Nah.
Persona 2 -> Persona 3 was huge.
Addition of Life Sim stuff
Major visual style & music changes
Combat changes (All-Out Attacks & all that go with them)
And unlike a lot of these other examples, it's a numbered entry, not a re-imagining or spin-off.
But your opening post is talking about bold in the context of other established series like Resident Evil, Metroid, Zelda, Mario.Either way, I still feel like it's less bold for a Sony series because they are doing what other Sony studios are doing. Thats not to say there isn't some boldness to it, throwing out the combat of the old games is a risk, but I think Ascension showed that people were tired of the past games combat and wanted something different.Again, I'm saying it's bold for the series. I'm not saying it's the kind of game we haven't ever seen before. I'm saying it's the kind of God of War game we have never seen before.
Would have mentioned this if I hadn't made this thread :PPersona 2 -> Persona 3 was huge.
Addition of Life Sim stuff
Major visual style & music changes
Combat changes (All-Out Attacks & all that go with them)
And unlike a lot of these other examples, it's a numbered entry, not a re-imagining or spin-off.
No.
And? My point is still series-centric. Not sure why this is so hard to understand. I'm saying GoW is a bolder reinvention for the GoW franchise than, say, BotW is for the Zelda franchise.But your opening post is talking about bold in the context of other established series like Resident Evil, Metroid, Zelda, Mario.
15 hours in and he hasn't killed him and stuck his ashes to his skin yet.
BOTW turns all content post tutorial into optional content. The structure of God of War 4 is still very similar to the older games. The biggest changes are the shift to a more Uncharted/TLOU cinematic camera, the loot system, and the addition of sidequests.15 hours in and he hasn't killed him and stuck his ashes to his skin yet.
Father of the year.
Hopefully soon we will be able to have a real conversation about this game that's not overloaded with hype. I want to discuss it but this constant fanboying about this game reinventing gaming is out of control. This is a very well made game, we don't have to exaggerate superlatives, or act like this is the most innovative game to ever come out. It borrows gameplay from other games that are popular right now, it borrows themes that are very popular with critics right now.
Can we just be realistic about the game? It will still be a great accomplishment and maybe the best current all around game of it's type without all this extra stuff. I don't understand how this camera was not criticized more. It's too tight. Comparing this game's combat to the greats like Bayonetta and Devil may cry 3 is insane as well. It's good but the camera alone stops it from reaching those heights. I still think Ninja Gaiden Black has the GOAT combat.
Same. Just as long as it's not Sam.I feel so bad for Sam Witwer. He seems like such a nice, genuine dude and he's saddled with playing Beardy McMotorcycle, one of the dullest protags I've ever seen.
As for Uncharted, I would totally play a hypothetical Lost Legacy 2 in a heartbeat, but I would not be upset if they dropped Nadine from it and gave Chloe a new partner.
Yeah I agree, I love that Ellie, a gay woman, is gonna be the star of such a huge game. I still wish we had some gay male protagonist in these AAA games, but I'm still happy we are getting this.I agree with this, part of the reason Days Gone looks so uninteresting is because it has the most typical looking AAA video game protagonist ever. Meanwhile TLOU2 has Ellie as the main character instead of Joel. Lost Legacy as well, was way more interesting because Chloe is way more interesting than Nathan Drake.
Is Ellie gay or bi? I kind of felt like she had a crush on Sam as well.Yeah I agree, I love that Ellie, a gay woman, is gonna be the star of such a huge game. I still wish we had some gay male protagonist in these AAA games, but I'm still happy we are getting this.
BOTW turns all content post tutorial into optional content. The structure of God of War 4 is still very similar to the older games. The biggest changes are the shift to a more Uncharted/TLOU cinematic camera, the loot system, and the addition of sidequests.
That's why I prefaced it with a "Uncharted/TLOU" style cinematic camera. The game has multiple somewhat long forced walking sections, the ability to jump is removed and is now a context sensitive button press (I suppose Uncharted let's you jump). The camera is a shift in that direction.The camera in old GoW games is way more cinematic than Uncharted/TLOU/new GoW. You don't have any control over it and it shows things it wants to show instead of what you want to see, that's like the textbook definition of cinematic.
To me, this game directly took the "walking simulator, climbing simulator, kill room, minor puzzle, rinse repeat" style of gameplay directly from TLOU/Uncharted. The first time I hoisted my son on top of a ledge to drop down a chain for me to climb while we carried on our conversation I thought it was a funny nod and a bit on the nose, but after the fourth time this exact thing happened I thought "come on Sony, not EVERY GAME has to be Uncharted/TLOU......"That's why I prefaced it with a "Uncharted/TLOU" style cinematic camera. The game has multiple somewhat long forced walking sections, the ability to jump is removed and is now a context sensitive button press (I suppose Uncharted let's you jump). The camera is a shift in that direction.
Ehhh it's better to compare to your contemporaries. If you're claiming to be the best, it's the best, not just the best of too tight camera combat.That's because its better to compare the camera and combat to God Hand, not DMC or Bayonetta.
I'm around 15 hours into God of Warand I have to say, this is a much bolder re-imagining for an established franchise than I have ever seen in this industry, personally.I just dispelled the black fog and now I'm inside the heart of the mountain, just used the giant pulley thingie to go to the higher level with the flame jet traps in the beginning
Games like Breath of the Wild, Resident Evil 4 (or 7) and the like were huge changes for their respective franchises, but even though they were radically different from their predecessors, there was still quite a lot that they retained, not just in terms of nebulous concepts like the "feel" and "atmosphere", but also specific gameplay mechanics or design philosophies. This new God of War, though, is just so different from the Greek era games. I mean, it still feels like a God of War game thanks to its tone, Kratos, and the general nebulous "feel" of the experience, but in almost every way that can be put down on paper, this is nothing like the previous GoW games.
The only similarities I've been able to spot are very minor things- like repeatedly pressing O to lift heavy objects at times, or pulling levers and stuff, or spike hazards in the environments, or upgrading your health meter via collectibles. And it all just works so well- most, if not all, of these changes are for the better, I'd say. Probably for the first time ever, I'm having as much fun playing God of War as I am gawking at the scope and spectacle (if not more so).
Even if this massive re-imagining hadn't worked out, I'd say SSM would still deserve props for the huge risk they've taken. Good thing it paid off though, because so far this is one hell of a game, and if the rest of it is as good as it has been up until now (or gets better, like I suspect it will), it might end up becoming one of my favourite games of all time.
NOTE: Please use spoiler tags in your posts whenever applicable! :)
EDIT: A lot of you seem to be misunderstanding (I guess I wasn't clear about what I was trying to say), but I'm not saying this is a completely new way to play games. Not even close. It borrows heavily from other genres, even other Sony first party titles, as many of you have pointed out. I'm saying it's a bold shift for the series, not for the industry or for video games as a medium at large.
Ehhh it's better to compare to your contemporaries. If you're claiming to be the best, it's the best, not just the best of too tight camera combat.
Prime felt so new yet so familiar. I don't know if it's a radical as GoW4 or Breath of the Wild, but I think it's certainly better than BotW; as in better re-imagining. BotW came close, though. Can't wait to get my hands on God of War; I played 1 and 2 as well as chains of olympus so I'm excited to experience the new GoWEh.
Super Metroid > Metroid Prime was bigger.
So big in fact that everyone thought the game was going to be garbage - there was no existing template that people could reference to justify the change as a good thing - and it was only compounded by the troubled production the game had gone through; yet the entire industry had to eat crow when the game came out to rave reviews and became one of the generation's most revered titles.
Sometimes games just are that good. See: Witcher 3 and BOTW.
I was about to say the same. Switching from a 2D platformer to something radically different with 64 is a much larger change than making GoW's camera to over the shoulder and adding RPG elements.Haven't played this game but of the games I have played I'd give this award to Mario 64 so far. I don't think many games come close there.
But Mario is still Mario, while Kratos and the story around him completely change in God of War.I was about to say the same. Switching from a 2D platformer to something radically different with 64 is a much larger change than making GoW's camera to over the shoulder and adding RPG elements.
But Mario is still Mario, while Kratos and the story around him completely change in God of War.
I think 2D to 3D shifts is something OP is not considering that is such an obviously radical departure. Apt comparisons would be Persona 3, RE4 and BOTW
But it isn't really and you are just enamored with the gane because it just came out. I love it too, it's amazing. But this is too much hyperbole.And? My point is still series-centric. Not sure why this is so hard to understand. I'm saying GoW is a bolder reinvention for the GoW franchise than, say, BotW is for the Zelda franchise.
Sorry, but this is one of the most hyperbolic things I've ever read, which I guess is pretty common around these kinds of la
Zelda and RE4/7 also had major tone and character shifts as a result of the gameplay design changes.You have a point. While Zelda and RE4/7 have mechanical differences because they are in being sold to new people in new markets, the new God of War feels like it's actively trying to change the franchise and the character of Kratos as a whole. Being strong and crazy just doesn't work when you have to act human in front of your kid. It's not just the same character in a different genre, for me. It's basically a genre shift based on a character that has to change his ways. And some stuff in the game look like the team wanted to call out how Kratos was an asshole.
Sometimes, you kill innocent women by breaking their bones to open a door, but there are also times where you go on a trip with your son to fulfill your wife's last wish. It's interesting.
Nitpicking and "why highly-rated game isn't *that* good" phase coming soon
Happened for BotW, HZD and Mario, so I expect to come to GoW fast and hard