That's odd I have that person blocked
I welcome a future of only turn-based strategy games and asynchronous multiplayer.Also most games will be aimed to that model. This means many genres will disappear.
Took words straight out of my mought, I hope this doesn't have the effect I fear it will.This is pretty much the antithesis of what I want from games. From the lack of ownership to the focus on services which I would never ever use, it's cleary not for me. The tech is fascinating but this needs to remain an option and not the 'future'.
It really isn't competitive. For that you'll have to wait until av1 is widespread (though it should be superior).
*cries in data cap*
EDIT: I'm trying to verify this now, but this is likely being misinterpreted/was me getting bamboozled. Apologies, please disregard.
They announced partnerships and support with many studios and technology stacks, as well as the founding a first party studio of their own. So yes there will be exclusives eventually.So let me get this straight. This platform is:
- targeted to gamers who want to play games like AC Odyssey, who somehow don't already have a console or gaming PC to play it on
- launched as a brand new platform, but has no exclusive games
- billed as an inexpensive alternative to console or PC gaming ownership, but requires an expensive top-of-the-line internet connection
- targeted to streamers and content creators, but has no Twitch integration
I can see it going really well.
It's bad for developers too. It's missing essential and critical info. I used to think there was a chance you knew what you were talking about, but then you posted the screen of this thread from Google so I think we're done here.Except it wasn't a bad conference for developers at all, that's just your opinion and one shared by many unreasonable posters in this thread demanding and bemoaning the fact that they didn't show games and talk about games and announce games and more games. That's not GDC, that's not what people go to GDC to see. It's not game announcements, it's not a games showcase, it's a technology conference about developers for developers to showcase new technology advancements, techniques, experiences, and ideas about the development process. This one is being digested as if it was targeted for consumers and people here are latching onto that, yourself included, in extremely unreasonable manners. Again, this isn't E3. This is not the place for marketing spiels targeting end-users with prices and revenue models and all this unrelated nonsense that is not in the spirit of GDC.
Is this often and isn't a new console exciting in some way? ;-)If streaming takes off, does that mean I don't have to buy a new goddamn console every 6-10 years?
If so, I'm in.
We don't know it has no exclusive games. They haven't announced the lineup yet and I assume they'll do that at a consumer rather than developer focused event.So let me get this straight. This platform is:
- targeted to gamers who want to play games like AC Odyssey, who somehow don't already have a console or gaming PC to play it on
- launched as a brand new platform, but has no exclusive games
- billed as an inexpensive alternative to console or PC gaming ownership, but requires an expensive top-of-the-line internet connection
- targeted to streamers and content creators, but has no Twitch integration
I can see it going really well.
those two things (ping and speed) are not related.Just seen this:
Project xCloud input lag is below 10 ms, may only need 5 Mbps internet
https://m.windowscentral.com/project-xcloud-input-lag-measures-10-ms-may-need-5-mbps-internet
Wonder if MS can pull it off (sorry if already discussed elsewhere)
Pull off what?Just seen this:
Project xCloud input lag is below 10 ms, may only need 5 Mbps internet
https://m.windowscentral.com/project-xcloud-input-lag-measures-10-ms-may-need-5-mbps-internet
Wonder if MS can pull it off (sorry if already discussed elsewhere)
It's the Rainway guy, the streaming app that pretended it was coming to Switch to gain traction.
I think the big issue is enveiling it and hyping it and being kind of developer focused but not even giving devs enough to be hyped aboutWe don't know it has no exclusive games. They haven't announced the lineup yet and I assume they'll do that at a consumer rather than developer focused event.
They why did they compare Stadia to PS4 and Xbox One in the conference?
There's no jumping around, you brought up consoles that focus on the highest image quality when I was talking about picture quality that deteriorates while you play. Two different things really, it has nothing to do with wanting the best quality available. No one streaming a game isn't going to say "Only 4k? Why cant Stadia do 8k already!" but they will complain if they are playing a game and everything looks blurry or there's glitching on the screen.
You argue convenience but that very convenience comes with a lot of issues. Imagine playing a console experience on a small phone screen with a stream that acts up every now and then when lots of people are use to large TVs to play these games. Convenience isnt going to mean much till the quality improves as well as internet speeds.
Digital is more convenient than physical, there's no argument about it and there are no compromises to your experience doing it. Game streaming is something entirely different, a form of entertainment you are controlling and interacting with.Its just not at the point where people are going to get rid of consoles for convenience, not with the trade off.
That poster in particular is repeadetly aggressively chiding people for forgetting that it was a game developers conference, even though its a bad conference for game developers as well.
If anything, streaming services is another strong reason for next-gen console platforms to double down on 60fps.
Probably for the best
We didn't forget but 1st impressions matter and it was never treated as anything more but a side thing that wasent revealed with confidence unlike stadia. Its Why people look to the Wii for motion controls and not the games seen in arcadesCould be more too, I'd think live video encoding would not be as efficient as a set video file encode. if people stream video at 4k60 on twitch what numbers are they uploading at?
it baffles me how many people (press included) just forget that Sony's been doing this for half a decade now and they weren't even the first people to do it.
No one but enthusiasts care about ownership. Physical media was a always means to an end to access your content to the majority (like 99%) of people. What matters more is if the thing works (eh?) and pricing (who even knows at this point). But also keep in mind the US isn't the center of the world. Our ISPs suck and we should fight to make the internet better but even in Eastern Europe, that's not an issue. Honestly I think streaming will make games more accessible than ever and probably change the way games are made. I mean imagine the skeptism around Netflix but not only has Netflix made watching movies and TV easier but we wouldn't have gotten stuff like Bojack Horseman, Stranger Things, or that Castlevania series.Ownership, inability to play games when the internet is down, putting more power in the hands of greedy ISPs.
It's the Rainway guy, the streaming app that pretended it was coming to Switch to gain traction.
What screen are you talking about, you sure you're not confusing me with one of the others you're arguing with.It's bad for developers too. It's missing essential and critical info. I used to think there was a chance you knew what you were talking about, but then you posted the screen of this thread from Google so I think we're done here.
Ok that made me laugh, it's so true it hurts
If you want to develop games for it, you have no idea how the monetization will work. You have no idea what will realistically be possible for consumers because of a failure to address things like data caps, and you aren't given a very good idea of how they will address lag concerns.As a software engineer who works in distributed computing, I thought it was a pretty good conference, and pretty close to what I was expecting... Although I'm not a game developer. I thought it was pretty similar to Apple's WWDC keynotes, some morsels for the general enthusiast audience, but mostly focused on a roadmap for tech rollout.
Although like you, for the tech demos of like co-streaming, I didn't want to see Google's tech demo, I wanted to see how that technology could be implemented in a real game. They did that in a few areas, like showing how viewers of a game stream could jump into a game o f NBA 2K with the streamer.
As a game developer, why'd you think it's bad?
Cost of entry and spread.As a software engineer who works in distributed computing, I thought it was a pretty good conference, and pretty close to what I was expecting... Although I'm not a game developer. I thought it was pretty similar to Apple's WWDC keynotes, some morsels for the general enthusiast audience, but mostly focused on a roadmap for tech rollout.
As a game developer, why'd you think it's bad?
- billed as an inexpensive alternative to console or gaming PC ownership, but requires an expensive top-of-the-line internet connection
Especially when lag was apparent in their live demosIf you want to develop games for it, you have no idea how the monetization will work. You have no idea what will realistically be possible for consumers because of a failure to address things like data caps, and you aren't given a very good idea of how they will address lag concerns.
I've pretty much only read the OP, but I took it to mean cross-device, i.e. play on your laptop against your buddy who's playing on his phone, lolSomething I keep thinking about, is how exactly is this service going to have cross play anyway? Are they trying to say their first party games will play nice with the other consoles? Are they saying their service will be on PSN or Xbox live? I feel like they just wanted to throw the word cross play up there without any real meaning. It's still game dependent, like for example, playing Doom through Google against someone on Windows. I can believe that, but without any games it's just empty words.
If you want to develop games for it, you have no idea how the monetization will work. You have no idea what will realistically be possible for consumers because of a failure to address things like data caps, and you aren't given a very good idea of how they will address lag concerns.
Not really, they just sell a software license and it's used for all sorts of gaming related stuff, they wouldn't have much to go on based just on that besides they are doing something gaming related.I found it interesting when they showed they are partnering with Simplygon and Havoc (amongst many others) given these are part of Microsoft. So it goes without saying that Microsoft will have been well aware of Google's plans for a long time.
To eliminate them out the marketplace obviouslyThey why did they compare Stadia to PS4 and Xbox One in the conference?