Semantics, it was well done imo, way better then the old format. A game that actually teaches you how to drive instead of powering past brain dead Ai to buy cars to blow past more brain dead AI. I understand how some missed the old format though, just not for me.
I'm in the camp of saying the single player content as it was before was way better but hey, not everything is made for everyone. They went that route with Sport and we'll see how the series will continue.
I'm in that camp too, and i think it's reflected in the sales and countless price cuts they've had already. Really hoping they go back to ''CARPG'' for GT7 or whatever they're going to call it. You can still have good MP while being faithful to the series.
Buying regular roadcars and slowly upgrading them with parts to advance was great and something that's sorely lacking in GT Sport. Far too focused on MP for my tastes.
Every time I see people pining for the old GT carPG to return I can't help but laugh and sigh at the same time lol.
Was it really that entertaining grinding superspeedway 20 times against braindead AI to get money to buy the next car so you could grind another race against braindead AI?
Even if AI is somehow impossibly fixed to act like real players, that's still such a rubbish loop. You really want that back?
I wish not to crush my opponents with skill, I wish to crush them with them with the accumulation of capital.
Yo sorry it's a quote a glob of people, but this series of posts has got my gears turning.
1) there absolutely is a difference between single player content and a campaign. Regular players are showing it. Let's not act like they don't know what they want. I think it's pretty clear that playing GT sport is not doing it for a lot of people. Not everybody. But a lot.
There's a difference. I play the single player content in GT sport and I like it, but it's not like the old GT mode was. The old GT mode was always a sort of disorganized mess with a broken economy and no balance. And people loved it. Plenty of room to improve, but people loved it.
The difference is that the GT mode had a direction. Winning races to earn money (which never f****** happens in Motorsports, by the way) and throwing that money around so you can cheese out the harder races makes for the most natural sense of direction. The player doesn't even need to be told what to do. They instantly got a sense of what to do. The license test gating actually helps greatly with this...
The single player content in GT sport is not organized in a convincing enough way to get this feeling. There's a lot of the roleplay aspect missing. And it ends up making a huge difference.
Some of you may remember me being on the other side of this argument before. I didn't realize how much this s*** mattered. I knew it was there because I've been playing Gran Turismo since day one, but I seriously underestimated how strong this effect is. That is, all the little things that organize that single player content into a campaign with a sense of direction.
2) A real GT mode doesn't have to take a thing away from the sport mode besides development resource. Gran Turismo 2 came on 2 discs. It was two complete self-contained games. You can give one to a friend. Those disks were 'GT' and 'arcade'. They had two completely different structures. You're familiar with the GT, but some may forget that the arcade mode had its own set of unlocks for cars and tracks, the split screen, and a definition of car classes that didn't exist in the GT mode.
If they want to go big, they can have the GT mode and the sport mode be practically two different games using the same cars and tracks.
If it's deemed too big of a job, that's pretty lame. I love sport how it is, but a whole lot of people are feeling left out.