As a developer I thought the presentation was amazing. It all comes down to if it's laggy, if bandwidth caps allow it, and if their business model is good.
I'm just saying that the fact that they announced a stadia store doesn't let you predict their business model or monetization with any certainty. It could be a platform like steam or a subscription model, or both. They haven't clarified it.It also advertises itself as both, and they do very different, separate things. The subscription through prime doesn't give you access to much like a Netflix subscription does. While the rest of the video library, the "store" aspect, is only available for rent or buy on an individual basis. None of this is contrary to what I said or what google said.
No, I believe what I see and know about MS. See my above post.
The controller doesn't need to connect to a display? Someone mentioned that they believed the controller was also streaming hardware. If in fact it is, it needs to connect to a display.
The controller doesn't need to connect to a display? Someone mentioned that they believed the controller was also streaming hardware. If in fact it is, it needs to connect to a display.
25 megabit, not megabyte. Which is extremely slow and somewhat difficult to believe.
Streaming is to owning a console/games as apartment renting is to homeowning. It's convenient if you have a decent landlord (Google + Comcast...?) but you end up not building equity and wasting money.
It connects directly to your router and the datacenter, so whatever device you are using (laptop, Chromecast,etc..) does not have toThe controller doesn't need to connect to a display? Someone mentioned that they believed the controller was also streaming hardware. If in fact it is, it needs to connect to a display.
The wifi controller is actually made like that to reduce the latency since it connects directly to the game instance on the server instead of indirectly through a third device.
Interesting, hopefully it provides the benefit as intended.That part is actually very smart on their part. They reduce latency by having a direct connection from the controller to the modem/router, instead of having to go through the device that is displaying the image.
But all you have to do is look at movies and music and see that even with massive digitization and streaming only being the main form of use for most people there still is a market for physical items and they continue to keep doing physical releases. I can stream from Netflix and still buy digital downloads. In the end of the day its a silly fear.
What? A Netflix 4K stream is about 8mbps. Double or even triple that up for the additional information needed for a game at 60fps and it's doable depending on the compression.
And that's just crazy to me. They want to launch the platform this year, but are getting this late a start in building out their first-party game development? Do they really expect people to buy in to play Assassin's Creed: Odyssey like this is some sort of steal?Technically she doesn't even have a studio yet, it almost looks like she joined Google only few days ago when she tweeted.
Seriously. They had nothing to show or demonstrate regarding their own game development.To be honest I was expecting a lot more of a showing today. I figured they were secretly working on something behind closed doors that would blow us away. It turns out it's all too early for that just yet.
You may be misunderstanding the difference between megabit and megabyte. 8 megabits per second translates to 1 megabyte per second. It is not possible to stream 4K content on a 1 megabyte per second internet connection - it just isnt.
25 megabits translates to just over 3 megabytes per second, which is also absurdly low.
It is not possible to stream 4K content on a 1 megabyte per second internet connection - it just isnt
I understand how the controller works regarding input. Where is the game displayed? If the game pad send the inputs, then why would it even be necessary to have the web based interface for example if that would be doing the exact same thing.It doesn't. And it doesn't need to, the display is just showing the streamed game, the input from controller is sent to the data center where the game actually runs.
I agree and am also looking fw to DF breaking things down game by game. I'd like to see a core test though not linked to a certain title.Sure, but it would be really interesting to see the comparisons. I'm sure Digital Foundry has us covered on that. There are a bunch of comparisons I would like to see with the games that run at 120fps on Geforce Now. This is also dependent on how close you are to the server. Google also announced that 120fps will be possible on their service, so that's also good.
In the shirt term. They already have, or are working on, a streaming service for other platforms. It's just a matter of time before they ditch the profit sinking hardware.
Everyone is going to tell you this conference was for the game developers and you, as a consumer, shouldn't even have watched this. But I won't tell you that. I'm going to tell you that Google put on this world wide press conference for EVERYONE to see in order to gain hype and excitement for their service. However they absolutely failed to deliver answers to many questions today, and because of this I walked away very disappointed.Jesus. Without knowing the price or how the games are consumed(sub or purchase), how can anyone pass judgement.
I have zero interest until I learn those things.
The announcement wasn't for customers.Jesus. Without knowing the price or how the games are consumed(sub or purchase), how can anyone pass judgement.
I have zero interest until I learn those things.
I understand how the controller works regarding input. Where is the game displayed? If the game pad send the inputs, then why would it even be necessary to have the web based interface for example if that would be doing the exact same thing.
For example using an Xbone One controller on a PC, the web based app would send all the Xbox controller inputs to the servers. Why would we need then for the Stadia controller to be directly sending the inputs if this is what the app itself does?
I'm sure they'd love to do that. I very highly doubt they'd be allowed to though.Just curious, but when they say Stadia is accessible from all modern hardware, do you think they'll offer the app through psn? The Nintendo store on the Switch? Microsoft store on the xbox? I kinda feel like they'd do it.
I mean. I'm hopeful that that is the case, but even with 100mb connection over Ethernet it still dropped in quality pretty often and the lag was noticable for me.
Still optimistic that this will work smoothly. I swear the potential for it to be exactly what I want, just needs a bit more polish.
I understand what he said. 5G could possibly easily fix that in the future, won't believe the 5G stuffs until it's widespread and tested by 10s of millions, but 5G looks like it could solve latency and connectivity issues from what I've heard.Phil Spencer has been numerous times on record that he believes game streaming to be a complementary option and not a physical console replacement.
https://www.resetera.com/threads/ph...ditional-consoles-anytime-soon-if-ever.80649/
And thankfully so. Internet connectivity will never be 100% guaranteed to be always available, let alone at ideal speeds; with a 3 second delay being all it takes for me to be killed in a Soulsborne game or drop from 1st to 10th in a racing one I definitely would want to have a traditional PC/console alternative waiting in my home a failsafe.
This was exactly as whelming as I expected. On paper nothing has changed since OnLive. Google has money but the same physics are at play.
In the shirt term. They already have, or are working on, a streaming service for other platforms. It's just a matter of time before they ditch the profit sinking hardware.