Looks like the rain on the PS3 games, only higher res. Nothing is ever going to get close to Driveclub.
Why the different tires then? That makes no sense.
I'd like a confirmation, seems like he misspoke?
Looks like the rain on the PS3 games, only higher res. Nothing is ever going to get close to Driveclub.
Why the different tires then? That makes no sense.
What he said was that the difference between "Rain" and "Light Rain" was purely visual and the actual physics is the same.
I think there were other fixes that were much more important.Why has it taken 2 years to add rain to a racing game? Not being rhetorical, I'm genuinely curious. I haven't played in over a year, might have to jump back in to see what else has changed. Hopefully less rage-inducing...
Why has it taken 2 years to add rain to a racing game? Not being rhetorical, I'm genuinely curious. I haven't played in over a year, might have to jump back in to see what else has changed. Hopefully less rage-inducing...
Why both Fraga and Lopez chose an hard tyre for the last race section, even if the pit was only on 6 lap to go?
Driveclub water in cockpit view was alright, always looked like water collected like Mercury at the side of the windscreen to me. Waterdrops looked good, but overall it felt overdone, beautiful for what it was at 30fps and remained unchallenged for a long time. Rear cam though still looks great. I wanna see what this is like in my hands when it's updated. Finally get some wet tracks/weather and still negativity.
Oh hey an actual anwser. Thanks. Was wondering if it was just purely aesthetic.Yes. If you look at Project Cars 2 and Forza Motorsport 7 (and 6 for that matter) they both feature changing track conditions that affect the driving experience.
Taking Forza Motorsport 7 for example, the weather can change from dry to wet to foggy or all manner of combinations during a race*. The road temperature and moisture affects the tyre model and how slippy things get. Then there are deep puddles which fill with water and actually drag on the car realistically meaning if you just put two wheels in you can be pulled offer the track and also aquaplane. There is super light rain, there is full on monsoon conditions and all sorts of other conditions between.
Hopefully we'll get something similar in GTS. My major concern is not about the physics or graphical fidelity of weather in GTS, but performance. GTS still has performance issues which are likely the reason for the silly processional rolling starts in many single player races - you can force grid starts in custom races but it affects frame rate. My major bugbear of GTS was the lack of content and that's mostly solved now, but I still have a few issues with it - the main one being performance and these odd follow the leader races. I also wish we had a bonnet-cam and we finally had some sort of fine control over the HUD - it's currently very much all or nothing still.
*While theFM7 can't do a full 24 day/night cycle time of day also changes during races. So night races can go into sunrise, day races get darker etc. Meanwhile Project Cars 2 offers a full 24 hour cycle and the ability to speed that up.
Yeah but rarely accurately. More like you need to just brake earlier and have less grip in a corner. Some do puddles you can aeroplane on but things like wet lines, avoiding heavy rubber spots, seaking dryer patches isn't really a thing yet. Well certainly not in the sim-lites anyway.
During Forza gens 5 and 6 Forza was at the very least on par with GT visuals, if not ahead of them. Especially in GT5 and GT6 days, where the games were an inconsistent mess.it may be to your appreciation and expectation of aesthethics but GT cars (details, lightning, rendering, paints reflections...) have always been a gen ahead of Forza.
It's a valid argument you make, GT tries to be realistic while forza always went for a more vivid visual approach (especially the color grading)
During Forza gens 5 and 6 Forza was at the very least on par with GT visuals, if not ahead of them. Especially in GT5 and GT6 days, where the games were an inconsistent mess.
Or you could reference Gran Turismo 5 from 2010. It had the most comprehensive dynamics (time-of-day and weather) of any racing game at the time (and even today). That's what they should be shooting for.Oh hey an actual anwser. Thanks. Was wondering if it was just purely aesthetic.
I'm hoping next-gen will be like Gran Turismo 5 on PayStation 5.Id be hoping next gen with the extra cpu grunt all of the above is indeed included...its one thing to visualise the rain, but another to actually attempt to model it. So yeah, i suspect PD have added the basics in all regards as a test bed, with PS5 allowing them to fully realise their ambition. Day/Night cycle to return etc etc, skidmarks that stay on track, and bigger everything else...
People expecting more out of what PD have shown regarding the wet weather is a bit silly IMO, certainly in the visual dept.
Or you could reference Gran Turismo 5 from 2010. It had the most comprehensive dynamics (time-of-day and weather) of any racing game at the time (and even today). That's what they should be shooting for.
Start off dry and sunny, change to foggy and raining, end up with a belting sun and a drying circuit. Having to change tyres for conditions. It was magical and it looked amazing. Then imagine all that happening in the night.
Oh yeah, conditions mattered.
I'm hoping next-gen will be like Gran Turismo 5 on PayStation 5.
Yeah...but I played the 720p version with lovely AA and it was fine for the most part.That tanked the performance though. GT5 also had much less cars on track.
Man, I just can't wait to ride through a foggy dawn on the Nordschleife on next gen Gran Turismo.
I haven't, unfortunately.If you've got access to an Xbox try the weather in Forza 7 - you've access to three levels of fog (and lots of other weather) and three weather slots per race that'll morph between.
Watching the GT Sport Manufacturer Championship. This is about 100 times better than watching a F1 race. Decided to watch "just the first lap" before doing something else and I am currently watching the 3rd race in a row...
The devs need to improve the camera for these races though, focusing on a car instead of a pack of cars makes it weird and you lose some important movements when they are battling for position, specially when there are 3 or more cars together.
Looks decent enough to me. Closer to reality than Driveclub, which I love but is honestly a weird combo of water-sticking windows and giant beads of water.
Driveclub had good aspects about it but it was annoying how water would collect unnaturally in areas where the wipers couldn't reach. One user mentioned it pooling like mercury. Whereas GTS looks more natural to me but missing some of the streaking mechanics. However, like you said if it was treated with rain x it would just bead and fly off.Looks decent enough to me. Closer to reality than Driveclub, which I love but is honestly a weird combo of water-sticking windows and giant beads of water.
Actual race cars usually have water repellent treatment on their windshields, so rain just slides right off and the wipers take care of splashes and such.
Decent amount of SP content to get stuck into, but it's not like the GTs of old with a career mode. There's licence tests, challenges which are good fun, circuit experience which shows you how to drive the tracks sector by sector in the best way possible then do a hot lap; finally there's GT League which doesn't do much in the way of progression but you race against the AI and you get credits for it. You also have arcade races, time trials and a VR mode.
More SP races get added to the GT League with each feature update.
You are crazy man. The lighting on this game is on another league.
Well it should have but good on the devs for continuing to support the game. The next gt should have weather day one though since they've done the work nowIn before people complaining this should have been in the day game one.
Happy with the supoort the game is getting. Best driving game this generation. I can't even keep up with how much there is in the game now.
There's no progression, you can get one of the best cars in the game through the daily reward RNG after the first few races you complete.I'm confused, isn't GT league the old career mode? The only this missing that I noticed was the lack of prize cars after finishing a series.
GT Sport runs at a silky smooth 60 fps. So I wouldnt be too worried about that going forward.The real issue for me as a player since GT1 was that 5/6 (and still to some extent GTS - hence the procession races) had poor framerate performance (I know 5/6 had lots of other issues but this was the biggie for me). It felt at the same framerate was being sacrificed for pretty screenshots. I hope for the next generation of Gran Turismo it follows the Forza philosophy of framerate being the priority.
GT Sport runs at a silky smooth 60 fps. So I wouldnt be too worried about that going forward.
"At the same time, the conditions for GT6 were really against us, mainly because the PlayStation 3 hardware was a very difficult piece of hardware to develop for, and it caused our development team a lot of stress.
"So [GT]5 and [GT]6 was really a nightmare for us."
GT Sport runs at a silky smooth 60 fps. So I wouldnt be too worried about that going forward.