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cowbanana

Member
Feb 2, 2018
13,719
a Socialist Utopia
"Looting for better gear is a trend that's taken over gaming, but it's never seemed as unnecessary and as cynical as it does in Tom Clancy's Ghost Recon Breakpoint. Turning the game into an amalgamation of Wildlands and The Division, Breakpoint's gear system ruins any immersion you may have felt in pretending to be an elite spec ops soldier. If that was the game's only issue, it might have still been salvageable, but its predictable story, graphical infidelity, and obnoxious open world make this a failed experiment at marrying two or three different properties from the same publisher. - EGM"

This really sounds like the culmination of the Ubifactory™ design philosophy.

But how does graphical infidelity work? :)
 

DeaDPooL_jlp

Banned
Oct 31, 2017
2,518
"Looting for better gear is a trend that's taken over gaming, but it's never seemed as unnecessary and as cynical as it does in Tom Clancy's Ghost Recon Breakpoint. Turning the game into an amalgamation of Wildlands and The Division, Breakpoint's gear system ruins any immersion you may have felt in pretending to be an elite spec ops soldier. If that was the game's only issue, it might have still been salvageable, but its predictable story, graphical infidelity, and obnoxious open world make this a failed experiment at marrying two or three different properties from the same publisher. - EGM"

This really sounds like the culmination of the Ubifactory™ design philosophy.

But how does graphical infidelity work? :)

Because if you buy it you'll feel cheated out of your money 🤷‍♂️
 

Malcolm9

Member
Oct 27, 2017
3,040
UK
Ubi is just throwing this loot/level angle at every franchise they have and seeing what sticks.
It turned Assassin's Creed Origins and Odyssey into a meaty RPGs, but completely ruined the flow of Far Cry New Dawn. Sad to see Breakpoint suffering from it.

I would say it ruined Assassins Creed as well by making Origins, and even more so in Odyssey, bloated boring grind fests.
 

Juno

Member
Oct 27, 2017
147
Enjoyed the co-op in Wildlands, so it was disappointed to see the scores, but not all that surprising seeing the previews. I don't like how every Ubisoft game now has to have gear levels and other similar rpg elements. Maybe someday they'll make Ghost Recon like Advanced Warfighter again.
 

jeyu

Member
Dec 6, 2018
168
They're actually not bad at all. People tend to overblow the MTX in Ubisoft games, but the truth is that while Ubisoft tends to offer players more things to buy in their open world games, almost all of those things can be earned through gameplay very easily. There are a few MTX-exclusive cosmetics, but things like weapons and attachments aren't worth the money, and don't actually help you in your gameplay much, and aren't good value for your money. They exist solely as an option, maybe to pull in some suckers, maybe to appeal to people who for some reason hate playing the game but still want all the gear.

If MTX are holding you back from trying the game, don't let them.
Let all the other backwards gameplay and design decisions hold you back instead :)
Those mtx are day one . They designed the game with mtx as part of the system. I can't understand that argument of "more optipns" they literally make the game whit the system in mind for me.the boosters ( the material ones mainly) are outrageous
 

Decarb

Member
Oct 27, 2017
8,643
At this point I'm glad there's no Splinter Cell. Just imagine having to grind for an epic knife just so you can slit throats of high level npcs.
This has been a bad year for video games. There's been like 4 or 5 great games and we're into October.
Only if you play western developed games.
 

Premium

Banned
Oct 27, 2017
836
NC
Yeah, the core gameplay is just Wildlands with slightly different mechanics. If you enjoyed Wildlands, you will likely enjoy Breakpoint. Reviews seem way off-base to me after spending 15+ hours with it so far. I'm mostly disappointed in the number of reviewers who are comparing this game to full-on RPGs like The Division (or even AC Odyssey, to a lesser extent). Breakpoint is not an RPG.

Exactly. This is some echo chamber, lazy level review work going on for this game. And I never class reviews in this way but this is one time where there's major disconnect with what's being written and what this title actually is.
 

RoninChaos

Member
Oct 26, 2017
8,338
The issue is it has no identity. The idea is interesting but it doesn't know what it wants to be- a tactical shooter (which it's supposed to be) a looter shooter, or a survival game. And the issue is when you try and mix all three it doesn't do any of it well.
 

Fiery Phoenix

Member
Oct 26, 2017
5,844
Ubisoft seriously needs to reconsider their approach to AAA titles for next gen. What they're doing right now is neither sustainable nor appropriate for all their franchises.
 

RoninChaos

Member
Oct 26, 2017
8,338
They're actually not bad at all. People tend to overblow the MTX in Ubisoft games, but the truth is that while Ubisoft tends to offer players more things to buy in their open world games, almost all of those things can be earned through gameplay very easily. There are a few MTX-exclusive cosmetics, but things like weapons and attachments aren't worth the money, and don't actually help you in your gameplay much, and aren't good value for your money. They exist solely as an option, maybe to pull in some suckers, maybe to appeal to people who for some reason hate playing the game but still want all the gear.

If MTX are holding you back from trying the game, don't let them.
Let all the other backwards gameplay and design decisions hold you back instead :)

According to a user on reddit there's just about $500 dollars worth of micro transactions in the game. That's pretty egregious.
 

RoninChaos

Member
Oct 26, 2017
8,338
Been digging it but complaints about lack of a strong narrative through line and non-committal approach to the new elements I agree with. Wish the survival and injury was more prevalent, and there was a mechanic to target certain sites and have some effect on the world. Like hitting a drone assembly area reduces frequency of drones for X amount of time or destroying Y cache or Z hangar/motor pool reduces enemy reinforcement time etc. Fits into the nature of spec ops groups as well.


Yeah, that would have been nice since the area is cut off. Being able to actually effect the world would have been great.
 

Nome

Designer / Self-requested ban
Banned
Oct 27, 2017
3,312
NYC
According to a user on reddit there's just about $500 dollars worth of micro transactions in the game. That's pretty egregious.
Total value of available MTX is really not a useful metric to gauge how harsh monetization is. You have to look at the effective value to the player.

A game like CS:GO has very high effective value items monetized because there's big social value and you can't earn most items through gameplay or without paying. Breakpoint's monetization is the direct opposite, where items have no social value and can almost all be earned easily through gameplay.
 

WiZaRdOuS

Member
Nov 8, 2018
884
I (and apparently a lot of other people) don't want to constantly pick loot up in a ghost recon game just to make my numbers higher and enemies less spongey. This stuff has no place in a self proclaimed tactical shooter. It's also hilarious contrived how it affects detection rate. Just more gamey crap in a game that was presented as an immersive military sim at the reveal event.
You can tell somebody hasn't played the game, just repeating what they read... lmao
 
Oct 25, 2017
11,953
Houston
are reviewers ever going to stop giving games better scores b/c "it's better/fun because of co-op/with friends" b/c that's most shit even bad games b/c the fun part is the friends not the game
 

Lokimaster

Alt Account
Banned
May 12, 2019
962
AI squadmates did not make it into the launch of the game and will be incorporated later, so everything in that video involving them does not exist. The injury system is in but, at least as of the beta, is more of a temporary inconvenience than an actual gameplay mechanic. Automatic health regeneration kicks in fairly quickly, making healing with syringes or medical kits, which was used in the video, mostly unnecessary. The terrain stuff is in, like moving downhill draining stamina and causing you to wipe out if depleted, but again it is more of an inconvenience than gameplay mechanic. All told that gameplay video is a heavily scripted scenario that maybe, -maybe- could happen once in a blue moon.


Wow i thought the game looked good back then as well

Man i really do not want gaming to head in a way to where we pay $60 up front for games to get better over time with features that they promised to be there day one. I cant stand these types of games. If they want to do that make the game free to play. Thats the only option that works for these types if games. I cant believe this game headed in such a wrong direction, from what the original trailer showed, wow.
 

cyress8

Avenger
Might be on my end, but controlling your character feels horrible. Seems to have a decent delay on climbing over obstacles. I've noticed I need to press space twice sometimes to even climb over an obstacle. Movement is just not smooth at all.

MGSV has really spoiled me on how 3rd person shooters should feel at this point.
 

Lokimaster

Alt Account
Banned
May 12, 2019
962
are reviewers ever going to stop giving games better scores b/c "it's better/fun because of co-op/with friends" b/c that's most shit even bad games b/c the fun part is the friends not the game


This is SOOOO right! Ive said this for so long, ANY game can be fun when you are playing with friends, in party chat. Even with the game being bad, you and your friends playing the game and making fun of how bad it is can be fun. That doesn't mean the game is fun.
 

LabRat

Member
Mar 16, 2018
4,234
i wonder if ubisoft will react to these reviews sort of how bethesda did it with fallout 76
 

Bansai

Teyvat Traveler
Member
Oct 28, 2017
11,293
I adored Wildlands but this just looked off right from the beginning for me.

Glad I skipped it.
 

TheMan

Banned
Oct 25, 2017
3,264
surprising this is such a misfire. Luckily Ubi is good about supporting games, so I expect this game to shape up considerably in less than a year.
 

JohnnyToonami

Member
Dec 16, 2018
5,477
Earth
Might be on my end, but controlling your character feels horrible. Seems to have a decent delay on climbing over obstacles. I've noticed I need to press space twice sometimes to even climb over an obstacle. Movement is just not smooth at all.

MGSV has really spoiled me on how 3rd person shooters should feel at this point.

That's disappointing because years later, like you said, MGSV is still the best playing TPS this gen. Wildlands was also pretty poor to control so if this is worse then damn.
 

Loudninja

Member
Oct 27, 2017
42,216
It's curious there are so few reviews still.
There are more reviews

Gameblog.fr 6/10
Ubisoft clearly wanted to make Breakpoint a mix between The Division and Destiny, but it doesn't really work if you look at the work as a whole. Dusty community hub breaking immersion, idiot AI, bugs of all kinds despite the beta, microtransaction system a little bit abusive, terrible driving vehicles system,tactics non-existent in solo.... However, the game also has some good aspects, especially with its brilliant main actor, its fun multiplayer Ghost War mode and many cooperative possibilities due to the realistic and complete equipment. Definitely Ghost Recon Breakpoint is not a bad game, but it is not what you would call a good game either.

Jeuxvideo.com 8.5
The authenticity and the survival, central to the experience, accentuate the urgency of the situations and this oppressive feeling of being the prey, and no longer the hunter, on Auroa.

Millenium 65/100
You just can't be lenient with Ghost Recon Breakpoint - the feeling of failure is too strong on all levels. The "Realistic Division" formula is too imperfect, making it a bitter pill to swallow for fans of tactical shooters, and bland for fans of loot-shooters. Each of the ideas and mechanics cannot even deliver half of what is expected from a game of this kind the scenario falls flat, the staging is a disaster, and the progression is limited.

COGconnected 81/100
When Ghost Recon Breakpoint is working as intended, it's a great game. I hope the visual and audio glitches are fixed over time as this is one of many constantly evolving games on the market right now. Things like the Sniper Rifles will need to be better balanced for multiplayer and upcoming DLC will likely add to the great story as gamers grind out their Year One Pass. After many hours with Breakpoint, I can safely say I'm looking forward to what's coming next.

Xbox Achievements 6/10
Not as good as Ghost Recon Wildlands, Ubisoft Paris' follow-up has a few new ideas up its sleeve, but is ultimately lacking. Sadly, Ghost Recon Breakpoint feels like it's been hastily gaffer taped together, then kicked out of the door, bugs and all.
 

Baccus

Banned
Dec 4, 2018
5,307
I feel like Ubisoft has been in a cynical downward quality circle for the last year. They thought that strengthening the mechanics of their games would save them from having to actually do design work. And they are wrong.

Thoughts and prayers for the next AC.
 

Landford

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
4,678
Chances are, Ubisoft knew fully well how the state of the game was and sent it out to salvage it. Its been 2 years since Wildlands, thats not nearly enough time to make a gigantic open world game like this fun. They probably cut their losses from a failing project, put some MTX to try and recoup costs, and pushed it out of the door.

One year ago we got AC Odyssey, one of the best games this gen. An incredible amount of content, huge open world with fidelity to the old greek world, and fun and diverse systems.
 

Loudninja

Member
Oct 27, 2017
42,216
Gamespot 4/10 review in progress
The presence of the social hub and the effect it has on diminishing the story would've been worse if the story were better. As it is, the social hub seems to exist to guide players towards Breakpoint's myriad microtransactions. Maybe that's an overly cynical viewpoint, but why else would you gather players in an open space other than to encourage them to show off by purchasing fancy new cosmetics? You can buy tattoos, shirts, masks, hats, weapons, vehicles, and more. Purchasing in-game money also comes in denominations that ensure you're always spending more than you need. You don't have to engage with any of this stuff, and it's easy enough to ignore, but this microtransaction structure is predatory by design.
It would make sense if the addition of loot were in service of guiding people to spend real money on better guns, but even then the stats are so meaningless it would take a lot of convincing. There's some surprising fun to be had stealthily infiltrating enemy compounds and playing with friends, but Breakpoint is still a generic and distinctly sub-par game. It's essentially every Ubisoft open-world game rolled into one, failing to excel in any one area or establish its own identity. Breakpoint is a messy, confused game and a ghost of the series' former self.

Editor's note: We will be finalizing this review once we've played PvP and the raid. Stay tuned for the final review in the coming days.
 

SJRB

The Fallen
Oct 28, 2017
4,861
I fully expected this game to get wrecked by reviewers, but there's no way it's a 1/5 game, or on par with the absolute disaster that is Anthem.

I've put about 15 hours into it by now, it's a solid 6/10 game. There are TONS of flaws, but there's certainly some good things in there as well.

Overall it's just a super cynical game without any proper vision that wants to be 4 different things and ends up being almost nothing. Hopefully Ubi learns a lesson here, because I honestly don't know what they were thinking when creating this game.

For me the biggest reason to keep playing is that I just love walking around. The game is visually very impressive, and has some proper astonashing architectural designs. The fun for me is in creating my own spec ops missions, and the game is very okay in that regard. You know, select a facility to infiltrate, parachute down far behind "enemy lines", make my way to the objective unseen, that sort of stuff. Also - Jon Bernthal is awesome in this. I usually don't care much for celebrities in my videogames, but Bernthal knocks it out of the park here.

I just hate how the once legendary brand of Ghost Recon is being dragged through the mud because of corporate greed and/or utter lack of vision or commitment.
 

nib95

Contains No Misinformation on Philly Cheesesteaks
Banned
Oct 28, 2017
18,498
Me + Ubisoft game = 1/5 is too high of a score (til the end of space time)

This is an impressively reductive and ridiculous post given a Ubisoft game can be anything from Assassin's Creed, to Far Cry, Grow Home, Just Dance, Mario and Rabbids, Steep, The Division, Rainbow Six, For Honor, Trials, South Park, Valiant Hearts and so on.
 

Dodgerfan74

Member
Dec 27, 2017
2,696
Joke post?

Resident Evil 2, Ace Combat 7, Kingdom Hearts III, Slay The Spire, Wargroove, Tetris 99, Metro: Exodus, Devil May Cry V, The Division 2, Sekiro, Risk of Rain 2, Dreams, Mortal Kombat 11, A Plague Tale, Bloodstained, Crash Team Racing, Cadence of Hyrule, Samurai Shodown, Judgement, Super Mario Maker 2, Shadowbringers, Dragon Quest Builders 2, Fire Emblem: Three Houses, Control, Astral Chain, Iceborne, Gears 5, Greedfall, Borderlands 3, Link's Awakening...

2019 has been an insanely good year for games.

Nope, I wasn't blown away by most of that list. Outside of RE2, Sekiro, Shadowbringers, Borderlands and Control, I played almost every game on that list and immediately forgot they existed after the credits rolled, bounced off them out of boredom, or thought they desperately needed more time in the oven.

I still need to play Iceborne and a couple others. I guess I'd say 2019 was more fine than bad but it's been mostly forgettable for me.