5 things that concern me:
1. Google data collecting, something their known to do.
2. 60fps and 4K seems like it will cause many with data caps to rack them up fast and that's still a lot of people, like even talking about low end computers, how many people will really be able to use it?
3. How about offline mode? I might not internet on all the time intentionally or unintentionally.
4. Consumer rights and ownership of games being lost.
5. I need to see it or non-Google people doing the "instantaneous" game play to see if it true. Not sure on that yet.
It's amusing that people compare some literal who startup's previous tries to this as some kind of proof that Stadia will fail. This is made by Google. If anyone has a shot, it's them.
pedantry irk here
Did anyone else catch the part that you can only play stadia on pixel and slate devices as far as portables go? That right there kinda sucked the "play anywhere" hype away.
This is the future and I dont like it. The thought of Google having Monopoly on gaming terrifies me.
This is pretty much the antithesis of what I want from games. From the lack of ownership to the focus on services which I would never ever use, it's cleary not for me. The tech is fascinating but this needs to remain an option and not the 'future'.
Only issue is: next gen consoles will definitely have the same (or better) specs. And less latency.
Proper consoles are like asking for a DVD player. That shit is dead moving forward.
That's the reason I don't see how they are going to reach 2 billion players, maybe in 2billion years, no time soon.It's an amazing technology but I still don't see its impact for us on third world countries. I'd be extremely disappointed if the future of gaming is *that* exclusive.
Pretty much. Didn't help that they only showed 2 games either.No pricing, no exact release date and dick waving on stage about 8k.
Good luck with that.
OG? LOL! Did you forget about Sega Channel and Nintendo Satellaview?
Google has "nodes" in provider networks. That's how they host Youtube, in part at least. It doesn't cost anyone a penny.Let's say streaming 4K 60FPS HDR gameplay requires 30Mbit data stream (but is this even enough for no compromise 4K quality?). To play a 50 hour game would generate 527GB of traffic. Most ISPs will probably end unlimited data options or fees will increase significatly, because the way it works now the costs of "unlimited" data plants for heavy users is offloaded to users who also have "unlimited" data but aren't using it all that much.
Giant Bomb's set up an "instant archive" system now, so go watch it now.Damn, didn't know GB was streaming, will have to avoid news and wait for it to be archived :(
Did they explain their reasoning behind people with datacaps or low bandwidth?