This documentary illustrates that journey perfectly, the highs, the lows, the doubts, the cliff that comes towards the finish line that either soars or crumbles. It's a unique, rewarding, sacrificing, profession; yet most who do it wouldn't want to do anything else.
Indeed, and I do wish a lot of people would watch this documentary if for nothing more to understand development just a little bit more, to have a bit more empathy for the people making them (even when they as product do not come out so well, critique can be fair and it allows us to grow too). Even when being blessed to have worked in environments with stable 40hr work weeks (at pretty much all times), the pressure and constant sense of doubt can easily be there. Hell, that too creates a voice in the back of your head asking whether you're doing enough, working hard enough, pushing for greatness even if you know that ultimately for the business just the cost of overworking staff does not make sense. Then of course you have post-ship depression where you think you'd finally be able to relax, but instead struggle with finding meaning before jumping back in the saddle. That said, I couldn't think of another thing currently that I'd rather spend my energy on, having gotten so much from games and being so glad to work with other amazing developers that make each challenge worth it, and are there to support when the hour seems the darkest.
The doc itself was great and furthered my admiration for the amazing talent and people at SSM (which was high enough already, and I'm glad to have had the chance of talking design and production with one of them). I wish I could hug each and every person at the studio (I must admit, watching the scene where Yumi and Shannon talked about the sacrifices they'd made was difficult to watch, to say the least), but maybe
MDSVeritas and
Brunobi can spread some more love, around the studio you all rock! <3