"Looting for better gear is a trend that's taken over gaming, but it's never seemed as unnecessary and as cynical as it does in Tom Clancy's Ghost Recon Breakpoint. Turning the game into an amalgamation of Wildlands and The Division, Breakpoint's gear system ruins any immersion you may have felt in pretending to be an elite spec ops soldier. If that was the game's only issue, it might have still been salvageable, but its predictable story, graphical infidelity, and obnoxious open world make this a failed experiment at marrying two or three different properties from the same publisher. - EGM"
This really sounds like the culmination of the Ubifactory™ design philosophy.
But how does graphical infidelity work? :)
Ubi is just throwing this loot/level angle at every franchise they have and seeing what sticks.
It turned Assassin's Creed Origins and Odyssey into a meaty RPGs, but completely ruined the flow of Far Cry New Dawn. Sad to see Breakpoint suffering from it.
Those mtx are day one . They designed the game with mtx as part of the system. I can't understand that argument of "more optipns" they literally make the game whit the system in mind for me.the boosters ( the material ones mainly) are outrageousThey're actually not bad at all. People tend to overblow the MTX in Ubisoft games, but the truth is that while Ubisoft tends to offer players more things to buy in their open world games, almost all of those things can be earned through gameplay very easily. There are a few MTX-exclusive cosmetics, but things like weapons and attachments aren't worth the money, and don't actually help you in your gameplay much, and aren't good value for your money. They exist solely as an option, maybe to pull in some suckers, maybe to appeal to people who for some reason hate playing the game but still want all the gear.
If MTX are holding you back from trying the game, don't let them.
Let all the other backwards gameplay and design decisions hold you back instead :)
Only if you play western developed games.This has been a bad year for video games. There's been like 4 or 5 great games and we're into October.
Yeah, the core gameplay is just Wildlands with slightly different mechanics. If you enjoyed Wildlands, you will likely enjoy Breakpoint. Reviews seem way off-base to me after spending 15+ hours with it so far. I'm mostly disappointed in the number of reviewers who are comparing this game to full-on RPGs like The Division (or even AC Odyssey, to a lesser extent). Breakpoint is not an RPG.
Yeah, the core gameplay is just Wildlands with slightly different mechanics. If you enjoyed Wildlands, you will likely enjoy Breakpoint.
"Slightly different mechanics" is an understatement, and the less than stellar review consensus indicates that.
They're actually not bad at all. People tend to overblow the MTX in Ubisoft games, but the truth is that while Ubisoft tends to offer players more things to buy in their open world games, almost all of those things can be earned through gameplay very easily. There are a few MTX-exclusive cosmetics, but things like weapons and attachments aren't worth the money, and don't actually help you in your gameplay much, and aren't good value for your money. They exist solely as an option, maybe to pull in some suckers, maybe to appeal to people who for some reason hate playing the game but still want all the gear.
If MTX are holding you back from trying the game, don't let them.
Let all the other backwards gameplay and design decisions hold you back instead :)
Been digging it but complaints about lack of a strong narrative through line and non-committal approach to the new elements I agree with. Wish the survival and injury was more prevalent, and there was a mechanic to target certain sites and have some effect on the world. Like hitting a drone assembly area reduces frequency of drones for X amount of time or destroying Y cache or Z hangar/motor pool reduces enemy reinforcement time etc. Fits into the nature of spec ops groups as well.
Total value of available MTX is really not a useful metric to gauge how harsh monetization is. You have to look at the effective value to the player.According to a user on reddit there's just about $500 dollars worth of micro transactions in the game. That's pretty egregious.
You can tell somebody hasn't played the game, just repeating what they read... lmaoI (and apparently a lot of other people) don't want to constantly pick loot up in a ghost recon game just to make my numbers higher and enemies less spongey. This stuff has no place in a self proclaimed tactical shooter. It's also hilarious contrived how it affects detection rate. Just more gamey crap in a game that was presented as an immersive military sim at the reveal event.
I def agreebrutal but not undeserved, it feels like every AAA game ubi makes is becoming more and more like the same game.
and all this mtx shit has to stop or be handled differently, when even reviewers had enough of that shit you completly fucked up.
are reviewers ever going to stop giving games better scores b/c "it's better/fun because of co-op/with friends" b/c that's most shit even bad games b/c the fun part is the friends not the game
AI squadmates did not make it into the launch of the game and will be incorporated later, so everything in that video involving them does not exist. The injury system is in but, at least as of the beta, is more of a temporary inconvenience than an actual gameplay mechanic. Automatic health regeneration kicks in fairly quickly, making healing with syringes or medical kits, which was used in the video, mostly unnecessary. The terrain stuff is in, like moving downhill draining stamina and causing you to wipe out if depleted, but again it is more of an inconvenience than gameplay mechanic. All told that gameplay video is a heavily scripted scenario that maybe, -maybe- could happen once in a blue moon.
are reviewers ever going to stop giving games better scores b/c "it's better/fun because of co-op/with friends" b/c that's most shit even bad games b/c the fun part is the friends not the game
The game has more menues than a FIFA Manager game... terrible.
When gear like hats have an entire seperate menue, you know you're focusing time on the wrong part of game developing....This is one of the biggest issues with it. I really don't understand what they were thinking they're considering the last game wasn't exactly the most intuitive thing at first, but you got used to it. Here it's a nightmare.
Are you trying to say 1/5 was too high of a score? I could understand this post better if this game got decent scoresare reviewers ever going to stop giving games better scores b/c "it's better/fun because of co-op/with friends" b/c that's most shit even bad games b/c the fun part is the friends not the game
Might be on my end, but controlling your character feels horrible. Seems to have a decent delay on climbing over obstacles. I've noticed I need to press space twice sometimes to even climb over an obstacle. Movement is just not smooth at all.
MGSV has really spoiled me on how 3rd person shooters should feel at this point.
There are more reviews
Ubisoft clearly wanted to make Breakpoint a mix between The Division and Destiny, but it doesn't really work if you look at the work as a whole. Dusty community hub breaking immersion, idiot AI, bugs of all kinds despite the beta, microtransaction system a little bit abusive, terrible driving vehicles system,tactics non-existent in solo.... However, the game also has some good aspects, especially with its brilliant main actor, its fun multiplayer Ghost War mode and many cooperative possibilities due to the realistic and complete equipment. Definitely Ghost Recon Breakpoint is not a bad game, but it is not what you would call a good game either.
The authenticity and the survival, central to the experience, accentuate the urgency of the situations and this oppressive feeling of being the prey, and no longer the hunter, on Auroa.
You just can't be lenient with Ghost Recon Breakpoint - the feeling of failure is too strong on all levels. The "Realistic Division" formula is too imperfect, making it a bitter pill to swallow for fans of tactical shooters, and bland for fans of loot-shooters. Each of the ideas and mechanics cannot even deliver half of what is expected from a game of this kind the scenario falls flat, the staging is a disaster, and the progression is limited.
When Ghost Recon Breakpoint is working as intended, it's a great game. I hope the visual and audio glitches are fixed over time as this is one of many constantly evolving games on the market right now. Things like the Sniper Rifles will need to be better balanced for multiplayer and upcoming DLC will likely add to the great story as gamers grind out their Year One Pass. After many hours with Breakpoint, I can safely say I'm looking forward to what's coming next.
Not as good as Ghost Recon Wildlands, Ubisoft Paris' follow-up has a few new ideas up its sleeve, but is ultimately lacking. Sadly, Ghost Recon Breakpoint feels like it's been hastily gaffer taped together, then kicked out of the door, bugs and all.
That makes me feel good about Anthem and me being the curious person I am I got the game through EA Access.
Yep, sounds like Microsoft and their action shooter games.
The presence of the social hub and the effect it has on diminishing the story would've been worse if the story were better. As it is, the social hub seems to exist to guide players towards Breakpoint's myriad microtransactions. Maybe that's an overly cynical viewpoint, but why else would you gather players in an open space other than to encourage them to show off by purchasing fancy new cosmetics? You can buy tattoos, shirts, masks, hats, weapons, vehicles, and more. Purchasing in-game money also comes in denominations that ensure you're always spending more than you need. You don't have to engage with any of this stuff, and it's easy enough to ignore, but this microtransaction structure is predatory by design.
It would make sense if the addition of loot were in service of guiding people to spend real money on better guns, but even then the stats are so meaningless it would take a lot of convincing. There's some surprising fun to be had stealthily infiltrating enemy compounds and playing with friends, but Breakpoint is still a generic and distinctly sub-par game. It's essentially every Ubisoft open-world game rolled into one, failing to excel in any one area or establish its own identity. Breakpoint is a messy, confused game and a ghost of the series' former self.
Editor's note: We will be finalizing this review once we've played PvP and the raid. Stay tuned for the final review in the coming days.
Yep, it's one of the reasons why I despise Ubisoft and it's game. They make everything open world and grindfest.I would say it ruined Assassins Creed as well by making Origins, and even more so in Odyssey, bloated boring grind fests.
Hmm, for me everything about this game is beautiful and such but the game is too repetitive.One year ago we got AC Odyssey, one of the best games this gen. An incredible amount of content, huge open world with fidelity to the old greek world, and fun and diverse systems.
Me + Ubisoft game = 1/5 is too high of a score (til the end of space time)Are you trying to say 1/5 was too high of a score? I could understand this post better if this game got decent scores
Me + Ubisoft game = 1/5 is too high of a score (til the end of space time)
Joke post?
Resident Evil 2, Ace Combat 7, Kingdom Hearts III, Slay The Spire, Wargroove, Tetris 99, Metro: Exodus, Devil May Cry V, The Division 2, Sekiro, Risk of Rain 2, Dreams, Mortal Kombat 11, A Plague Tale, Bloodstained, Crash Team Racing, Cadence of Hyrule, Samurai Shodown, Judgement, Super Mario Maker 2, Shadowbringers, Dragon Quest Builders 2, Fire Emblem: Three Houses, Control, Astral Chain, Iceborne, Gears 5, Greedfall, Borderlands 3, Link's Awakening...
2019 has been an insanely good year for games.
yet them all are 0's, maybe valiant heart is a 1This is an impressively reductive and ridiculous post given a Ubisoft game can be anything from Assassin's Creed, to Far Cry, Grow Home, Just Dance, Mario and Rabbids, Steep, The Division, Rainbow Six, For Honor, Trials, South Park, Valiant Hearts and so on.