I know this isn't a completely serious thread, but there's so many flaws to this logic that it becomes kinda' funny.
At the highest level, the government should not be wasting it's time and tax payer dollars on regulating video game glitches. I don't think people would be very happy about their tax money going to that of all things at all. Government also having a crucial role in a creative medium is a really bad idea.
Glitches are just a fact of coding. As of right now it is impossible to make anything that's bugless. The simpler the game, the less bugs there will be, but there's some really out there bugs that would never naturally be met like if theoretically in a score game someone's score gets so high it breaks the number of digits the game can register. The more complex the game, it becomes impossible and not worth anyone's time (the developers nor the customers waiting) to spend like an extra year of development trying to fix every bug they can.
The result for this would be simpler games, because more complex games are more likely to have bugs, so then to not get penalized by the fucking government games would end up having to be less ambitious and simpler just so they can reasonably be bug checked.
And then do gamers even really hate bugs? Occasionally there's a bad glitch that hampers or can ruin the experience, but most bugs I experience are either just kinda' funny or creepy or a bit interesting. Hell, I find glitches to be kinda' fascinating, and speedrunning exists for so many games because of bugs. Trying to wipe bugs clean I actually think would take something away from... I hate to say it like this, but it's the truth... "Gaming Culture". I would actually say glitches and bugs are so well known by people who game (as there's bugs in every game), that things involving glitches even are celebrated, joked about, appreciated, raise certain scenes like speed running or even games made with glitch aesthetic or ideas, that there's actually an endearment from many gamers to glitches. I'm not saying people want games full of bugs, but I don't think encountering most common bugs (that aren't game breaking or frustrating) actually negatively impact players that much, in fact probably a number of them add to the experience for people.
I could go on but this idea is so ludicrous on so many levels.