barely any npcs in it, and where a lot of the best shots are ecu.I'm estimating because of the fact that 1.8 TFLOPS did this. (yes i know captured on Playstation Pro)
What are you basing this on?
For what it's worth, I work in CG and have a few people on my team pushing the limits of real time within controlled scenes on 2x 2080ti's. I dont think it's going to take me by surprise.
From my rig (RTX 2080 Max Q 90w). RTX on and this is current gen on a powerful laptop.
lololol, funny but i understand the crunch isn't.
By the end of the gen it'll feel like a true generational leap. I expect for the leap to be pretty noticeable from day one however. I think by mid gen there will be multiple games that comfortably surpass control graphically. The most demanding game of the previous gen is never a good baseline of what the consoles will ultimately deliver.
For example base Crysis 4 pc max still looks good but there's many games on consoles that look better imo, God of War blew me away. Don't really care what tricks they had to pull off to do so.
Nice. Yeah I think for games that are pushing photorealism we're gonna see stuff that actually does look photorealistic. Finally. We've been super close, sometimes games like RDR2 pretty much get there. The fidelity of assets, their complexity and crucially, ever improving lighting and physically based rendering seems like it will really show a leap this upcoming gen.Here's a taste of what environmental fidelity be actually like:
Supposedly "in-engine" footage from an in-development project named, Project Awakening.
I wonder how close Halo Infinite will come to its trailers. I expect it to be pretty much this with downgrades, but I guess well see.
idk, maybe for late next gen games, but this is a launch title. I dont expect the leap to be that huge at first. Maybe im wrong tho.Downgrades to that? Nah. I expect just about that. Wonderful trailer, but nothing a good leap in tech (which is coming) couldn't provide.
idk, maybe for late next gen games, but this is a launch title. I dont expect the leap to be that huge at first. Maybe im wrong tho.
Nice. Yeah I think for games that are pushing photorealism we're gonna see stuff that actually does look photorealistic. Finally. We've been super close, sometimes games like RDR2 pretty much get there. The fidelity of assets, their complexity and crucially, ever improving lighting and physically based rendering seems like it will really show a leap this upcoming gen.
Also I've seen others dismissing it based on costs, but aren't world building tools really developing and growing quite rapidly. Stuff like machine learning being able to create complex cities and buildings with realistic layouts. 90% of the world can be generated and then artists go in and tweak it to perfection, rather than having to build everything out from scratch.
Vast libraries of assets and materials meaning a lot less grunt work up front. Won't all this help to reduce the cost and time element but still with incredible results?
I think the devs needs to strike a balance.I appreciate that compliment, I guess, but there's a big difference between making a game that looks great due to good art direction and having to spend 3-4 man months on every character asset in the game simply cause the expectations are this insane now. If the new bar is for games to reach Avatar-style graphics in realtime now, that's just a crazy bar to reach for any developer. Engines and Tech gets better and makes it easier to deliver nice results, but there's an utterly crazy amount of work involved to actually get your entire game to this level and once that's the bar that has to be reached in order for people to accept that 'this game has good graphics', much less time will be spent on the stuff that's not just a skin on top of it all.
I was so peeved playing Red Dead Redemption 2 and trying to break a window and jump through it only to find out it was impossible.I really want to see increased environmental interactivity. Especially with like moving vegetation and increased destructibility.
Now what is their game world actually filled with?Another taste, courtesy of same studio (Embark):
Photogrammetry + Ultra-turbo-uber-lazorz-streaming systems will yield some rather pleasing results.
Building a game not just about building a landscape. Not every game is gonna be as barren as Death Stranding. Games are more likely to follow the 30 second rule.Nice. Yeah I think for games that are pushing photorealism we're gonna see stuff that actually does look photorealistic. Finally. We've been super close, sometimes games like RDR2 pretty much get there. The fidelity of assets, their complexity and crucially, ever improving lighting and physically based rendering seems like it will really show a leap this upcoming gen.
Also I've seen others dismissing it based on costs, but aren't world building tools really developing and growing quite rapidly. Stuff like machine learning being able to create complex cities and buildings with realistic layouts. 90% of the world can be generated and then artists go in and tweak it to perfection, rather than having to build everything out from scratch.
Vast libraries of assets and materials meaning a lot less grunt work up front. Won't all this help to reduce the cost and time element but still with incredible results?
Hopefully we get a Witcher 3 remaster next gen. All they have to do is un-downgrade it back to the way it was originally.