No, it isn'tCyberpunk is doing the same thing in reverse, can't blame AMD.
Nvidia's PR head of gaming technology, esports and consumer VR, Brian Burke, explained that Cyberpunk 2077 wasn't using a proprietary ray tracing implementation.
Cyberpunk 2077 uses the industry standard DirectX Ray Tracing API. It will work on any DXR-compatible GPU. Nothing related to Cyberpunk 2077 ray tracing is proprietary to NVIDIA.
Nvidia at least invests in R&D and creates new, groundbreaking technologies like DLSS that requires special hardware to work.
AMD just takes some standard PCI-E feature, rebrands it as "AMD Smart Access Memory" and locks it up to only Ryzen CPU's.
And then moneyhatting standard DirectX features like this only to their GPU's.
I expected better from AMD.
This is the company that instead of making DX11 Drivers better made a new api that still isn't being utlized enough even though it's good.
it's pathetic how bush league they are on drivers and software. Hopefully Su gets serious cause this ain't it.
They marketed it as a feature exclusive to their 6000 series GPUs and 5000 CPUs. Nvidia is working on a solution for all types of CPUs, including AMD's 3000 series. Again, crap.
If your talking about mantle... It was the basis of Vulkan... AMD donated Mantle to be used as the basis of Vulkan and become the low overhead replacement for OpenGL...
AMD is being shitty here but they literally gave away mantle to ensure Vulkan existed... You can debate whether they'd have done if mantle really took off... But equally they didn't have to donate mantle at all when it didn't..
But this aint that, dont be a shill.
What's stopping AMD from enabling DXR for cyberpunk?
Cyberpunk 2077 uses the industry standard DirectX Ray Tracing API. It will work on any DXR-compatible GPU. Nothing related to Cyberpunk 2077 ray tracing is proprietary to NVIDIA.
I know which is why i asked why AMD doesn't enable DXR support for cyberpunk.Cyberpunk 2077 uses DXR for ray tracing... It's enabled for all GPUs and nothing is NVIDIA proprietary...
See here: https://www.kotaku.com.au/2020/11/c...ing-will-work-with-amds-radeon-rx-6000-cards/
Well that explains why AMD gave me a copy of Godfall for buying a GPU.
I just ended up giving it to my brother-in-law instead, who I think is running a GTX 1070. Heh.
Was he able to redeem it? With the RTX 3080, you need to have the card installed to be able to redeem the code for Watch Dogs Legion thru Nvidia's Geforce Experience.
I know which is why i asked why AMD doesn't enable DXR support for cyberpunk.
They could use the same API as Nvidia if they enabled it
I dunno. Unkindled said they don't support RT on Cyberpunk at launch which must mean they haven't enabled the drivers to use DXR otherwise what is stopping them from having RT at launchAre AMD disabling it for Cyberpunk? That's news to me if they are?? If that are that's a odd choice
I dunno. Unkindled said they don't support RT on Cyberpunk at launch which must mean they haven't enabled the drivers to use DXR otherwise what is stopping them from having RT at launch
I dunno. Unkindled said they don't support RT on Cyberpunk at launch which must mean they haven't enabled the drivers to use DXR otherwise what is stopping them from having RT at launch
You can enable it, but it runs like shit because Nvidia refuse to share the code to allow AMD to tailor drivers for it. AMD had always been pro open source, and Nvidia against it. Seems like AMD are finally giving up on winning karma points.
Yeah, that's a weird title. It's like saying "Cyberpunk has ray tracing and DLSS.... for Nvidia cards only."They have a partnership with AMD this isn't that surprising is it?
Too strong words then, I want more competition and I wanna see prices drop overall XDBut this aint that, dont be a shill.
Only way to "fuck up Nvidia" is to release a better card...
Yeah, that's a weird title. It's like saying "Cyberpunk has ray tracing and DLSS.... for Nvidia cards only."
Yeah, I know, exclusive features aren't new to PC games is what I'm saying. So a AMD Radeon sponsored game having AMD's raytracing only doesn't seem weird to me. Not all games even support Nvidia's ray tracing, or DLSS, it's one of the reasons 2000 series cards was a bit of a not so interesting purchase, especially after the first year or so of it's launch where a meme was made of TomsHardware's "Just buy it" article.DLSS requires Nvidia hardware by design to work, but RT does not.
Cyberpunk has RT for both AMD and Nvidia.
A lot of people here seem to believe it's a simple toggle to implement this for both gpu-brands. Maybe it's a bit more complicated than this hence why amd will get it first since it's sponsored and nvidia later. Really don't see the problem here.
I dunno. Unkindled said they don't support RT on Cyberpunk at launch which must mean they haven't enabled the drivers to use DXR otherwise what is stopping them from having RT at launch
Got any sources on that because according to Nvidia they use DXR which amd can use
Got any sources on that because according to Nvidia they use DXR which amd can use
I am saying that CDPR is the one going forward implementing the nvidia path
DXR isn't the nvidia path. DXR is made by MS.I am saying that CDPR is the one going forward implementing the nvidia path