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Pablo Mesa

Banned
Nov 23, 2017
6,878
OP needs to learn how to use multiquote instead of being a spammer lol.

T1AHoy4.png
To be fair I dont know why you cant merge consecuitve post or erase em in Era :/

......
Dammit
 

Deleted member 35598

User requested account closure
Banned
Dec 7, 2017
6,350
Spain
God of War is amazing and deserves all the superlatives, but let's not be prisonners of the moment...

Resident Evil 4 remains to this day the boldest and most reimagining of a franchise.
 

cervanky

Banned
Oct 27, 2017
1,296
Barely!! It went from one type of action game to another type of action game. It isn't a puzzle game! It's not a strategy game, or a story-driven game that isn't centered around hacking away at enemies.

What would the equivalent shift look like in film? Brosnan-era Bond to Casino Royale, maybe. But who would call that bold and radical? It was a different direction, sure. Maybe hyperbolic critics would call it bold, but I wouldn't....

GoW follows the same structure as before. The gameplay is mechanically different but the core of it's the same - kill enemies to progress. There are countless ways to tell a story and the biggest budget video games all tell it the same way, and I'm not talking cutscenes or the talking while walking, but instead by what you're doing when you're pressing buttons on the controller - slashing things up and cracking skulls. I refuse to use the word bold or radical to describe another iteration on that formula no matter how good that iteration is.
 

Killingmoon

Member
Oct 28, 2017
262

Oh really? What was the old genre, and what's the new?

Fallout actually went from an isometric turn-based RPG to a real-time third/first person shooter RPG, but with the capability to emulate the old system courtesy of V.A.T.S. On top of that, it became an open-world affair instead of the largely linear map-based travel of its predecessors. Yet even with its massive changes, Fallout 3 still had the feel of a Fallout game.
 

Jiggy

Avenger
Oct 25, 2017
9,279
wherever
I'm gonna have to vote for Fallout 3

It took an iconic roleplaying series and transformed it into complete garbage

Todd Howard is a genius
 

TwoCoins

Banned
Oct 27, 2017
1,493
Houston Tx
God of War like Nioh makes use of that super meter. Ie making it feel closer to God of War and with Nioh using spirits to make a Souls like game feel like a team ninja action hack n slash game they are mostly known for.
 

KingdomKey

Member
Oct 27, 2017
1,106
Agreed. I never would have expected God of War would be taking this direction after 3.

It's so different from the other games, yet it feels incredibly good. Exploring the Norse landscapes is a joy.

I have also realised that Kratos "is" God of War. When the game was revealed I rolled my eyes since I wanted a new character after 3.
 

duckroll

Member
Oct 25, 2017
11,145
Singapore
Because while the 2013 game greatly expanded upon the previous games, it didn't completely do away with what the series' makeup was, which is what God of War does.
Does it really though? Still a combat drive action adventure game with an angry lead who uses canned violent instant kill animations, pushes stuff around, breaks chests with his hand, and fights gods and monsters in over the top scripted cinematic set pieces. I would say most of the DNA is intact. Like Persona 3, Resident Evil 4, Tomb Raider, Metroid Prime, Wolfenstein TNO, and Breath of the Wild it reinvents the wheel while retaining its own DNA. It's very good but hardly the first time a developer tried it with a successful franchise.
 

Deleted member 224

Oct 25, 2017
5,629
The game is more a change of charaxter for Kratos than a re-invention of the franchise itsef
Yes, without delving into spoiler territory, the villains haven't changed much at all. It's all still very stereotypical
cocky god "You can't beat me, no one has even come close". I still enjoy it though. I'd rather fight an incredibly cocky and boastful god than the villains in Uncharted or TLOU
 
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Saint-14

Banned
Nov 2, 2017
14,477
Oh boy, a lot of salt here, my favorite is "they turned it into another Sony game" shit, anyone who says that haven't played the game.
 

Deleted member 224

Oct 25, 2017
5,629
Oh boy, a lot of salt here, my favorite is "they turned it into another Sony game" shit, anyone who says that haven't played the game.
It took a lot from Naughty Dog games. It just combined those things with things from the God of War franchise. Which makes this the best game of its kind that Sony has ever released.
 

Saint-14

Banned
Nov 2, 2017
14,477
It took a lot from Naughty Dog games. It just combined those things with things from the God of War franchise. Which makes this the best game of its kind that Sony has ever released.
What did it take from Naughty Dog exactly? Seriously, just because the game is a little focused on story now it doesn't mean it's a ND game.
 
Oct 25, 2017
6,877
God of War sucks. Maybe they should have made a game with interesting combat. It's like they looked at Horizon and said, "Hey, we can do the exact opposite of that."
 

Deleted member 224

Oct 25, 2017
5,629
What did it take from Naughty Dog exactly? Seriously, just because the game is a little focused on story now it doesn't mean it's a ND game.
There are a ton of context sensitive actions. Seperate from the QTEs that God of War has always had. Like Uncharted and TLOU, the game regularly slows down (like really slows down) in order to tell its story or to deliver an emotional scene.

None of this is bad in my opinion. I think it's done rather well and, when combined with the traditional GoW stuff (huge, setpiece heavy bosses/combo heavy combat/light puzzles) it all adds up to a great game.
 

Mezoly

Jimbo Replacement
Member
Oct 25, 2017
4,399
Oh boy, a lot of salt here, my favorite is "they turned it into another Sony game" shit, anyone who says that haven't played the game.

The title of the thread is very strong which brings out the contrarians and those who don't like the new direction. The they turned into Sony game critique is reductionism at it's finest and at this point it's not worth arguing with those people.

It would been a bigger risk making a traditional God of War

Is making a bad decision could be considered to be a risk? because making a traditional God of War game at this point would've been a bad decision imo.
 

Richter1887

Banned
Oct 27, 2017
39,146
Huge God of War fan and I wouldn't have minded if they made a game with the same formula in a Norse setting. However, this is much better and I love it. every franchise needs to learn from the game.
 

RPGam3r

Member
Oct 27, 2017
13,459
I'm loving GoW, but I'm casting my vote with Fallout 3, Zelda II or BotW, and Metroid Prime as more drastic reimagining than GoW.

I would say the same for some of IP jumping from 2D to 3D also rank higher like GTA.
 

Vadara

Banned
Oct 25, 2017
3,565
Oh boy, a lot of salt here, my favorite is "they turned it into another Sony game" shit, anyone who says that haven't played the game.
Yeah when you take literally the only Western attempt at the Character Action genre (even if it was shallow compared to its Japanese contemporaries) and then abandon that to make it a by the numbers Western AAA Game, people will indeed be a little miffed.
 

Crossing Eden

Member
Oct 26, 2017
53,300
What did it take from Naughty Dog exactly? Seriously, just because the game is a little focused on story now it doesn't mean it's a ND game.
Before you die on the sword for this Cory Balrog is on record multiple times citing TLOU as an influence for the game. It wears that influence on it's sleeve just like BOTW wears Skyrim and Far Cry on it's sleeve and AC:O wears Witcher 3 on it's sleeve. Obvious influences aren't a bad thing if anything else it's incredibly easy to see what kinda art influenced later creators.
 

Neoleo2143

Member
Oct 27, 2017
3,462
Yeah when you take literally the only Western attempt at the Character Action genre (even if it was shallow compared to its Japanese contemporaries) and then abandon that to make it a by the numbers Western AAA Game, people will indeed be a little miffed.

I'd actually say that it's really not that huge a departure in the character action and depth department.
 

Minilla

Banned
Oct 27, 2017
3,514
Tokyo
Yeah when you take literally the only Western attempt at the Character Action genre (even if it was shallow compared to its Japanese contemporaries) and then abandon that to make it a by the numbers Western AAA Game, people will indeed be a little miffed.

Who's miffed exactly outside a niche group of people ?
 

Kufkah

Permanently banned for usage of an alt-account.
Member
Oct 26, 2017
1,253
RE4 is the real answer, going from PS1 to GC exclusive is way bolder than Kratos' latest entry.
 

ULTROS!

Banned
Oct 25, 2017
1,474
Random thought in general but I find it irksome when people criticize on the game a lot but haven't played it, dunno but that's just me.
 

Deleted member 224

Oct 25, 2017
5,629
Before you die on the sword for this Cory Balrog is on record multiple times citing TLOU as an influence for the game. It wears that influence on it's sleeve just like BOTW wears Skyrim and Far Cry on it's sleeve and AC:O wears Witcher 3 on it's sleeve. Obvious influences aren't a bad thing if anything else it's incredibly easy to see what kinda art influenced later creators.
It's not a bad thing. I don't know how you can even ask a question like that though. The intro to the game clearly wears its inspiration on its sleeve
 

Killingmoon

Member
Oct 28, 2017
262
The title of the thread is very strong...

The thread title is hyperbolic at best and downright wrong at worst. Others have already given far better examples of reimagined games in their series. That's the main reason the whole hyperbolic premise has reached 8 pages when it could have been answered by "lol no" in one.
 

Saint-14

Banned
Nov 2, 2017
14,477
There are a ton of context sensitive actions. Seperate from the QTEs that God of War has always had. Like Uncharted and TLOU, the game regularly slows down (like really slows down) in order to tell its story or to deliver an emotional scene.

None of this is bad in my opinion. I think it's done rather well and, when combined with the traditional GoW stuff (huge, setpiece heavy bosses/combo heavy combat/light puzzles) it all adds up to a great game.
How did ND invent these things?
Yeah when you take literally the only Western attempt at the Character Action genre (even if it was shallow compared to its Japanese contemporaries) and then abandon that to make it a by the numbers Western AAA Game, people will indeed be a little miffed.
I'd like to know some of these by the number games like GoW, it's still an action game as the older titles, again you haven't played the game.
Before you die on the sword for this Cory Balrog is on record multiple times citing TLOU as an influence for the game. It wears that influence on it's sleeve just like BOTW wears Skyrim and Far Cry on it's sleeve and AC:O wears Witcher 3 on it's sleeve. Obvious influences aren't a bad thing if anything else it's incredibly easy to see what kinda art influenced later creators.
I still don't see what did they take from ND games, because surely they didn't invent story telling, did they? I'm guessing people talking about boosting the kid up to some places and the likes? That's very reductionist of what else the game is doing.
 

black070

The Fallen
Oct 27, 2017
5,583
Couldn't agree more, I'm in awe of the confidence behind every creative decision - nothing feels half assed, they knew exactly what they wanted to do and they went for it.
 

Rhaknar

Member
Oct 26, 2017
42,452
One of? Sure.

The one? No.

RE4 for example was not only a huge departure but sorta-kinda the first of its kind and it spawned copies and mechanics.

Dad of War is awesome but let's not pretend it's doing anything particularly new or revolutionary. It's just...you know, very very good :p
 
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