There's nothing bad faith about saying that it's an issue if Stadia can't deliver the same thing as the systems it's trying to compete with. You're bending over backwards to try and justify your point on this which is why I assumed you were trolling.
Nobody is ignoring the reasoning behind it from you, it's just irrelevant. The end result is the same.
If Google chose to build a platform that can't support F2P games when every other equivalent platform does, that's on them. Of course it's a legitimate criticism if they paywall games that are not paywalled on any other platform.
I didn't pretend anything, I just contrasted Google's communications about their service with reality, and found a mismatch. If you have a problem with that, take it up with Google.It's bad faith because he was pretending to not know what I'm talking about when I know he does. And yes he was ignoring that reason, like explicitly and purposefully ignoring it.. hence why I got annoyed.
And how is it irrelevant? It's not irrelevant to Google and it's not irrelevant to the consumer. Google incurring that cost is a core part of the service and it's value. It's why you can play Destiny 2 on a Note 10 phone in Chrome... and it's likely why Google isn't putting F2P Destiny on the service, at least not until they figure out their business model.
And how is it irrelevant? It's not irrelevant to Google and it's not irrelevant to the consumer. Google incurring that cost is a core part of the service and it's value. It's why you can play Destiny 2 on a Note 10 phone in Chrome... and it's likely why Google isn't putting F2P Destiny on the service, at least not until they figure out their business model.
From a consumer stand point we shouldn't need to give a shit that Google didn't put F2P destiny on their service because of that. They're selling a thing, it should have its business model figured out. Especially given it's not a new or unique idea and it's making the same mistakes as all the previous ones did at launch.It's bad faith because he was pretending to not know what I'm talking about when I know he does. And yes he was ignoring that reason, like explicitly and purposefully ignoring it.. hence why I got annoyed.
And how is it irrelevant? It's not irrelevant to Google and it's not irrelevant to the consumer. Google incurring that cost is a core part of the service and it's value. It's why you can play Destiny 2 on a Note 10 phone in Chrome... and it's likely why Google isn't putting F2P Destiny on the service, at least not until they figure out their business model.
How did they start charging people for their services when they haven't even figured out their business model? How does their business model not already account for F2P games, some of which are the most popular games in the world, and also the kind of games most likely to entice people who don't want any console start-up costs? I can't wrap my head around that.
Stadia is trying to compete as the storefront where you purchase your games, so I think it's fair to compare with other existing platforms & services. The difference being the vehicle for how you experience the game (stream vs local download), but ultimately, they are competing in the same market. I think it's fair to point out the differences, but as others have said, it isn't the customer's job to worry about Stadia's business model or lack thereof. It's their job to figure that out if they want to actually gain a foothold in the marketplace.
Stadia is trying to compete as the storefront where you purchase your games, so I think it's fair to compare with other existing platforms & services.
Sounds like a load of bullshit. If the server blades they have going really do have the kind of power they said they'd have (all them teraflops), then simply porting the games over should result in so much better performance that developers really should have no problem at all cranking up the resolution, framerate, or graphical fidelity. Name me one time where a developer released an existing game on a system with about twice the power and didn't even improve anything? It never happened. So what's more likely? That most every single dev on Stadia cheaped out, or that the power Google advertised was bullshit?
Poor Google Stadia & Google another Google product that got killed before it can take off. Plan and simple the people have spoken. People don't want a full blown cloud gaming services as they already have consoles and PC's. Would've been a good deal if Google didn't make their own phone the exclusive way to use their services as a mean to play mobile. I personally think if they allowed more phones instead of just a Pixel phones to use it mobile similar to what Xcloud and now PlayStation I think Stadia would've had a bigger momentum.
Every single person that had Stadia atm can get a 100% refund.Google needs to offer refunds and then completely reboot the service.
There is far more to talk about here.Every single person that had Stadia atm can get a 100% refund.
Again although I know it falls on deaf ears is the system is working great for many people.
It's Google's marketing that needs a reboot
Yeah, this is the weird thing. Google have a window of time between now and late 2020 when people start buying next generation consoles to put up a convincing argument to persuade those people not to buy those consoles.I mean the thing is, Cyberpunk 2077 releases in April, some consoles will struggle with it a lot, same goes for PC's. And they kinda try to sell the idea of not having to have the strongest hardware but still get the best experience graphically and frame rate wise, but this isn't happening here so what the hell is going on.
Exactly Google for some reason felt the need to over hype a launch that they were only planning to sell a limited amount of units for.There is far more to talk about here.
You can't say to people your system is more powerful than the Xbox One X and PS4 Pro *combined* and then deliver less than PS4 Pro performance, however playable and lag free the end result is.
Another way of looking at it, is what can a 10.7 Teraflop GPU do on a PC running Windows 10. For a dedicated gaming platform like Stadia, you shouldn't be getting LESS performance out of that part than you do on a PC running a full consumer OS.
Either the software environment or SDKs needs a LOT of work, and Google need to acknowledge that (rather than putting all the blame on the game developers) and promise to do better, or those numbers they touted are extremely misleading and they need to come clean about them.
The real world performance of this platform is nowhere close to what Google's numbers and claims suggest. You might say it's 'working great' but to me, and something being outperformed by something else with less than half the promised power isn't working great at all.
Exactly Google for some reason felt the need to over hype a launch that they were only planning to sell a limited amount of units for.
It makes no sense and overshadows the underlying technical achievements.
They should have announced it as a beta or waited 6 months to have all of the features and give the devs more time
I didn't know he was involved with the Dreamcast.
Didn't he also work at Sony during the PS1 days?
I hope we can agree that 1080p or 1440p upsampled is not 4k.Yes, all games at launch support 4K. We designed Stadia to enable 4K/60 (with appropriate TV and bandwidth). We want all games to play 4K/60 but sometimes for artistic reasons a game is 4K/30 so Stadia always streams at 4K/60 via 2x encode.
None of that addresses the specific figures we were given. They gave us hard numbers and made claims based on them that were logical given the numbers.Exactly Google for some reason felt the need to over hype a launch that they were only planning to sell a limited amount of units for.
It makes no sense and overshadows the underlying technical achievements.
They should have announced it as a beta or waited 6 months to have all of the features and give the devs more time
Oh, I didn't missed Phil, but that one is priceless. Phil is capable of understanding what he said (and the lie), but the official Stadia account isn't technical, it is PR. That means, internally, they failed to explained it... to their own team. I mean, what a debacle.And then, of course, there is this glorious tweet from the official Stadia account that has since been deleted:
Guess the ball is in the Developers court. Has any Devs chimed in yet?
That reads as one big attempt to throw Rockstar and Bungie under the bus. Nevermind the fact that Destiny 2 benchmarks at about 60 fps on 4K/High settings on a Vega 56, a far cry from what they ended up with here.
So sure, maybe that all comes down to Bungie's inability to port it to Vulcan and Stadia's framework, but if so, then what good did that six months of Google engineers embedded at Bungie even do if the best they could come up with on similar hardware as 1080p/Medium
Out of curiosity, what month was that posted? I have no idea what language this is.
this is just hilarious and needs to be reposted everywhere.
Good find by the user above.
To be fair, the developers are the ones configuring the game and choosing what settings to run the game at on the system.
In the case of RDR2: 2080Ti + OC'ed 9900k cannot do RDR2 60/4k. RDR2 probably runs as best as it can on Stadia's hardware, but Destiny 2 seems to be a little underperforming.
And it will only get worse once the next-gen starts. Stadia is going to be the weakest platform (PC, Xbox 4, PS5)
Out of curiosity, what month was that posted? I have no idea what language this is.
16th OctoberOut of curiosity, what month was that posted? I have no idea what language this is.
That pic is a much better quote than the other tweet. At least there he says it will run at 4k/60fps... in the other tweet people are quoting he just says that Stadia "supports" it.
this is just hilarious and needs to be reposted everywhere.
Good find by the user above.
Out of curiosity, what month was that posted? I have no idea what language this is.