Yes, same with The Division 2. Thus, buying from EGS is kinda pointless, when you can go to Ubisoft directly.Do you know if Anno 1800 will requires UPlay even if you bought it on EGS?
Yes, same with The Division 2. Thus, buying from EGS is kinda pointless, when you can go to Ubisoft directly.Do you know if Anno 1800 will requires UPlay even if you bought it on EGS?
That means talking about the fortnite userbase is a complete non-sequitur.
this is on valve to solve
they should lower their cut if they don't want this to continue
quite simple really
don't be angry at epic for taking advantage of a weak competitor. be angry at valve for being so bad at business
this is on valve to solve
they should lower their cut if they don't want this to continue
quite simple really
don't be angry at epic for taking advantage of a weak competitor. be angry at valve for being so bad at business
Good Lord. I had to chuckle for myself for a bit after reading this.
Yeah, the game is run on uplay. Just buy the game from Uplay since you need a Uplay account to play anyway.Do you know if Anno 1800 will requires UPlay even if you bought it on EGS?
Because it is stupid. Epic just needs to moneyhat a publisher and they will lock their game exclusive on EGS.Apparently this is a pretty controversial suggestion for some reason.
People want to argue it both ways. That Epic has this hidden massive userbase to sell to that overall don't have or know about Steam, and at that same time, the only way to compete against Steam is to buy exclusives to get Steam Users to jump ship to Epic.
Apparently this is a pretty controversial suggestion for some reason.
Valve being a "weak competitor" or "bad at business" is among the dumbest takes I've read on this forum. This is utterly delusional.
Stores aggressively pursuing practices to deny customer choice is textbook monopolistic behaviour.
Because it is stupid. Epic just needs to moneyhat a publisher and they will lock their game exclusive on EGS.
I don't like UPlay either... Oh well. I don't like being on a leash like that.Yeah, the game is run on uplay. Just buy the game from Uplay since you need a Uplay account to play anyway.
Good Lord. I had to chuckle for myself for a bit after reading this.
The store cut is completely irrelevant when it comes to exclusives. It's all about the large quantities of money that Epic is guaranteeing. Even if Epic decided to start keeping 95% of the games' sales, I would expect basically everyone to still sign the exclusivity contract.So Steam not adjusting their to give more to developers cut is stupid. And people are shocked when developers go to EGS?
It is not viable when you sell outside the west, the most popular payment methods in Asia require 10%+ of the cut by themselves, a cost that Epic happily passes to the customers.So Steam not adjusting their to give more to developers cut is stupid. And people are shocked when developers go to EGS?
It's an industry standard that Steam has already conditionally lowered on its store while providing keys at potential loss to them for years now. Keys that, if you'll read the twitter thread posted earlier, represent a huge portion of any game's total sales.
But sure, let's lower the cut, but as part of an industry-wide discussion. Let's take Sony, Microsoft and Nintendo to task!
I'll be waiting in the deafening silence of the press, developers and probably everyone arguing against steam right now.
The store cut is completely irrelevant when it comes to exclusives. It's all about the large quantities of money that Epic is guaranteeing. Even if Epic decided to start keeping 95% of the games' sales, I would expect basically everyone to still sign the exclusivity contract.
Moneyhatting is not feasible in the long-run. Everyone knows this. It's simply a way to allow them to even attempt to compete in the first place. Epic is banking on the cut to have the developers to stay in the log run and we'll see if that will be the case.
I've said it many times and I'll say it again. Exclusivity deals for individual goods is not considered monopolistic. It would be different if Epic were buying numerous game developers and publishers, or trying to buy exclusivity for all video games. But this is not the case.
Please stop bending the definition to fit your own agenda.
So because it's the status quo, it shouldn't change? Developers should be perfectly content and expect no more? Why not take Sony, Microsoft and Nintendo to task? If another company came in and offered the same cut, I wouldn't blame them at all for moving to that new platform either.
I've said it many times and I'll say it again. Exclusivity deals for individual goods is not considered monopolistic. It would be different if Epic were buying numerous game developers and publishers, or trying to buy exclusivity for all video games. But this is not the case.
Please stop bending the definition to fit your own agenda.
Moneyhatting is not feasible in the long-run. Everyone knows this. It's simply a way to allow them to even attempt to compete in the first place. Epic is banking on the cut to have the developers to stay in the log run and we'll see if that will be the case.
Exclusive dealing is blatantly anticompetitive behaviour. Epic's business model is literally oriented around the practice of exclusive dealing to deny consumer choice. Why the fuck are you defending it?
You mean, the cut that Epic has admitted is unsustainable and passes costs onto the customers and developers? If Epic doesn't have that cut, what do they have to offer since it's supposedly impossible to best Steam in features? Why should they exist at all if they are just here for the sake of being a no-value pain in the ass to everyone?
I guess the fact that they traded developers their reputation in exchange for bags of money counts for something. Not very long-term though.
So if Epic tried the same shit that Microsoft tried a decade ago in charging to play online, should we stay quiet and accept what Epic is doing? Sorry, but no.I literally only replied to you because of your mischaracterization of the term monopoly. I'm not defending it at all. I'm just tired of Epic getting called evil and vile for implementing practices that corporations have been doing since the dawn of capitalism, especially in the guise of Steam's supposed benevolence and charity. Please. Corporations can always do more.
And I'm so sick of hearing about Steam's benevolent behavior as if it's truly doing all it can to help the developers. I have rolled my eyes so hard at this thread.
The Phoenix Point developers lost by doing that deal, long-term. No amount of money or good PR can help them crowdfund a new game again.I mean the developers took the deal for a reason, no? I'm sure they weight the pluses and benefits, and if turns out the cut and upfront money versus potential lost sales turned out to be the reason why they made the move then so be it. That's the decision they made.
I mean the developers took the deal for a reason, no? I'm sure they weight the pluses and benefits, and if turns out the cut and upfront money versus potential lost sales turned out to be the reason why they made the move then so be it. That's the decision they made.
I think they're just reaping ill will from the gaming community more than any 'out of the gate' boost they were hoping to buy via exclusive deals. Some people are even saying it's tainted their views of devs like Devolver who were previously kind of community darlings.Moneyhatting is not feasible in the long-run. Everyone knows this. It's simply a way to allow them to even attempt to compete in the first place. Epic is banking on the cut to have the developers to stay in the log run and we'll see if that will be the case.
Conversely, I think that it's a bad thing that Epic Games is getting money out of screwing over PC gamers. They are not mutually exclusive notions.I think it's a good thing that developers are getting paid lots of money.
Yeah, this is the future I see of the epic store with one year exclusive plans. I won't be forgetting the shady ass shit their client does any time soon, and the bad deal it presents to developers.Exclusives may be a way to force consumers into using a store, but you can't buy loyalty. The windows store has dozens of exclusives, yet no one is using it for non-exclusive games.
I think it's a good thing that developers are getting paid lots of money.
I think it's a good thing that developers are getting paid lots of money.
So Steam not adjusting their to give more to developers cut is stupid. And people are shocked when developers go to EGS?
It might just be too late for that. ¯\_(ツ)_/¯
IDK it sounds like it could be a cool early access title
FortniteAre there any games on the EGS right now that we know for a fact don't have an exclusivity deal?
IDK it sounds like it could be a cool early access title
I'm picturing Famicom Wars but you fight against the Genesis & PlayStation armies, etc., lol
In an ideal world, the game developers would walk away with pockets full of Epic's hat money, and their game would sell next to nothing so that Epic does not get their money back.
damn, he nailed all the bulletpointsEra has a serious hate boner for a store that is actively giving devs a larger cut, just because they are applying appropriate pressure to steam? and creating healthy competition in the process
Some of you guys should be embarrassed how whiney you are over what truly is just dividing your friend list a bit. Making you click on a different icon every once in a while.
Now I know epic store could use some of the functionality steam store has but it is new, that can come in time. Some people dont like that it is less open and more curated because of what that could mean for smaller devs but just because epic is competition doesnt mean they don't still have steam
Just dont get all the bitching. Do people just not like exchange of money for exclusivity when said money isnt what gets the game developed in the first place? Nobody complained about SF5 for example
Developers are dumping Steam because Epic pays them millions to do so. This has barely anything to do with Steam's cut.
Well, yeah. That gets them in the door. Yeah, and they moneyhatting ends, the pay cut disparity will still exist in the long run. We'll see how it shakes out, but it would make sense for companies to stick with the store where they can get a bigger cut off of sales.
Well, yeah. That gets them in the door. Yeah, and they moneyhatting ends, the pay cut disparity will still exist in the long run. We'll see how it shakes out, but it would make sense for companies to stick with the store where they can get a bigger cut off of sales.
I guess that's Epic's end goal. They are betting on developers' loyalty instead of consumers to win the storefront war. Time will tell if this works out for them, but don't underestimate the power of the consumers.
The reason I ask is because all the talk about Valve vs Epic's per sale cut is kind of irrelevant if there's no developers out there who are able to freely comment about whether or not it's actually benefiting them. Like, no one apears to be out there saying how great Epic's 88/12 split actually is for them since basically everyone on the store is being paid upfront to be there in the first place.Fortnite
Technically the free games are not exclusive, as well as some games that are in Steam like Annapurnas or Bloodlines 2