Not if the outage knocks out your local cell tower.
Never happened, I have a battery powered router/modem like I said anyway
Never happened, I have a battery powered router/modem like I said anyway
My power has gone out before and I played smash bros online on my switch don't know how they have it set up, its separate from my electricity though, the main reason I have that battery router is for my alarm systemWhich again, if your outage knocks out your local exchange, you won't have any internet.
Isn't this about decoupling CPU processing and GPU render?
That way input latency will not be dependent on the FPS from the GPU render.
No. It dosen't make sense for you. Stop defining what is valueable to other people.I mean yeah if you are only gonna use it on mobile at your house, sure that will probably work...but that kind of defeats a lot of the benefits of playing on mobile and will also shred your battery. If none of those things I listed matter to you...great, you are one of the few people who Stadia sounds great for, if all the games you want come to it that is. For most people, it doesn't make sense, for all the reasons I listed and more.
Just curious what kind of games people are expecting to play on their phones. I get that the wifi controller will make it a lot easier but I still can't imagine myself playing RDR2 or some other shooter style on a phone screen. I mostly prefer Turn based strategies so those would probably be quite possible though I imagine the text would be far too small to comfortably play a game like say Shadowrun Hong Kong which has a lot of reading.
Just curious what kind of games people are expecting to play on their phones. I get that the wifi controller will make it a lot easier but I still can't imagine myself playing RDR2 or some other shooter style on a phone screen. I mostly prefer Turn based strategies so those would probably be quite possible though I imagine the text would be far too small to comfortably play a game like say Shadowrun Hong Kong which has a lot of reading.
This makes no sense whatsoever. Input lag is perceived by the time difference from when you press a button and the action appearing on screen (e.g. the frame is rendered and sent to your TV). It doesn't matter if the CPU is somehow running faster or ahead. If the rendered frame arrives later, you're still perceiving the same input lag.
This makes no sense whatsoever. Input lag is perceived by the time difference from when you press a button and the action appearing on screen (e.g. the frame is rendered and sent to your TV). It doesn't matter if the CPU is somehow running faster or ahead. If the rendered frame arrives later, you're still perceiving the same input lag.
You are absolutely right, that was absolutely ridiculous!.
I got carried away by the term "Negative Latency" and was treating the stream/images from the GPU render (with all the latency) as a constant.
It doesn't have to be your phone either could be a tablet, my phone screen is 6 inches though around the same size as switchJust curious what kind of games people are expecting to play on their phones. I get that the wifi controller will make it a lot easier but I still can't imagine myself playing RDR2 or some other shooter style on a phone screen. I mostly prefer Turn based strategies so those would probably be quite possible though I imagine the text would be far too small to comfortably play a game like say Shadowrun Hong Kong which has a lot of reading.
Don't know if he meant this exactly, but you can have a game that renders at 30fps on the GPU, but have the internal simulation running at 60fps on the CPU. That is not exactly related to how Google defines negative latency, but it definitely helps to reduce latency, as the polling rate for the controller would be increased.The game draws or renders 30 frames every second, but checks what button was pressed 60 times a second. I expect to see more of this going forward for cloud games.
What difference does it make if the result of all those polled controls still reach your eyes with a fair delay? You won't perceive any difference really.
By reading on internet one my come to conclusion that people regularly don't have power, internet... that everyone has dial-up internet and data caps.
If they ever take a game down from the store you will still probably be able to stream it if you bought it, the same way you can download a game from steam that you bought that's no longer on the storeI don't regularly have power outages but we do get wind storms so they happen. And it is nice to have a device I can play with while it is out. It's a big reason I'm against a game that is online only for no real good reason. Now Stadia I could understand why, but... honestly I'm also not a fan of paying full price for something google could easily take away (basically it's up to them how long I get to keep the game). At least with hardware of my own and games of my own I can try to take care of them to make them last longer.
I'm happy there seems to be some real discussion in between the insults lolYou see Dunlop, there is hope in the world. Someone that actually took the time to read and analyze what might be happening here. :D
What difference does it make if the result of all those polled controls still reach your eyes with a fair delay? You won't perceive any difference really.
That's...literally what I said though. It makes sense for the person I was quoting. That's great. It doesn't make sense for me and millions of other people (literally what the subject of this thread is) and everyone else who has said it doesn't appeal to them (the majority of people in every Stadia thread).Didn't know there were so many scientists working in cloud computing and networking on ERA. I'm a little bit worried that said scientists lack basic reading and comprehension skills though.
No. It dosen't make sense for you. Stop defining what is valueable to other people.
Cloud is future of everything, more people will be streaming games than playing them locally in 15-20 years but there will still be a decent amount playing locallyStadia is the future of home gaming much like phones are the future of portable gaming.
That's...literally what I said though. It makes sense for the person I was quoting. That's great. It doesn't make sense for me and millions of other people (literally what the subject of this thread is) and everyone else who has said it doesn't appeal to them (the majority of people in every Stadia thread).
My point is that most people aren't all that interested in Stadia. Maybe that will change if the service can prove itself.Don't understand what is your point or logic is here. There are 7.7 billion people in the world and every console generation only sells a range of around 150 to 270 million consoles, between all of the console manufacturers. The important number here is not and has never been the amount of people that don't want something, in order to make a service or console successful. It is yet to be seen the amount of people that will try Stadia and will enjoy the service. We will know that over time as soon as the service is available to try, but not before.
If they ever take a game down from the store you will still probably be able to stream it if you bought it, the same way you can download a game from steam that you bought that's no longer on the store
This sounds extremely rare and unlikely and not something I'm worried about, I have digital games on steam, eshop, PSN I'm not worried about losing them. If I do I don't really care I've finished all the games I own anywaythat is if they still offer the service. Or alternatively some one hacks your account and you can't get them to reinstate it (Sony has shown this is a real world scenario) byebye all your games. Or in my case with steam something happened with my original steam account and was not able to get them to find it (luckily it only had one game I got free) bye bye games. You are basically putting all your trust in google to keep your games and for various reasons, not all that would be google's fault, you'd lose all your games at once.
Most people are not aware of the service and that will remain the case until next yearMy point is that most people aren't all that interested in Stadia. Maybe that will change if the service can prove itself.
My point is that most people aren't all that interested in Stadia. Maybe that will change if the service can prove itself.
The people that it doesn't work 100% perfect for are going to be the loudest tooOf course, the service is not even out yet, so if you really want to be accurate, we need to actually wait until it's out. We don't know if most people will have a horrible or awesome experience yet. Whatever happens it will be shared over and over online and that will decide in great part if the service if successful or not.
For some people it is. For a lot of people actually. You're just not their target audience, just like I'm not. But if there's a PC game I want to play that it's available on stadia and not on ps5, I'm not buying a PC for that, I'll surely play it on stadia gladly. It's way better than cashing out $500+ on a PC. I believe a lot of people like me that are Nintendo and Sony owners and never cared about PC gaming will feel this way.What other device are you gonna play Stadia on exactly? Your laptop? The display isn't going to be nearly as good as your television. Your phone? Why do that at home when you could use your TV, and if you aren't home then...your 4g isn't gonna give you good performance with stadia.
If you have a PC you will be playing at Max settings at 4k. With PS5 you will be as well.
You think the device you are playing on isn't gonna get hot and run a fan? If you are using a PC or Laptop...yeah it will. If you are using a phone...RIP your battery.
You may not have to download the game, but you don't own it. Say good bye to mods, say good bye to playing if internet goes out, say good bye to playing locally on a device in places where internet isn't good enough to support stadia (airplane, hotel, etc.).
The value just isn't there
Stadia won't replace dedicated consoles just like phones didn't replace Nintendo's handhelds.Stadia is the future of home gaming much like phones are the future of portable gaming.
Yea I mostly play switch and PS, stadia is perfect for me for that multiplatform game that I want to play every once in awhile at max settings, no need to spend money on a pc for thatFor some people it is. For a lot of people actually. You're just not their target audience, just like I'm not. But if there's a PC game I want to play that it's available on stadia and not on ps5, I'm not buying a PC for that, I'll surely play it on stadia gladly. It's way better than cashing out $500+ on a PC. I believe a lot of people like me that are Nintendo and Sony owners and never cared about PC gaming will feel this way.
Mmm, read my previous post to see if that is what you had in mind, because it sounds similar to me.
That is correct.
But what AtomicShroom mentioned is also correct, it still won't solve the input latency from button press -> Stadia -> observing the updated images on screen.
You can already try this in practice by setting up a game at 120FPS, then increasing CPU_render_ahead value high like 8 frames. This should be very evident in games with fast camera control (FPS, racing, etc), where input latency is naturally lower due to higher FPS.
Stadia won't replace dedicated consoles just like phones didn't replace Nintendo's handhelds.
Tablets didn't replace PCs. This is simply not happening.
Way too early for that. At best Streaming will get a small but viable market for now, which will slowly keep growing till it suddenly explodes, but we're nowhere near that at the moment.Sony and MS will probably just jump on the streaming bandwagon eventually. The concept of dedicated home console just seems so 1980s.
How long it takes to grow doesn't matter to people that can already use itWay too early for that. At best Streaming will get a small but viable market for now, which will slowly keep growing till it suddenly explodes, but we're nowhere near that at the moment.
Not sure about Xbox since they seem to be making their own console almost obsolete with their gamepasses but Playstation and Nintendo still have plenty of system sellers in their stock and digital downloads really only grew in this gen. I have no doubt they'd like to go all digital downloads if they could but last gen, and because they have competition, it's a hard sell because they're screwed if the other one doesn't do it.
Don't know what you mean by "solve the input latency from button press", but if you read the post about Need for Speed Hot Pursuit and Killer Instinct you can see examples of how it does help reduce input latency when you decouple the game simulation rate from the frame rate. As a normal user, there are no options for you to change how fast the game simulation runs individually.
Obviously? Though faster growth would probably result in better options sooner.How long it takes to grow doesn't matter to people that can already use it
Sony and MS will probably just jump on the streaming bandwagon eventually.
Unfortunately for Google these are engine side solutions. The mileage Stadia can get by running at a higher frame-rate and streaming at a lower target will very much depend on how well a game handles input latency in the first place.
I wonder what the cost and time to port to stadia is? Like if stadia only had 1 million users for a long time I wonder if ports would be cheap enough that it would still be worth it for only 1 million peopleSure, we still don't know exactly how each developer will modify their games when they port them to Stadia. If you already have a local low input lag game like Call of Duty as the starting point, it will be easier to make it work on Stadia, as an experience that will be good enough for many. The point is that there are a lot of optimizations that can be done and this is just the beginning. Higher framerates, higher simulation/polling rates for the controller inputs, Asynchronous Space Warp and motion vectors to reuse the data from previous frames, to generate new ones faster and predicting controller inputs are just some of the ways we will see developers reduce input lag.
I wonder what the cost and time to port to stadia is? Like if stadia only had 1 million users for a long time I wonder if ports would be cheap enough that it would still be worth it for only 1 million people