You had to use the reflection to clear some platforming challenges in this level as well
Can anyone point me in the direction of TG16 specs/where it fits tech-wise with consoles and other computers of the time? I'm sure what's posted here is mega impressive, but I have no context :( I assume it's somewhere between, say, Master System and Genesis (being closer to MS)?
Rocket Knight Adventures.What's the name of this game?!?! I used to love this as a kid!
That looks great. I've only ever played the PSP game, which I believe is an anthology of sorts? Do you know if this game is included in that? Or there must be a translation patch for this version, right?
That looks great. I've only ever played the PSP game, which I believe is an anthology of sorts? Do you know if this game is included in that? Or there must be a translation patch for this version, right?
This looks like it was made today
What's the name of this game?!?! I used to love this as a kid!
Unless I missed something, this is a PS1 game, not SNES.
It is! I forgot to edit my original post lol but clarified in another one
Always enjoyed that you could shoot the crap out of windows, lampposts, hydrants etc. Really gave an oomph to your tommy gun sprays when the background gets wrecked along with gunning down mooks. The sidescrolling handgun felt wimpy and slow by comparison.Dick Tracy, Genesis, 1990 (Blue Sky software)
- two planes of gameplay, one for pistol/fists and one for tommy gun
fyi, no one know about this there was a plan for Popolocrois as SNES/SFC game. it was started back when nintendo has signed a contract with sony to produce CD-ROM for SNES, but the plan was cancelled, and popolocrois become sony title. here the real concept for project was started long ago (that illustration was also included in its artbook):
That looks great. I've only ever played the PSP game, which I believe is an anthology of sorts? Do you know if this game is included in that? Or there must be a translation patch for this version, right?
Oh my God. The thread that keeps on giving. This looks fantastic, especially the expressiveness of the characters in the second gif. Reminds me of Noitu Love (which compliments both games).Silhouette Mirage - Saturn ver. 1997. An underrated game but I think it has a very steep learning curve that puts people off. PS1 port got a western release though with some extras.
That's why we need a Saturn Classic.Silhouette Mirage - Saturn ver. 1997. An underrated game but I think it has a very steep learning curve that puts people off. PS1 port got a western release though with some extras.
JackNicholsonYes.gif
Can't find any gifs but I used to love the spells and geomorphing in Populous the Beginning.
I found this youtube vid, which shows off some cool stuff.
A god game/RTS released in 1998 and every map was globe shaped. It still holds up I feel.
Really? That's a clever trick. I guess it worked really well, because I never questioned it in all these years.Funnily the map was not a globe, but a standard quad and vertexes are just pushed down away from player to make it look like a globe.
Made things like morphing terrain a lot easier.
Nice!Real time filled polygons without the aid of a addon chip in Front Mission (SNES):
Tilting in The adventures of Batman and Robin for SNES (basically by shifting chunk of graphics vertically and horizontally in a set way you can approximate a slight rotation).
I could be wrong but I don't think it's hardware rotation.This looks more like hardware rotation to me? The method you describe I think would have yielded more noticeable seams in the tiles with how the shifting would be quantized. Plus, it looks like that particular scene lacks a parallax background layer which is what they typically sacrificed for mode7 effects.