Yikes. Sorry to hear that.
Yikes. Sorry to hear that.
So let me see if I understand, the quote "Google Stadia will be faster and more responsive than local gaming systems in "a year or two", allows you to say that Google said that they will provide 10 times the processing power? Is that what you are trying to say here?
Yes, you heard that correctly. Stadia might start predicting what action, button, or movement you're likely to do next and render it ready for you – which sounds rather frightening.
So does that count as the fastest system if technically some clever algorithm is anticipating your actions for you? We've received a heads-up (thanks!) that negative latency, powered by a datacentre's worth of compute silicon, may offer future cloud gaming systems flexibility to anticipate the likely action of a user, and ensure a speedy response ready for that potential eventuality. Whether or not a player takes the anticipated path or another entirely remains dependent on local player inputs.
Its a big shoe to fill but certainly not an impossible one. Off course you will always have edge cases, but to say because you live in Australia and you suffer from issues because you are in effect an edge case, does not make the tech less possible. For most people, network prediction works 99.9% of the time, does this mean the tech doesn't work? no. Just because you live somewhere where its most likely to fail does not make the technology less possible.
You say you live in Australia with tons of shit internet and high latency, so off course you are going to bash a pure online service like Stadia which most likely wont perform as it should in your area of the woods.
Why even comment on this stuff at all if you are not even going to use it. Are you afraid your current gen or next gen console will suddenly disappear? poof? Don't worry. Standard Consoles will still be around for decades, long enough for your end of the world to upgrade its internet infrastructure. You talk as if progress never happens, and technology doesn't advance. in 10 years the gaming landscape will be different and streaming will be an integral part of it.
I've posted my thoughts and I don't want to run around in circles debating minutiae with you. The article that was posted in the OP received an update to clarify -
Right there confirms processing dedicated to multiple renders/variations due to prediction. This is the X times (10 was the example I used, obviously this will fluctuate dynamically) required to have things ready to go or override user inputs as Stadia or developers choose. So whatever shortlist of renders Stadia prepares will require more processing power to deliver. Whether some in game/stream events are 1 to 1 or 1 to 4 or 1 to 10 will vary on implementation, game actions, inputs, predictions etc. Anyway you cut it the concept of negative latency will require more processing than a local hardware console, therefore it raises the question of how the investment vs performance per player per game is delivered by Stadia.
I reserve serious judgement that Stadia will outstrip next gen consoles within 12 months as the VP claims. Perhaps for games with lower population and high serer instance dedication but hugely popular games struggle to even delivery patch downloads let alone predictive renders, streaming and remote inputs.
Nobody is talking about negative latency, there is always latency locally too so they only need to be lower than that.Just...lol.
Negative latency can't exist. You can't have less than zero latency, and even absolutely zero latency over a network is impossible.
Nobody is talking about negative latency, there is always latency locally too so they only need to be lower than that.
Digital Foundry already saw the same latency (166ms iirc) on ACOdyssey back on the last Stadia demo as on Xbox One X locally. And things can obviously improve.
I've played VF5 on PS Now and it feels fine. Expecting Stadia to be as good if not better than that. The tech worksYeah. Even so, that'll make fighting games hilarious to
.Unless I'm misremembering that video, the latency you're talking about was actually what was introduced in addition to the game's input lag. But even if it wasn't - that's not even the most inherent problem with streaming games. It's the variance of that latency that'll always be the issue.
That makes it a complete no-go for any reaction heavy, or timing heavy, games. Rhythm games you can just through out. Fighting games... I don't know why SNK are bothering to put Samurai Shodown on there, as I'm sure even casual fighting game fans will notice that variance. Some games are better for streaming, yes, but "better" doesn't mean "good". Trying to calculate what someone's inputs will be before they do them doesn't solve this problem.
Unless I'm misremembering that video, the latency you're talking about was actually what was introduced in addition to the game's input lag. But even if it wasn't - that's not even the most inherent problem with streaming games. It's the variance of that latency that'll always be the issue.
That makes it a complete no-go for any reaction heavy, or timing heavy, games. Rhythm games you can just through out. Fighting games... I don't know why SNK are bothering to put Samurai Shodown on there, as I'm sure even casual fighting game fans will notice that variance. Some games are better for streaming, yes, but "better" doesn't mean "good". Trying to calculate what someone's inputs will be before they do them doesn't solve this problem.
No it was the total latency, compared to PC and Xbox One X. PC was faster though, so that's the real competition, consoles will be seen in the rearview mirror pretty soon I think. In general people don't realize how much latency they're already dealing with in console gaming. Even fighting games have a couple of frames latency even without the console-HDMI-AV receiver-HDMI-TV latency chain included.Unless I'm misremembering that video, the latency you're talking about was actually what was introduced in addition to the game's input lag. But even if it wasn't
Depends on where you measure it. Google measures it at their data center and says 'we sent you the output BEFORE your several possible inputs, hence negative latency'. For end user though, none of it matters because as you said, you can't have less than zero latency at your end.Just...lol.
Negative latency can't exist. You can't have less than zero latency, and even absolutely zero latency over a network is impossible.
As an electrical engineering student , they are full of shit. There is something called propagation delay.
For France I can already tell you they're gonna find a way to make that shit funny.
Watching youtube and netflix get shit connection at times for the last decade tell me that this isn't gonna go the way you think it will.
You're all vastly underestimating the fuckery ISPs are capable of pulling off.
As for Japan, if they can't get Japanese devs onboard, they'll do jackshit there.
That video (and the pilot episode of The Americans) has led me to discover a wonderful band who made a lot of wonderful records. :DTell me lies, tell me sweet little lies.
Tell me lieees. TELL ME TELL ME LIES.
Its not rocket science and you are making false assumptions about me. I have plenty of experience with several internships. Oh and networking and transmissions lines is definitely a very electrical engineering centric topic. Maybe you should go read up on what electrical engineers actually do before opening your mouth.'as a person with no professional experience in a completely unrelated field, here's my opinion'
LOL
I'm not just being an ass, I think half of all my posts on this forum have been about machine learning related things.
That certainly helped Microsoft!
Unless I'm misremembering that video, the latency you're talking about was actually what was introduced in addition to the game's input lag. But even if it wasn't - that's not even the most inherent problem with streaming games. It's the variance of that latency that'll always be the issue.
That makes it a complete no-go for any reaction heavy, or timing heavy, games. Rhythm games you can just through out. Fighting games... I don't know why SNK are bothering to put Samurai Shodown on there, as I'm sure even casual fighting game fans will notice that variance. Some games are better for streaming, yes, but "better" doesn't mean "good". Trying to calculate what someone's inputs will be before they do them doesn't solve this problem.
Holy shit, you're actually getting my hopes up for Stadia!They're saying ICMP packets (ping) could be delayed and are not an indicator. In your case, that's clearly not the issue.
The GCP ping is a decent indicator, but it's an HTTP request, which means it's TCP and there's some additional overhead vs. streaming which would be UDP based. Your streaming latency should be lower than the GCP page indicates.
The fact that you got 2ms for a ping and 14ms for an HTTP response is insane. You must live next door to the datacenter.
"According to The NPD Group, 34 million gamers play 22 hours per week on average. If these individuals switched to using Stadia as their primary gaming platform, they would eat through even the highest data caps (usually around 1 TB, or 1,000 GB), coming in at roughly 1,386 GB monthly. It is important to note that this assumes that users only use their connections to game with Stadia; it doesn't account for other activities like TV and movie streaming, video chatting, and general browsing. It also assumes a one-user household."
I can't stop laughing. Family, roommates, parents, siblings, Netflix, music streaming, uploads, work activities and more are all apparently not on Stadia's marketing radar.
This is much more in line with what I thought regarding gamers using more data in general and how the average gamer's playtime would stack up against their data caps with Stadia use. No way are people playing 22 hours a week going to be able to transition to Stadia completely...but I'm willing to bet most people in that group aren't even interested in doing so in the first place for a wide variety of reasons. If you use Stadia along with other platforms it probably wont be a problem for you depending upon data use by others in your household, but unlikely that anyone will be able to transition to Stadia completely any time soon.Here we go, some more data. 34 million gamers play 22 hours per week on average. That is equal to 88 hours a month and 1,386GB of data using the 4K service or 792GB on 1080P. What will end up happening of course is that the majority of hardcore gamers that will subscribe to Stadia wont be moving their full gameplay time to that single service and will probably divide their time on other platforms. This will gradually increase as the latency, image quality, game library and latency improve, as well as data caps. An interesting data point is that data caps are not as wide spread as I had in mind, with only 62% of the gamers reporting having one.
"First, we estimate that approximately six million out of the 34 million daily gamers would eat through their data caps if Google Stadia becomes their primary gaming destination."
"According to The NPD Group, 34 million gamers play 22 hours per week on average. If these individuals switched to using Stadia as their primary gaming platform, they would eat through even the highest data caps (usually around 1 TB, or 1,000 GB), coming in at roughly 1,386 GB monthly. It is important to note that this assumes that users only use their connections to game with Stadia; it doesn't account for other activities like TV and movie streaming, video chatting, and general browsing. It also assumes a one-user household."
"17 percent of the 943 respondents to our survey indicated that they had a data cap. A further 21 percent said that they didn't know whether their ISP had one or not."
This is much more in line with what I thought regarding gamers using more data in general and how the average gamer's playtime would stack up against their data caps with Stadia use. No way are people playing 22 hours a week going to be able to transition to Stadia completely...but I'm willing to bet most people in that group aren't even interested in doing so in the first place for a wide variety of reasons. If you use Stadia along with other platforms it probably wont be a problem for you depending upon data use by others in your household, but unlikely that anyone will be able to transition to Stadia completely any time soon.
Thanks for the info.
I just don't see why you would ever buy a game on Stadia over, say, buying on PS5 or a gaming PC. You literally get less for the same amount of money.I think that we can agree on this being a gradual change and very few people of that group that plays 22 hours every week will move all of their gameplay time over to Stadia if they do subscribe. A big factor for this will be the Stadia game library, as well as other factors that should be more important on average for this group, like image quality and latency. As all of these improves so will the % of that group that finds Stadia good enough.
I just don't see why you would ever buy a game on Stadia over, say, buying on PS5 or a gaming PC. You literally get less for the same amount of money.
You don't have to wait for your game's to download or worry about your hard drive space filling upI just don't see why you would ever buy a game on Stadia over, say, buying on PS5 or a gaming PC. You literally get less for the same amount of money.
What other device are you gonna play Stadia on exactly? Your laptop? The display isn't going to be nearly as good as your television. Your phone? Why do that at home when you could use your TV, and if you aren't home then...your 4g isn't gonna give you good performance with stadia.You don't have to wait for your game's to download or worry about your hard drive space filling up
you can play your games over more devices
you will get to play at max graphical settings and 4K
you don't have to have any hardware with a loud fan that takes up shelf space and uses a lot of electricity
better question is why would I buy a multiplatform game on ps5? other than just so I can buy games physically
Yea i can play at max on a PC for 700$ - 1,000$ no thanksWhat other device are you gonna play Stadia on exactly? Your laptop? The display isn't going to be nearly as good as your television. Your phone? Why do that at home when you could use your TV, and if you aren't home then...your 4g isn't gonna give you good performance with stadia.
If you have a PC you will be playing at Max settings at 4k. With PS5 you will be as well.
You think the device you are playing on isn't gonna get hot and run a fan? If you are using a PC or Laptop...yeah it will. If you are using a phone...RIP your battery.
You may not have to download the game, but you don't own it. Say good bye to mods, say good bye to playing if internet goes out, say good bye to playing locally on a device in places where internet isn't good enough to support stadia (airplane, hotel, etc.).
The value just isn't there
I mean yeah if you are only gonna use it on mobile at your house, sure that will probably work...but that kind of defeats a lot of the benefits of playing on mobile and will also shred your battery. If none of those things I listed matter to you...great, you are one of the few people who Stadia sounds great for, if all the games you want come to it that is. For most people, it doesn't make sense, for all the reasons I listed and more.Yea i can play at max on a PC for 700$ - 1,000$ no thanks
I don't care if the internet goes out for a few hrs, my internet hasn't gone out once this year
chromecast doesn't have a fan and uses basically no electricity
I'll use it on other devices like a friends houses, mobile devices where I have good WiFi or around the house etc
That also reminded me, if my electricity ever goes out I won't be able to play PS5 but I'll still be able to play stadia on my phone through my battery backup router or possibly through cellularI mean yeah if you are only gonna use it on mobile at your house, sure that will probably work...but that kind of defeats a lot of the benefits of playing on mobile and will also shred your battery. If none of those things I listed matter to you...great, you are one of the few people who Stadia sounds great for, if all the games you want come to it that is. For most people, it doesn't make sense, for all the reasons I listed and more.
That also reminded me, if my electricity ever goes out I won't be able to play PS5 but I'll still be able to play stadia on my phone through my battery backup router or possibly through cellular
I think my electricity has gone out more than my internet now that I think about it lol
You're not gonna be able to play Stadia with your cellular network.That also reminded me, if my electricity ever goes out I won't be able to play PS5 but I'll still be able to play stadia on my phone through my battery backup router or possibly through cellular
I think my electricity has gone out more than my internet now that I think about it lol
5gYou're not gonna be able to play Stadia with your cellular network.
Yea I have a battery back up router for security reasons since it's tied to the alarm system and everything I never thought about being able use stadia through that during a power outage