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Hyun Sai

Member
Oct 27, 2017
14,562
I have no doubt Stadia will be faster and more responsive than the worst local gaming hardwire / setup. After all, plenty of players are ok with laggy games, so there is definitely a market for it.

If we're talking about beating the best possible local condition, that's just impossible unless dark magic is involved.
 

Deleted member 20284

User requested account closure
Banned
Oct 28, 2017
2,889
So let me see if I understand, the quote "Google Stadia will be faster and more responsive than local gaming systems in "a year or two", allows you to say that Google said that they will provide 10 times the processing power? Is that what you are trying to say here?

I've posted my thoughts and I don't want to run around in circles debating minutiae with you. The article that was posted in the OP received an update to clarify -

Yes, you heard that correctly. Stadia might start predicting what action, button, or movement you're likely to do next and render it ready for you – which sounds rather frightening.


So does that count as the fastest system if technically some clever algorithm is anticipating your actions for you? We've received a heads-up (thanks!) that negative latency, powered by a datacentre's worth of compute silicon, may offer future cloud gaming systems flexibility to anticipate the likely action of a user, and ensure a speedy response ready for that potential eventuality. Whether or not a player takes the anticipated path or another entirely remains dependent on local player inputs.

Right there confirms processing dedicated to multiple renders/variations due to prediction. This is the X times (10 was the example I used, obviously this will fluctuate dynamically) required to have things ready to go or override user inputs as Stadia or developers choose. So whatever shortlist of renders Stadia prepares will require more processing power to deliver. Whether some in game/stream events are 1 to 1 or 1 to 4 or 1 to 10 will vary on implementation, game actions, inputs, predictions etc. Anyway you cut it the concept of negative latency will require more processing than a local hardware console, therefore it raises the question of how the investment vs performance per player per game is delivered by Stadia.

I reserve serious judgement that Stadia will outstrip next gen consoles within 12 months as the VP claims. Perhaps for games with lower population and high server instance dedication but hugely popular games struggle to even deliver patch downloads let alone predictive renders, streaming and remote inputs.
 
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Zelda

Banned
Oct 25, 2017
2,079
If only there was google fiber in my area. Have a 2TB monthly cap with Comcast. If google can actually keep their word with stadia for all customers then more power to them.
 

Deleted member 20284

User requested account closure
Banned
Oct 28, 2017
2,889
Its a big shoe to fill but certainly not an impossible one. Off course you will always have edge cases, but to say because you live in Australia and you suffer from issues because you are in effect an edge case, does not make the tech less possible. For most people, network prediction works 99.9% of the time, does this mean the tech doesn't work? no. Just because you live somewhere where its most likely to fail does not make the technology less possible.
You say you live in Australia with tons of shit internet and high latency, so off course you are going to bash a pure online service like Stadia which most likely wont perform as it should in your area of the woods.

Why even comment on this stuff at all if you are not even going to use it. Are you afraid your current gen or next gen console will suddenly disappear? poof? Don't worry. Standard Consoles will still be around for decades, long enough for your end of the world to upgrade its internet infrastructure. You talk as if progress never happens, and technology doesn't advance. in 10 years the gaming landscape will be different and streaming will be an integral part of it.

Again I reference the comments and sales pitch by the VP, this thread was posted on it. Even for the US I have serious doubts Stadia will push past next gen consoles visually or internetworking wise. Lower cost entry? Sure Stadia and xCould etc stand to reason. Performance visually and networking wise I do not agree with the statements by Stadia's VP.

I use my Australia edge case as a method to highlight the facts. Just as relevant for this in the US. Also the global market share of gaming is not just USA-centric anymore.
 

Alucardx23

Member
Nov 8, 2017
4,713
I've posted my thoughts and I don't want to run around in circles debating minutiae with you. The article that was posted in the OP received an update to clarify -

OK, so you actually don't have a source to what you said. Why is it so hard to admit that? Will you simply keep saying that Google said that Stadia will provide 10 times the processing power? I also asked you 10 times what? Xbox One, PS4, etc?

Right there confirms processing dedicated to multiple renders/variations due to prediction. This is the X times (10 was the example I used, obviously this will fluctuate dynamically) required to have things ready to go or override user inputs as Stadia or developers choose. So whatever shortlist of renders Stadia prepares will require more processing power to deliver. Whether some in game/stream events are 1 to 1 or 1 to 4 or 1 to 10 will vary on implementation, game actions, inputs, predictions etc. Anyway you cut it the concept of negative latency will require more processing than a local hardware console, therefore it raises the question of how the investment vs performance per player per game is delivered by Stadia.

I reserve serious judgement that Stadia will outstrip next gen consoles within 12 months as the VP claims. Perhaps for games with lower population and high serer instance dedication but hugely popular games struggle to even delivery patch downloads let alone predictive renders, streaming and remote inputs.

What are you understanding from the highlighted other than the game will only move to the direction from the player's input? We are all clear that some type of prediction will happen, the thing is that we don't know exactly how it will work yet. Where are you getting that Stadia will override the player's input? Is that what you are understanding from " Whether or not a player takes the anticipated path or another entirely remains dependent on local player inputs."? It will definitely require more processing power, but again we don't know how much. If the motion vector example from DF is correct, a lot of the information on the simulated frame will be reused from the previous one. Is that why you understand that Stadia is saying that they will offer 10 times the power? You need to understand that a lot can be happening here that we don't know yet. Time Warp is another cool technique that is already being used right now on VR headsets and Stadia might be using something similar, to simulate possible frames reusing the previous frame information.




As you can see there is a lot to learn here and all of it is super interesting, if you care to take the time and see it. You are right, we don't know if this predictive technique will be used on every single game, some of them, half of them, only one, etc. We don't even know exactly how it will work to make an educated guess on that.
 
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Fredrik

Member
Oct 27, 2017
9,003
Just...lol.

Negative latency can't exist. You can't have less than zero latency, and even absolutely zero latency over a network is impossible.
Nobody is talking about negative latency, there is always latency locally too so they only need to be lower than that.
Digital Foundry already saw the same latency (166ms iirc) on ACOdyssey back on the last Stadia demo as on Xbox One X locally. And things can obviously improve.
 

Theswweet

RPG Site
Verified
Oct 25, 2017
6,410
California
Nobody is talking about negative latency, there is always latency locally too so they only need to be lower than that.
Digital Foundry already saw the same latency (166ms iirc) on ACOdyssey back on the last Stadia demo as on Xbox One X locally. And things can obviously improve.

Unless I'm misremembering that video, the latency you're talking about was actually what was introduced in addition to the game's input lag. But even if it wasn't - that's not even the most inherent problem with streaming games. It's the variance of that latency that'll always be the issue.

That makes it a complete no-go for any reaction heavy, or timing heavy, games. Rhythm games you can just through out. Fighting games... I don't know why SNK are bothering to put Samurai Shodown on there, as I'm sure even casual fighting game fans will notice that variance. Some games are better for streaming, yes, but "better" doesn't mean "good". Trying to calculate what someone's inputs will be before they do them doesn't solve this problem.
 

Musubi

Unshakable Resolve - Prophet of Truth
Banned
Oct 25, 2017
23,611
Yeah. Even so, that'll make fighting games hilarious to
Unless I'm misremembering that video, the latency you're talking about was actually what was introduced in addition to the game's input lag. But even if it wasn't - that's not even the most inherent problem with streaming games. It's the variance of that latency that'll always be the issue.

That makes it a complete no-go for any reaction heavy, or timing heavy, games. Rhythm games you can just through out. Fighting games... I don't know why SNK are bothering to put Samurai Shodown on there, as I'm sure even casual fighting game fans will notice that variance. Some games are better for streaming, yes, but "better" doesn't mean "good". Trying to calculate what someone's inputs will be before they do them doesn't solve this problem.
.
I've played VF5 on PS Now and it feels fine. Expecting Stadia to be as good if not better than that. The tech works
 

Alucardx23

Member
Nov 8, 2017
4,713
Unless I'm misremembering that video, the latency you're talking about was actually what was introduced in addition to the game's input lag. But even if it wasn't - that's not even the most inherent problem with streaming games. It's the variance of that latency that'll always be the issue.

That makes it a complete no-go for any reaction heavy, or timing heavy, games. Rhythm games you can just through out. Fighting games... I don't know why SNK are bothering to put Samurai Shodown on there, as I'm sure even casual fighting game fans will notice that variance. Some games are better for streaming, yes, but "better" doesn't mean "good". Trying to calculate what someone's inputs will be before they do them doesn't solve this problem.

No,

"The Stadia tests were carried out on a Google connection vs our Stream tests 'in the wild' on a 200mbps connection. However, the Stadia tests include display latency on a Pixelbook (which we cannot measure) and were also carried out via WiFi networking. Both of these factors will add additional latency, while our Stream demo tests were carried out via a LAN hook-up to the router."

Stadia.png


"Based on the results we're seeing here running the PC version at 60fps, latency should drop by 33ms. The Xbox One X version is already bafflingly high in latency terms, to the point where Stadia can match it. Based on the PC results, running at full frame-rate would actually see the streaming version surpass the Xbox game."


If the ping will be stable or not will depends on several factors, but it's not like everyone will have a highly variable ping. Also, have you ever played an online fighting game? Are those imposible too due to how ping can vary? If you care about how Stadia will handle variable latency you can see the video below.



Measure your ping to several Google servers and see how much it varies on the server with the lowest latency. Try it 10 or more times and see what range do you get.

GCPing.com

Measure latency to Google Cloud regions
 

Fredrik

Member
Oct 27, 2017
9,003
Unless I'm misremembering that video, the latency you're talking about was actually what was introduced in addition to the game's input lag. But even if it wasn't
No it was the total latency, compared to PC and Xbox One X. PC was faster though, so that's the real competition, consoles will be seen in the rearview mirror pretty soon I think. In general people don't realize how much latency they're already dealing with in console gaming. Even fighting games have a couple of frames latency even without the console-HDMI-AV receiver-HDMI-TV latency chain included.

Anyway, I'll test it all out pretty soon. Can't wait! The controller being connected directly to the Stadia servers instead of a box and then the servers is brilliant. It'll be interesting to compare the latency if you use a regular XB1 controller. And of course compared to consoles.
 

Deleted member 20852

User requested account closure
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Oct 28, 2017
864
I wonder if this alludes to some sort of predictive modelling of the player inputs. That would seem like a Google thing to do.
 

Decarb

Member
Oct 27, 2017
8,643
Just...lol.

Negative latency can't exist. You can't have less than zero latency, and even absolutely zero latency over a network is impossible.
Depends on where you measure it. Google measures it at their data center and says 'we sent you the output BEFORE your several possible inputs, hence negative latency'. For end user though, none of it matters because as you said, you can't have less than zero latency at your end.
 

Hokey

Member
Oct 29, 2017
2,164
Is this gonna be like the joy-con drift issue where Mario does shit without being asked?
 

Neilg

Member
Nov 16, 2017
711
As an electrical engineering student , they are full of shit. There is something called propagation delay.

'as a person with no professional experience in a completely unrelated field, here's my opinion'
LOL

I'm not just being an ass, I think half of all my posts on this forum have been about machine learning related things.
 

PennyStonks

Banned
May 17, 2018
4,401
Speculative input will probably fool most people, but interpolating input will probably have it's own drawbacks just like frame interpolation or up-scaling.

I disable ASW on Oculus because of the downsides.
 

LRB1983

Banned
Oct 30, 2017
428
So they will carry E3 show demos to your home -kinectimals or star wars stage demos-
image_proxy.php

Spoiler: you will watch a video fooling you are playing it.
/

is Peter Molyneux and his lies on Stadia?
 
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Alucardx23

Member
Nov 8, 2017
4,713

Here is a direct excerpt from the Edge magazine. Here it seems that Madj Bakar is referring to 30fps games using a wireless controller. It might be good to update the OP with this as it is more accurate representation of what he said.

"But latency is the thing that gets the most attention. And while it's already proven to be more than playable, [Madj Bakar, VP of Engineering] expects further improvements. "Ultimately, we think, in a year or two, we'll have games that are running faster and feel more responsive in the cloud that they do locally, regardless of how powerful the local machine is," he claims. These improvements will come via a term which sounds rather slippery. "Negative latency" is a concept by which Stadia can set up a game with a buffer of predicted latency between the server and player, and then use various methods to undercut it. It can run the game at a super-fast framerate so it can act on player inputs earlier, or it can predict a player's button presses. These tricks can help the game feel more responsive, potentially more so than a console game running locally at 30fps with a wireless controller."

 

Melhadf

Member
Dec 25, 2017
1,521
This is why they got rid of "Don't be evil".
They summoned an ancient evil to break the laws of physics for a streaming device.
 

pcigre

Member
Aug 19, 2019
163
For France I can already tell you they're gonna find a way to make that shit funny.
Watching youtube and netflix get shit connection at times for the last decade tell me that this isn't gonna go the way you think it will.
You're all vastly underestimating the fuckery ISPs are capable of pulling off.
As for Japan, if they can't get Japanese devs onboard, they'll do jackshit there.

They have job openings in Tokyo listed on their web site.
 

GameAddict411

Member
Oct 26, 2017
8,519
'as a person with no professional experience in a completely unrelated field, here's my opinion'
LOL

I'm not just being an ass, I think half of all my posts on this forum have been about machine learning related things.
Its not rocket science and you are making false assumptions about me. I have plenty of experience with several internships. Oh and networking and transmissions lines is definitely a very electrical engineering centric topic. Maybe you should go read up on what electrical engineers actually do before opening your mouth.

Also, maybe you should go read up on propagation delay before you started ignoring the content of my post.
 

ImaLawy3r

Attempted to circumvent ban with alt account
Banned
Jun 6, 2019
619
Unless I'm misremembering that video, the latency you're talking about was actually what was introduced in addition to the game's input lag. But even if it wasn't - that's not even the most inherent problem with streaming games. It's the variance of that latency that'll always be the issue.

That makes it a complete no-go for any reaction heavy, or timing heavy, games. Rhythm games you can just through out. Fighting games... I don't know why SNK are bothering to put Samurai Shodown on there, as I'm sure even casual fighting game fans will notice that variance. Some games are better for streaming, yes, but "better" doesn't mean "good". Trying to calculate what someone's inputs will be before they do them doesn't solve this problem.

Imagine a world where technology attempted to solve these issues in creative ways for a better user experience...
 

piratecap

Member
Oct 27, 2017
221
They're saying ICMP packets (ping) could be delayed and are not an indicator. In your case, that's clearly not the issue.

The GCP ping is a decent indicator, but it's an HTTP request, which means it's TCP and there's some additional overhead vs. streaming which would be UDP based. Your streaming latency should be lower than the GCP page indicates.

The fact that you got 2ms for a ping and 14ms for an HTTP response is insane. You must live next door to the datacenter.
Holy shit, you're actually getting my hopes up for Stadia!
 

exodus

Member
Oct 25, 2017
9,951
Holy shit, you're actually getting my hopes up for Stadia!

I can't speak to what the quality will be when it releases. However, you're the best case scenario and even without lag mitigation I don't think you'll experience any noticeable input lag with any controller based game. <20ms is pretty close to imperceptible.
 

Alucardx23

Member
Nov 8, 2017
4,713

Here we go, some more data. 34 million gamers play 22 hours per week on average. That is equal to 88 hours a month and 1,386GB of data using the 4K service or 792GB on 1080P. What will end up happening of course is that the majority of hardcore gamers that will subscribe to Stadia wont be moving their full gameplay time to that single service and will probably divide their time on other platforms. This will gradually increase as the latency, image quality, game library and latency improve, as well as data caps. An interesting data point is that data caps are not as wide spread as I had in mind, with only 62% of the gamers reporting having one.

"First, we estimate that approximately six million out of the 34 million daily gamers would eat through their data caps if Google Stadia becomes their primary gaming destination."

"According to The NPD Group, 34 million gamers play 22 hours per week on average. If these individuals switched to using Stadia as their primary gaming platform, they would eat through even the highest data caps (usually around 1 TB, or 1,000 GB), coming in at roughly 1,386 GB monthly. It is important to note that this assumes that users only use their connections to game with Stadia; it doesn't account for other activities like TV and movie streaming, video chatting, and general browsing. It also assumes a one-user household."

"17 percent of the 943 respondents to our survey indicated that they had a data cap. A further 21 percent said that they didn't know whether their ISP had one or not."

Data-Caps-Internet.png


Exceed-Data-Cap.png


Datacap-vs-Gaming.png


Exceed-Datacaps.png


 

Deleted member 20284

User requested account closure
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2,889
"According to The NPD Group, 34 million gamers play 22 hours per week on average. If these individuals switched to using Stadia as their primary gaming platform, they would eat through even the highest data caps (usually around 1 TB, or 1,000 GB), coming in at roughly 1,386 GB monthly. It is important to note that this assumes that users only use their connections to game with Stadia; it doesn't account for other activities like TV and movie streaming, video chatting, and general browsing. It also assumes a one-user household."

I can't stop laughing. Family, roommates, parents, siblings, Netflix, music streaming, uploads, work activities and more are all apparently not on Stadia's marketing radar.
 

Alucardx23

Member
Nov 8, 2017
4,713
I can't stop laughing. Family, roommates, parents, siblings, Netflix, music streaming, uploads, work activities and more are all apparently not on Stadia's marketing radar.

Did you read the rest of the article to see the actual % for every group? It has always been known that Stadia was not going to be for everybody day one. What we now have is a clearer picture of how it looks.
 

Deleted member 11413

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Here we go, some more data. 34 million gamers play 22 hours per week on average. That is equal to 88 hours a month and 1,386GB of data using the 4K service or 792GB on 1080P. What will end up happening of course is that the majority of hardcore gamers that will subscribe to Stadia wont be moving their full gameplay time to that single service and will probably divide their time on other platforms. This will gradually increase as the latency, image quality, game library and latency improve, as well as data caps. An interesting data point is that data caps are not as wide spread as I had in mind, with only 62% of the gamers reporting having one.

"First, we estimate that approximately six million out of the 34 million daily gamers would eat through their data caps if Google Stadia becomes their primary gaming destination."

"According to The NPD Group, 34 million gamers play 22 hours per week on average. If these individuals switched to using Stadia as their primary gaming platform, they would eat through even the highest data caps (usually around 1 TB, or 1,000 GB), coming in at roughly 1,386 GB monthly. It is important to note that this assumes that users only use their connections to game with Stadia; it doesn't account for other activities like TV and movie streaming, video chatting, and general browsing. It also assumes a one-user household."

"17 percent of the 943 respondents to our survey indicated that they had a data cap. A further 21 percent said that they didn't know whether their ISP had one or not."

Data-Caps-Internet.png


Exceed-Data-Cap.png


Datacap-vs-Gaming.png


Exceed-Datacaps.png


This is much more in line with what I thought regarding gamers using more data in general and how the average gamer's playtime would stack up against their data caps with Stadia use. No way are people playing 22 hours a week going to be able to transition to Stadia completely...but I'm willing to bet most people in that group aren't even interested in doing so in the first place for a wide variety of reasons. If you use Stadia along with other platforms it probably wont be a problem for you depending upon data use by others in your household, but unlikely that anyone will be able to transition to Stadia completely any time soon.

Thanks for the info.
 

Alucardx23

Member
Nov 8, 2017
4,713
This is much more in line with what I thought regarding gamers using more data in general and how the average gamer's playtime would stack up against their data caps with Stadia use. No way are people playing 22 hours a week going to be able to transition to Stadia completely...but I'm willing to bet most people in that group aren't even interested in doing so in the first place for a wide variety of reasons. If you use Stadia along with other platforms it probably wont be a problem for you depending upon data use by others in your household, but unlikely that anyone will be able to transition to Stadia completely any time soon.

Thanks for the info.

I think that we can agree on this being a gradual change and very few people of that group that plays 22 hours every week will move all of their gameplay time over to Stadia if they do subscribe. A big factor for this will be the Stadia game library, as well as other factors that should be more important on average for this group, like image quality and latency. As all of these improves so will the % of that group that finds Stadia good enough.
 

Deleted member 11413

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I think that we can agree on this being a gradual change and very few people of that group that plays 22 hours every week will move all of their gameplay time over to Stadia if they do subscribe. A big factor for this will be the Stadia game library, as well as other factors that should be more important on average for this group, like image quality and latency. As all of these improves so will the % of that group that finds Stadia good enough.
I just don't see why you would ever buy a game on Stadia over, say, buying on PS5 or a gaming PC. You literally get less for the same amount of money.
 

Alucardx23

Member
Nov 8, 2017
4,713
I just don't see why you would ever buy a game on Stadia over, say, buying on PS5 or a gaming PC. You literally get less for the same amount of money.

I have been playing games since the original Nintendo and have owned one or two consoles for each generation after that, as well as gaming PC's. What has me more exited than everything for Stadia are the incredible things developers will be able to make once they put all of that hardware to work together. I also expect for the hardware refresh rate for services like Stadia to improve even faster than the half life console refresh we got this gen. This is all gradual of course and I also plan to buy a PS5 for the exclusives, though we still don't know how much will PS Now improve after they fully join forces with Microsoft's Azure. For all we know all PS5 games could be day one on PS Now as well.
 

BlueManifest

One Winged Slayer
Member
Oct 25, 2017
15,329
I just don't see why you would ever buy a game on Stadia over, say, buying on PS5 or a gaming PC. You literally get less for the same amount of money.
You don't have to wait for your game's to download or worry about your hard drive space filling up

you can play your games over more devices

you will get to play at max graphical settings and 4K

you don't have to have any hardware with a loud fan that takes up shelf space and uses a lot of electricity

less is more

better question is why would I buy a multiplatform game on ps5? other than just so I can buy games physically and no I'm not worried about the internet being down where I can't play, I play too much anyway already so I won't mind if the servers are down for a few hrs if that ever happens
 
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Deleted member 11413

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You don't have to wait for your game's to download or worry about your hard drive space filling up

you can play your games over more devices

you will get to play at max graphical settings and 4K

you don't have to have any hardware with a loud fan that takes up shelf space and uses a lot of electricity

better question is why would I buy a multiplatform game on ps5? other than just so I can buy games physically
What other device are you gonna play Stadia on exactly? Your laptop? The display isn't going to be nearly as good as your television. Your phone? Why do that at home when you could use your TV, and if you aren't home then...your 4g isn't gonna give you good performance with stadia.

If you have a PC you will be playing at Max settings at 4k. With PS5 you will be as well.

You think the device you are playing on isn't gonna get hot and run a fan? If you are using a PC or Laptop...yeah it will. If you are using a phone...RIP your battery.

You may not have to download the game, but you don't own it. Say good bye to mods, say good bye to playing if internet goes out, say good bye to playing locally on a device in places where internet isn't good enough to support stadia (airplane, hotel, etc.).

The value just isn't there
 

BlueManifest

One Winged Slayer
Member
Oct 25, 2017
15,329
What other device are you gonna play Stadia on exactly? Your laptop? The display isn't going to be nearly as good as your television. Your phone? Why do that at home when you could use your TV, and if you aren't home then...your 4g isn't gonna give you good performance with stadia.

If you have a PC you will be playing at Max settings at 4k. With PS5 you will be as well.

You think the device you are playing on isn't gonna get hot and run a fan? If you are using a PC or Laptop...yeah it will. If you are using a phone...RIP your battery.

You may not have to download the game, but you don't own it. Say good bye to mods, say good bye to playing if internet goes out, say good bye to playing locally on a device in places where internet isn't good enough to support stadia (airplane, hotel, etc.).

The value just isn't there
Yea i can play at max on a PC for 700$ - 1,000$ no thanks

I don't care if the internet goes out for a few hrs, my internet hasn't gone out once this year

chromecast doesn't have a fan and uses basically no electricity

I'll use it on other devices like at friends houses, mobile devices where I have good WiFi or around the house etc, maybe even computer at work lol
 

Deleted member 11413

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Yea i can play at max on a PC for 700$ - 1,000$ no thanks

I don't care if the internet goes out for a few hrs, my internet hasn't gone out once this year

chromecast doesn't have a fan and uses basically no electricity

I'll use it on other devices like a friends houses, mobile devices where I have good WiFi or around the house etc
I mean yeah if you are only gonna use it on mobile at your house, sure that will probably work...but that kind of defeats a lot of the benefits of playing on mobile and will also shred your battery. If none of those things I listed matter to you...great, you are one of the few people who Stadia sounds great for, if all the games you want come to it that is. For most people, it doesn't make sense, for all the reasons I listed and more.
 

BlueManifest

One Winged Slayer
Member
Oct 25, 2017
15,329
I mean yeah if you are only gonna use it on mobile at your house, sure that will probably work...but that kind of defeats a lot of the benefits of playing on mobile and will also shred your battery. If none of those things I listed matter to you...great, you are one of the few people who Stadia sounds great for, if all the games you want come to it that is. For most people, it doesn't make sense, for all the reasons I listed and more.
That also reminded me, if my electricity ever goes out I won't be able to play PS5 but I'll still be able to play stadia on my phone through my battery backup router or possibly through cellular

I think my electricity has gone out more than my internet now that I think about it lol
 

Deleted member 11413

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That also reminded me, if my electricity ever goes out I won't be able to play PS5 but I'll still be able to play stadia on my phone through my battery backup router or possibly through cellular

I think my electricity has gone out more than my internet now that I think about it lol
You're not gonna be able to play Stadia with your cellular network.
 

Alvis

Saw the truth behind the copied door
Member
Oct 25, 2017
11,230
Spain
I think this is the first time since Google+ I'm actually hoping Google pulls a Google and discontinues this service early. Fuck streaming