I actually did address the console part in an edit before the quote. But to answer your question, no I doubt console players will defend this at all if this affects them in any way. We'll see the "sudden" disdain for such deals in short order, no doubt.
It kinda is what you're saying, even if just reading between the lines. Just because a business has decided something is a good strategy doesn't mean people should like it.
How much money do you think Epic have made? I think you should look at the numbers again.
You... realize that's not that much, right? 12% of that (their cut) is only ~$30mil. Control exclusivity alone cost them $10 mil.
Epic makes tons of money via Fortnite, not their store.Not what I said I'm just not understanding why people don't get it. Google really wants to get into the market and Epic has shown how you can make tons of money and gain people to be on your platform
You... realize that's not that much, right? 12% of that (their cut) is only ~$30mil. Control exclusivity alone cost them $10 mil.
Maybe it was better than their "forecast" but without knowing the details of their initial forecast it doesn't mean much.
- Epic Game Store has grossed $680m
- 108m accounts have downloaded at least one game from the store.
- 300m Epic accounts registered across all platforms.
- Third party game revenue is $251m and 60% higher than forecast.
and what is 12% of $251m?
and how do you think that compared to their costs? Paying for exclusivity, paying for free games, the amount they have paid out of pocket for discounts, the amount they have paid out in commission to influencers, their sponsoring multiple gaming events, and other marketing costs, plus transaction fees, bandwidth and team of people they have running support and developing the store.
I know they have saved money by not having a client with many features, and it's missing some real basic ones, but I struggle to imaging they are turning any kind of profit. I think they are currently deep in the red.
I've played it and it's bad, i mean really bad. It will still exist but it still won't be anything once the new consoles are out.Most everyone in here are obnoxiously judging and hating a service that they've most likely never tried. It'll be fun, especially in two to three years when this thing is still around and doing well. It'll especially be great when the XsX Pro and PS5 Pro is released and Stadia is just there having been upgraded in their server farms.
This alone should be enough to show if Epic by their own standards are growing as expected, "60% higher than forecast". You can bet they will continue to use the same strategy of getting exclusives, because it's working for them.
You post said "Epic has shown how you can make tons of money".This alone should be enough to show if Epic by their own standards are growing as expected, "60% higher than forecast". You can bet they will continue to use the same strategy of getting exclusives, because it's working for them.
You post said "Epic has shown how you can make tons of money".
This is untrue, they have not made tons of money, they have lost money.
My position is that Google and Epic have a lot of work to do on making their service more appealing, and that should be a much bigger priority to them. Epic are spending millions on denying games from other platforms and their client is still missing a whole bunch of features that were industry standards years before they launched. It's ridiculous to me that they are spending millions getting games pulled from Steam.
Similarly, I think Stadia is fundamentally unappealing to most potential customers in it's current form, and they have a lot of areas in which they are lacking.
Spending large sums of money getting games pulled from rival platforms is going to generate negative sentiment. Instead of making Stadia as appealing as possible by innovating on their business model, developing features, or pushing for different types of technological innovation, they are removing choice from the very people who are their target audience.
Meaningless. A pittance.
They're swimming with Billion Dollar fishes and raking in low-double-digit millions. It's back-of-the-couch-cushions levels of income in the market space they're spectacularly failing to muscle in on.
Or we won't, The numbers we have don't really prove it's working even with the information that you posted. We know very little of sales for the vast majority of games that were exclusive but it's telling when only a few games have talked about it.You seem to lack an understanding on how companies grow over time. You don't get to be Steam in one year, go and look for Steam own YOY growth numbers so can understand this. What is undeniable is that the strategy EPIC is taking is working for them beyond their own expectations, and you will continue to see them doing the same this year.
Or we won't, The numbers we have don't really prove it's working even with the information that you posted. We know very little of sales for the vast majority of games that were exclusive but it's telling when only a few games have talked about it.
I always find this way of thinking weird. It's almost like developers don't have any agency to decide what to do with their games. You can bet that if any developer makes the choice to make a game exclusive, it's because they have received a good offer and it is good for them. It's also funny to me how some people go crazy about having to download another launcher on the same PC. Imagine Sony saying that they would release all of their games on Xbox, but you have to download another launcher that AT LAUNCH will have less features that the default for Xbox, but will improve over time. Most people would go crazy with how awesome that would be, but somehow on PC it's like the equivalent of someone making you buy another console. The Epic store is doing very well and if I were you I wouldn't bet on Epic stopping getting exclusives for the stores. According to their numbers it's working for them and developers as well. When Sony or Microsoft buy a studio they are practically removing their entire library from other consoles a time exclusive is a lot less harmful if what you care about is having more options on where play games. Personally everyone is free to do as they wish, if a developer has the opportunity to make a deal that will be better for the company and its employees, then go ahead. Stadia is a service that will also continue to improve and as a gamer I'm very excited to see what will the cloud allow in general.
I'm not ignoring anything but I don't believe that they are going to keep going with exclusives because that little note doesn't tell us much.Why do people continue to ignore this "Third party game revenue is $251m and 60% higher than forecast."? Your next step is to say that they are lying.
ExactlyI don't have a problem with Google, Epic, Sony, Microsoft or anyone keeping their own games exclusive, even if it's great when they chose not to. This is a false equivalence.
I haven't seen anything that suggests Epic have any kind of vision for what comes after sinking huge sums of money into moneyhatting developers away from other platforms, or paying developers to give their game away. Their vision initially was no huge sales, then they have done huge sales (even having to subsidise out of pocket). They said they were going to solve discovery by only having a small number of games, but they don't appear to have done anything to actually implement well presented storefront as they have added more games. They said no crappy games and have added a bunch of crappy games.
I think your analysis of how successful their store is has stopped at "the number they quoted is a big number", and they only seem to have succeeded in training people to get indie games for free or bigger games at aggressive discounts (which Epic have sunk huge sums of money into doing), and training developers/publishers to expect a big cheque upfront in order to release their game on the Epic store (which they have also sunk huge sums of money into doing).
Much like Stadia has made a bunch of promises about 4k gaming, then delivered blurry upscaled low res games with compression artifacts. They have promised performance double that of Xbox One X, but not delivered any games that meaningfully surpass performance on Xbox One X. They promised gaming experiences not possible on any other platform and didn't really meaningfully deliver that either. Their core product offering is currently lacking, and that should be a far bigger priority to fix than getting games pulled from rival platforms.
I don't have a problem with Google, Epic, Sony, Microsoft or anyone keeping their own games exclusive, even if it's great when they chose not to. This is a false equivalence.
I haven't seen anything that suggests Epic have any kind of vision for what comes after sinking huge sums of money into moneyhatting developers away from other platforms, or paying developers to give their game away. Their vision initially was no huge sales, then they have done huge sales (even having to subsidise out of pocket). They said they were going to solve discovery by only having a small number of games, but they don't appear to have done anything to actually implement well presented storefront as they have added more games. They said no crappy games and have added a bunch of crappy games.
I think your analysis of how successful their store is has stopped at "the number they quoted is a big number", and they only seem to have succeeded in training people to get indie games for free or bigger games at aggressive discounts (which Epic have sunk huge sums of money into doing), and training developers/publishers to expect a big cheque upfront in order to release their game on the Epic store (which they have also sunk huge sums of money into doing).
Much like Stadia has made a bunch of promises about 4k gaming, then delivered blurry upscaled low res games with compression artifacts. They have promised performance double that of Xbox One X, but not delivered any games that meaningfully surpass performance on Xbox One X. Their core product offering is currently lacking, and that should be a far bigger priority to fix than getting games pulled from rival platforms.
I'm not ignoring anything but I don't believe that they are going to keep going with exclusives because that little note doesn't tell us much.
Exactly
You're probably the only one that I know that claims that it's bad - if you in fact have played it. The service is miles ahead of xCloud. It works incredibly well for me and I think also for most other Stadia users. What games have you tried playing? Are you a founder, buddy pass owner, premiere?I've played it and it's bad, i mean really bad. It will still exist but it still won't be anything once the new consoles are out.
When you have established juggernauts , you have to pay money to gain any ground. This shouldn't be news. Even before Stadia was announced, the general thoughts were:Please, I want Google and Epic to put their money into making their platforms genuinely competitive and attractive instead of trying to force game players into their space with timed exclusivity. It's just the laziest way of achieving 'growth'.
It's great for me, but it will vary on your home network. Google has to these some kind of demo game to let users try to ensure their connection is ok before buying.You're probably the only one that I know that claims that it's bad - if you in fact have played it. The service is miles ahead of xCloud. It works incredibly well for me and I think also for most other Stadia users. What games have you tried playing? Are you a founder, buddy pass owner, premiere?
You're probably the only one that I know that claims that it's bad - if you in fact have played it. The service is miles ahead of xCloud. It works incredibly well for me and I think also for most other Stadia users. What games have you tried playing? Are you a founder, buddy pass owner, premiere?
The glowing opinions of three or four people who consistently show up in every Stadia thread proselytizing Stadia and have post histories that are 80% Stadia or streaming-related don't really have a positive effect on my intent to buy.
It looked like we were going to see the end of this too since it's no longer necessary for Microsoft.Stadia paying to delay games for other platforms is the least interesting use of Google Money imaginable.
Because I'm not that company, I'm a video game fan.Why not? As a company I would try and get some amazing games to push something I own.
It's not defensiveness so much as it is a feeling of talk to a mob without reason.The weird defensiveness about Stadia really cracks me up. People who are enthused about Stadia seem to get really enthused for Stadia.
The dude had a bad experience with Stadia. I've seen plenty of videos of people demonstrating issues with Stadia. It's not an inexplicable one-off by any means.
I'll give Stadia a try myself when it properly launches, but only if the bar for entry is practically nonexistent. If they do a free trial, or there's a confirmed permanent exclusive that I really want to play and it's like $10-$20, I'll give it a shot.
The glowing opinions of three or four people who consistently show up in every Stadia thread proselytizing Stadia and have post histories that are 80% Stadia or streaming-related don't really have a positive effect on my intent to buy.