With the announcement of God Eater 3, i'm reminded of my love hate relationship with the series. God Eater is one of those games that i really want to like but just can't. I played with all the ones that were release in the west and could not be bother to finish any of them.
First let me talk about the things that i like. I like the post apocalyptic setting, i like the design of the aragami's (the monsters) i like soundtrack and some of the character design is fantastic.
Now on to the many problems that i have with this series. First there's the combat. It just does not feel great. My main issue with it is that there's a serious lack of move sets for all 6 weapon types. The combat feels repetitive and tedious as a result and in a game that's all about fighting giant monsters, that's a problem. There's also this lack of impact when hitting monsters. Then there's the story and characters which are pretty boring for the most part. I appreciate the attempt at telling a more complex story than just "You're a hunter. Now go hunt shit" but i feel like it just doesn't work well for a monster hunting game. For example, one of the main characters in the second game ends up dying and i could not have cared less.
But by far the biggest problem that i have with this series is the huge amount of padding. You have to complete story missions in order to progress trough the games and these missions will have you hunt the same aragami's over and over again. This problem is futher worsen by the fact that there's little aragami variety. Imagine if Monster Hunter World had half the monsters and you HAD to hunt the same ones over and over again not to grind for parts, but simply progress trought the game. That's basically how God Eater is like.
What's both funny and infuriating about all this is that i know that the devs can make a great monster hunting game because they made Freedom Wars which is fucking awesome. It's by far the best alternative to Monster Hunter and i really wish that God Eater would be just as good.
First let me talk about the things that i like. I like the post apocalyptic setting, i like the design of the aragami's (the monsters) i like soundtrack and some of the character design is fantastic.
Now on to the many problems that i have with this series. First there's the combat. It just does not feel great. My main issue with it is that there's a serious lack of move sets for all 6 weapon types. The combat feels repetitive and tedious as a result and in a game that's all about fighting giant monsters, that's a problem. There's also this lack of impact when hitting monsters. Then there's the story and characters which are pretty boring for the most part. I appreciate the attempt at telling a more complex story than just "You're a hunter. Now go hunt shit" but i feel like it just doesn't work well for a monster hunting game. For example, one of the main characters in the second game ends up dying and i could not have cared less.
But by far the biggest problem that i have with this series is the huge amount of padding. You have to complete story missions in order to progress trough the games and these missions will have you hunt the same aragami's over and over again. This problem is futher worsen by the fact that there's little aragami variety. Imagine if Monster Hunter World had half the monsters and you HAD to hunt the same ones over and over again not to grind for parts, but simply progress trought the game. That's basically how God Eater is like.
What's both funny and infuriating about all this is that i know that the devs can make a great monster hunting game because they made Freedom Wars which is fucking awesome. It's by far the best alternative to Monster Hunter and i really wish that God Eater would be just as good.