If anyone has the money and audacity to do something like this, it's Google.An actual massive MMO (yeah massive massive) not separated by servers could sell me on Stadia.
It would need a gigantic map and absurd maintenence though. It'll never be greenlit
Indeed. I'm willing to give this thing a shot at least to see what becomes of it.I think stadia will offer some reall amazing stuff that we havent seen before. Its a shame lots are so down on it here. I understand peoples fear that they dont "own" the games and googles past history. But some really cool stuff can come from this.
I think stadia will offer some reall amazing stuff that we havent seen before.
I'm pretty sure a shader that simulates compression artifacts is totally doable on local hardware but ok
As I understand it when you link multiple GPUs in a SLI or similar configuration there are inefficiencies. What sort of inefficiencies are we expecting with 2 Stadia sessions linked together? Do we know that 2 linked together gives you over 20 TF or is this an assumption?I mean it's not terribly hard.
Link two GPUs together on the server side. Now you have 20 TFLOPS or processing power ... PS5 and XB2 aren't matching that. And there's no law saying you can't go even further.
Everyone gets that they were answering questions in an interview right!
Theoretically, certainly. But until you actually build a game that takes advantage of these features that can't be easily replicated by a server-client setup AND make the game fun enough on its own merits, AND have the userbase/audience to populate these worlds, it's not doing anything for me.
Sad place, instead of imagining possibilities they don't even consider it and can't look past even 1 week into the future
Everyone gets that they were answering questions in an interview right!
Kind of think the new MS Flight Simulator vindicates what they are saying here, provided it turns out
What i meant is i don't believe them until i see it. I still remember "the power of the cloud" talkEveryone gets that they were answering questions in an interview right
What i meant is i don't believe them until i see it. I still remember "the power of the cloud" talk
At least they are already showing it is possible with the demo that another person posted and Tom Clancy's Ghost Recon Breakpoint.What i meant is i don't believe them until i see it. I still remember "the power of the cloud" talk
I'm pretty sure a shader that simulates compression artifacts is totally doable on local hardware but ok
lmao
Stadia threads are so unenjoyable here. Some people are so perpetually and relentlessly dour on it.
Seriously, it's mind boggling. Even Ouya had better exclusive support than this. Google really seemed to think all they had to do was release Stadia with some decent third party support and people would flock to it solely because you didn't need to buy an expensive piece of hardware.Still crazy to me that they didn't start developing games to take advantage of this stuff and sell their product years ago. Do they not know how long it takes to make games these days?
Even showing isn't good enough IMO because it's easy enough to fake shit in a controlled environment, just look at all those Crackdown 3 cloud physics demos.Lmao, that got me good.
And yeh, just show us then, Google. I've heard plenty promises like this before, but just because it is possible it doesn't mean it's feasible or that anyone is actually taking advantage of it anytime soon.
As I understand it when you link multiple GPUs in a SLI or similar configuration there are inefficiencies. What sort of inefficiencies are we expecting with 2 Stadia sessions linked together? Do we know that 2 linked together gives you over 20 TF or is this an assumption?
Games have been able to do that for decades. What are they doing that is new in that area?They have already showed one example and that's being able to see the view of multiple team mates, Jack buser in an interview said this was just a small example and just the tip of the iceberg
I'm pretty sure a shader that simulates compression artifacts is totally doable on local hardware but ok
Massive or extremely complex worlds that would otherwise be very difficult to synchronize between locally executed clients is totally a benefit of a concept like stadia, how developers actually manage to utilize that and how the technology actually holds up remains to be seen.
I suspect it won't be more than a cool gimmick used sparingly, but there's just as much chance I'll be wrong and it'll revolutionize how we think of multiplayer or something. The future is hard to predict.
Either way, they aren't making stuff up here or anything, but there isn't any proof yet this stuff is going to be meaningful.
Yeah you'd have to treat it like a server selector, mmo or old school game style, which is a big limitation, but it's still interesting.RAGE exists, so Stadia is late already. :P
But you would still have to synchronize between google datacenters though. Or limit players to single datacenter or increase lag to some players. (Though I guess it's still easier to sync datacenters than all the players).
Don't they mean in the same multiplayer game?
Right? How's that not possible in current consoles? PR claim. It'll be fun, regardless.
You could use this to bemoan and decry any future announcement in games. I get the outline of what you're saying and I'm not saying Stadia is above criticism, but this is a weak baseline for it imo.Well the industry dug up its own hole with empty promises and outright lies one too many times. Seems fair to me. We've been Molyneux'd enough times. I'm glad to see so many people wising up. It's still not enough!
Yeah that would be a killer app for me, there are a lot of simulation games that slow down a lot.Stadia could be awesome for simulation games I guess. I'm trying to build a megabase in Factorio right now, and at some point in this game maintaining your PCs updates per second becomes the most difficult part.
I'm guessing for now though most 'Stadia exclusive features' will be along the lines of throwing shit loads of enemies / characters on the screen at once, which is fair enough.