The game still looks like a lot of fun. Monster Hunter on PS2 got a 68 and it was still really fun.
For $70+ games, yes.
If I need to pay almost $100 CAD with taxes and all then yeah lol...
It's a $70 game and that 62 exists in an industry with a notoriously forgiving methodology when it comes to reviews. 62 is a pretty bad aggregate.
With the scaling of game reviews it's pretty awful. It's ranked in the 18th percentile of games scored on OpenCritic. Basically the bottom of the barrel.
Ryse looked good though.
Yeah, I'm wondering if the game is that bad based on what I saw. That said I'm probably waiting for a roadmap and/or discount before I touch it.Idk, content of the reviews has me scratching my head. Virtually every reviewer seems to agree that the combat is quite good, except for the one person that called it "sluggish, overly complicated" (the sluggish part being hilarious given the gameplay I've seen). Many of the reviewers seem upset that the game is exclusively about hitting things and getting loot, with a "meh" hardly existent story. Sounds like exactly what anybody interested in the game was hoping for/expected. Through the negative reviews, there is something pretty damn consistent: game feels good to play. That's all I needed to hear really.
Not to mention the always online aspect of it.
while i dont think its ever going to be amazing or anything, i imagine if you approach it more as a third person diablo 3 (a game with similarly lacklustre story and characterisation, bland mission objectives, repetitive gameplay and simple level design that lives and dies on it's loot system) then i imagine you'll enjoy this a bit more than if you approach it expecting the next god of war...
Why would it be free to play?
I think people are being overly negative here. Warframe received the same reception, and I think this game has the potential to be similar to that. Yes there are some issues out of the gate, but there aren't many melee-orientated games like this, so I think people who want to invest in that will find something interesting here.
Warframe has a 64 on metacritic because of the score it received at the time of its launch on the PS4, yet the game has evolved significantly since then, and is played by millions. I think games of this ilk which are admittedly repetitive grindy games are often underappreciated by critics because they are not novel, or interesting with their ideas. I think that critics often forget about the substantial number of players that just play games to switch off, and play something that doesn't demand a lot of them. I think Godfall, like Warframe at the PS4's launch, caters to that, and there's still fair potential for this to be a really good experience for a certain group of players.
The only issue I have with Godfall based on the reviews, and information that I've seen, is that it's an online only game with no business being so. It's predominantly singleplayer, yet there's no way to play offline. Borderlands does it, as should Godfall. As it's being published by Gearbox, you can expected to see the servers shut offline within 2 years if it doesn't gain long-term popularity.
That's my take too.
As it stands, who is buying this for 70$ tho?Why would it be free to play?
It has no mtx, and it's not a GaaS.
Godfell
Expecting this to go on PS+ just as console exclusivity ends. Would make sense.
Idk, content of the reviews has me scratching my head. Virtually every reviewer seems to agree that the combat is quite good, except for the one person that called it "sluggish, overly complicated" (the sluggish part being hilarious given the gameplay I've seen). Many of the reviewers seem upset that the game is exclusively about hitting things and getting loot, with a "meh" hardly existent story. Sounds like exactly what anybody interested in the game was hoping for/expected. Through the negative reviews, there is something pretty damn consistent: game feels good to play. That's all I needed to hear really.
How exactly is this a GaaS?