"If PS5's new faster loading tech isn't achievable on other consoles then no dev will implement it in their games."
Nah. It doesn't work like that.
Day 1 impressions aren't really sink or swim for a service like this. I'm pretty sure Netflix sucked ass month 1 of streaming too.
It's how you build the service over time.
People are still focused on the narrow view of like console where it's like "omg! the launch was bad, how can the console recover!". Streaming services aren't going to be like that.
right - now pay for it as a first party game because no 3rd party will be choosing that and paying higher rev share to google because their game needs two instances.
more likely Google can slowly evolve the capacity so you get eg the equivalent of xb1x after a few years but transparent to the end users.
also not many third parties will design games that are only possible on a cloud platform because they will want to spread their investment over PC and consoles too. So again anything like this will need to come from google investing in first party games (or funding third party exclusives)
Yep 👍I was gonna say the same thing. We've heard this song and dance before and it always sounds more impressive on paper than in practice.
Ubisoft.
Extreeeeeeeeeeeme
Then your in for a ride then. Especially with Google.jesus christ you guys are unimaginative. I can't wait to see what they are able to do with it
Remember when Microsoft claimed that for certain games? Pepperidge Farms remembers.
It was an interview, they plan on doing this and the service has not launched"The power of the cloud!" was a bad joke 5 years ago, it's asinine for Google to make the same idiotic pitch with the same total lack of evidence.
Stop telling us about the awesome things your service can potentially do and start showing it actually doing them.
It was an interview, they plan on doing this and the service has not launched
Someone has to figure this stuff out eventually, right? And since there's no box, Google doesn't have much choice if they want their platform to stand out.
Problem is that it takes time and money, like anything else. The level of ambition for the things she's talking about is going to cost more and take longer to implement. Unlike normal games, it's not like you have ready to implement middleware you can purchase to do what you want to do.
And it's got to be fun. Like when talking about not having canned lines, an AI generated a dialogue isn't going to have the right emotion. Even if you could get to sound human, and not learn to be racist off the internet, it's still unlikely to be effective. There's a reason actors have scripts!
Hopefully the service works well enough for normal multiplatform titles to keep it going, as I do want to see some highly advanced simulation and other potentional advantages realized.
Strictly speaking not anymore, if you have a hw guarantee of nvme class ssd in every box and software stack that doesn't artificially limit I/O because it was designed around 30 year old storage paradigms.
Google stadia can do things no other console can do. Like, eat your cash.
Google stadia can do things no other console can do. Like, eat your cash.
It's true and potentially interesting, like programming a game for one of the top500 supercomputer. But... nothing that couldn't be sided with local hardware. It's neither antinomic nor reserved to Stadia. If Nintendo wants to do " Yoshi Battleground " with hundreds of thousands Yoshies, they can use their servers to manage computing than inject the visual result into the player session, or in the client of a full streamed game.
I'm pretty sure a shader that simulates compression artifacts is totally doable on local hardware but ok
Lmao classic example of tell DONT show.
I don't think there's anything Stadia can do that a console can't. There's nothing stoping console games from using "the power of the cloud" except for...the power of the cloud.
Can you give an example?That's not true at all. What stadia has the potential for is completely different than what Microsoft tried to do at the beginning of the generation.
No idea why stadia threads attract so many trolls.
Why would they not be possible on home hardware? I'm really not trolling, genuine question. Some features we saw at the GDC were indeed unique but i can't see why they could not be implemented on PS5 or XBox Two?
I don't think there's anything Stadia can do that a console can't. There's nothing stoping console games from using "the power of the cloud" except for...the power of the cloud.
Not a troll. Stadia is streaming games that run on their own hardware. Playing a game on a traditional console doesn't mean a developer can't have their games work the same way.That's not true at all. What stadia has the potential for is completely different than what Microsoft tried to do at the beginning of the generation.
No idea why stadia threads attract so many trolls.
Stadia next month is early accessStadia feels really cart before the horse. This is the stuff that is going to make the service appealing, but that isn't going to exist unless the service is a success without it.
Stadia hasn't invented or patented clustering or virtualization, just branded a possibility around it.What you are describing there is using the power of the cloud to assist a local game. That is possible and it's already being done today. The big difference here is the amount of bandwidth available from one server blade to another, is several orders of magnitude larger than the regular internet connection from a server to a house. This will allow for developers to put all this hardware working together in ways that we haven't seen before.
Yeah this. I'm not interested in trying it now but the tech seems interesting. Look at what Flight Sim is doing with local hardware still a part of the equation. They could potentially do some wild shit being completely cloud based.Stadia threads are so unenjoyable here. Some people are so perpetually and relentlessly dour on it.
Stadia hasn't invented or patented clustering or virtualization, just branded a possibility around it.
Nvidia knows how to virtualize GPU (Geforce Now runs on Tesla server), AMD too with Vega.
It wouldn't be impossible for Microsoft, Nintendo or Sony to offer a similar infrastructure for devs.
And for the client it has no importance on what the server run.
But it's true that Stadia could be the first to offer a game using that potential and I would like too see one!
The same reason why ps5 exclusives can't run on switch just in a different wayWhy would they not be possible on home hardware? I'm really not trolling, genuine question. Some features we saw at the GDC were indeed unique but i can't see why they could not be implemented on PS5 or XBox Two?
I am so excited for the streaming bubble to burst. This is clearly just the next hot thing that companies are throwing themselves into with reckless abandon hoping that it sticks and game streaming will never be a suitable replacement for dedicated gaming hardware. It's pretty obvious that Google barely even knows how to market the thing which is telling in and of itself.
Why would they not be possible on home hardware? I'm really not trolling, genuine question. Some features we saw at the GDC were indeed unique but i can't see why they could not be implemented on PS5 or XBox Two?
I don't think there's anything Stadia can do that a console can't. There's nothing stoping console games from using "the power of the cloud" except for...the power of the cloud.
I'm pretty sure a shader that simulates compression artifacts is totally doable on local hardware but ok