It absolutely was. I wasn't surprised at all, as SSM has always demonstrated masterful level design with the God of War series. I'm glad it's getting noticed now.
I agree with this. It served as a really cool open hub area, but nothing really comparable to the Primes. More like Hyrule Field from OoTIt's fine, but it's not the marvel of interconnected and interlocking design that many make it out to be. I do think the verticality was genius, but I do wish SSM had gone all the way with it, and allowed players to raise and lower water levels through the game, to gain access to older and newer areas with different abilities, adding a new layer to the exploration and backtracking.
This isn't entirely accurate, some areas connect to each other when the lake rises.It was pretty much pure hub and spoke design with almost no connectivity between the different spokes. Everything connects to the lake and not to each other.
Huh. Guess I don't remember it too well. I stand by my saying in that it doesn't FEEL connected.This isn't entirely accurate, some areas connect to each other when the lake rises.
The game basically does that as it is (how far it takes that concept is debatable).Yeah, I'm not doing a good job haha. I am saying add a level of verticality that the player can control (like, say, the Water Temple in OOT), and locks and unlocks different areas for you at different times, so that getting new power ups along with shifting the water levels changes what parts of the world are accessible.
Not that what SSM did currently was bad or anything either!
I have gotten Open World fatigued as of late, and therefore being a big narrative fan prefer more linear games. There is something about GoW's "wide linear" approach with its HUB system that for me, felt much more "classic adventure game" in the vein of something like OoT. Initially I would have preferred something much more linear for narrative sake, but found myself totally digging it.
This is a negative in 2019?
Apparently non-linear also means bad.God, I love how each group on Reset uses terms and automatically associate them with a negative.
Group A: Ugh open world. Guess I'll be doing a lot of busy work. I'm fatigued.
Group B: Ugh shit's linear, that means bad in Webster's Dictionary.