Sounds like a roundabout way to say "It's too hard".
It's cool to see Shidoshi of Gamefan fame is still writing about games. Does she post here or am I just thinking of the old site?
Plenty of good arcade ports on the Switch. The Capcom Arcade Cabinet is a whole other can of worms. And Nintendo own stuff is mega responsive and much more taxing than decades olds arcade ports.Pretty scathing review from Johnny HCG, insisting that the gameplay felt 'underwater' at times. Dude, did you never play Super GnG lol. Jokes aside, I wonder what role the Switch hardware plays in the response times. I love the system to death but it's hardly the tightest console for arcade performance, I could barely play Makaimura on it the other day
Plenty of good arcade ports on the Switch. The Capcom Arcade Cabinet is a whole other can of worms. And Nintendo own stuff is mega responsive and much more taxing than decades olds arcade ports.
Reviews need to be objective. Period. You can bring up in the review that the game may not be for everyone, but you can't give a game a 4/10 when it's not a bad game, and by all accounts from people I do trust, that this is in fact a fantastic game, worthy of the series.I've quoted both of these to try and illustrate a point. People buying the game have different tastes too. There are going to be diehard fans that would agree with Johnny. A review they can read to give them a heads up on how they'll feel about the game absolutely has value.
Same for the Gamespot review. There'll be people that enjoyed the old games *at the time* that won't enjoy them now for various reasons. If someone knows they have similar tastes to that reviewer, that review has value to them. Some games aren't for everyone, this is such a game. If reviews all come from people that have tastes that align with this game, you're going to mislead a lot of people into a purchase they'll regret.
Reviews need to be objective. Period. You can bring up in the review that the game may not be for everyone, but you can't give a game a 4/10 when it's not a bad game, and by all accounts from people I do trust, that this is in fact a fantastic game, worthy of the series.
it was a garbage review.
Well then we disagree. If you want objective reviews, stick to reading those ones. I don't see why we need countless reviews all taking the same approach and I find little value in 'objective' reviews personally. Doesn't bother me that people write them though.Reviews need to be objective. Period. You can bring up in the review that the game may not be for everyone, but you can't give a game a 4/10 when it's not a bad game, and by all accounts from people I do trust, that this is in fact a fantastic game, worthy of the series.
it was a garbage review.
Reviews should be subjective. At the same time, the reviewer should probably have at least a passing interest in the thing they're reviewing.
That being said, GameSpot's 4/10 is whatever. It doesn't bother me.
Where is this? Twitter?Dark1x has given it his approval and is calling it the 2nd best game in the series. That's all I need.
Dark1x has given it his approval and is calling it the 2nd best game in the series. That's all I need.
See my post above. He has a bunch of tweets about it.
Yep lol. I like Joe, but his tastes and mine do not mesh a lot. These purists are pretty intense with this game. I don't get it. Looks great to me, but to each their own.See my post above. He has a bunch of tweets about it.
And just as I suspected, Joe from Game Sack, who hasn't even played the game yet, thinks it looks "laggy" and hates the art style. There is a subset of GnG fans who hated this game from the start.
Joe and mesh on SEGA stuff but he always seems to shit talk vertical shmups/STGs ("generic", etc.). Maybe it's years of pronouncing Tate wrong.Yep lol. I like Joe, but his tastes and mine do not mesh a lot. These purists are pretty intense with this game. I don't get it. Looks great to me, but to each their own.
So you want a reviewer that hates a certain franchise review a game in said franchise? I dont understand.
Reviews need to be objective. Period. You can bring up in the review that the game may not be for everyone, but you can't give a game a 4/10 when it's not a bad game, and by all accounts from people I do trust, that this is in fact a fantastic game, worthy of the series.
it was a garbage review.
So you want a reviewer that hates a certain franchise review a game in said franchise? I dont understand.
a reviewer can have a taste in games, but you need to review a game on its own merits, not your personal tastes. That's what journalism is.
I promised myself I would never play another GnG game again... but who am I trying to fool -
I will buy it and I will hate every second.
Did anyone ever beat the first game with any other weapon than the knife?
IF so - step in to the light and I will praise you forever.
Well that's a given.. because you have to use it to kill the Devil I believe :P And it only drops on the last stage
I mean from Stage 1-5
I want a reviewer to be themselves. If they don't like the GnG games, then that's perfectly alright. Perhaps GnG: Resurrection will win them over, perhaps it won't.So you want a reviewer that hates a certain franchise review a game in said franchise? I dont understand.
a reviewer can have a taste in games, but you need to review a game on its own merits, not your personal tastes. That's what journalism is.
Ghosts' n Goblins Resurrection is the reimagining of the classics Ghosts' n Goblins and Ghouls' n Ghosts. It comes to us after 15 years without enjoying the adventures of Sir Arthur and it does so in the best possible way, with a classic adventure of devilish difficulty that includes enough news to satisfy both connoisseurs of the original titles and users that they approach him for the first time. So it is a pleasure that Capcom recovers its classic sagas.
Tokuro Fujiwara strikes again by taking Ghosts 'n Goblins back to its roots. As difficult as it gets and as inventive as it gets, this is a return in style for Arthur fans.
Ghosts 'n Goblins Resurrection is much more frustrating than fun, and it's unfortunate because the look of the game, and the amount of replayability is quite high, with 31 in-game challenges to shoot for. A second player can even join in to assist Arthur in a few different ways. Even if it's not impossible to finish Arthur's quest, the way the game asks you to do so completely sucks the joy of it. Countless times I would meet a grisly end through no real fault of my own; I simply didn't know what was coming or had essentially no time to react to oncoming danger. Compounding these necessary errors is a character that runs at a snail's pace and jumps with the grace of a beached whale. The new and remixed soundtrack is nice but maybe not as memorable as the original's, while the overall game performance is solid in Portable and TV mode. That said, I still find it hard to recommend Ghosts 'n Goblins Resurrection to anyone but the most devoted Ghosts 'n Goblins fans; for most Switch players, I suspect the design and gameplay will be too much to overcome. This feels a little like one of those "could" versus "should" scenarios. Maybe just let sleeping ghouls and ghosts lie.
Ghosts 'n Goblins Resurrection marks a return of the classic and nearly everything about it feels entirely, painfully old-school.
There's the occasional diverging path and a handful of unlockables to round things out, but "Resurrection" just feels threadbare compared to games that have been pushing side-scrolling to incredible new places in recent years. "Celeste" gave players few tools to work with but more than made up for it via smart level design and an affecting story; "Ori and the Will of the Wisps" aptly meshed freedom of movement with rewarding combat. Take away its thin veneer of nostalgia and "Resurrection" is just another platformer — one that can never jump high enough to reach the rest of its genre.
reviews all over the place, it seems like
33bits (90/100, review in Spanish):
The Games Machine (8.7/10, review in Italian):
Nintendo World Report (6/10):
GameSkinny (6/10):
IndieWire (C-):
Ehh I love Celeste but that comparison doesn't work for me, they're completely different styles of platformers. GnG's strength is in how limited your mobility is, but I guess that's also what makes it niche.
I don't even remember Celeste having a story honestly lolnot every game needs some narrative hook weaved throughout it either. Weird complaint in general.