As long as they don't claim the same about WD-2.1/5 from VG24/7. They really know what's up. They also call Assassin's Creed and Watch Dogs mediocre games.
As long as they don't claim the same about WD-2.1/5 from VG24/7. They really know what's up. They also call Assassin's Creed and Watch Dogs mediocre games.
Not really what the game is.If I want to go from story mission to story mission with a minimal of side stuff, will I be too underpowered?
In my opinion, stealth is so much better in terms of gameplay. It's a lot more challenging in a good way than Wildlands because:
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All this makes it sound that stealth is a pain in the ass. Way more variables to consider, way more margin of error, higher chance of missions devolving into all out shoot-outs. And while these new ghost recons have stealth elements they are not really built as stealth games: no short, self-contained levels that you can replay over and over again to perfect your approach and a checkpoint save system that makes trial and error a pain in the ass.
Wildlands gave some tools to make stealth easier and it still was very hard to ghost missions due to the sheer amount of enemies on bases. If Breakpoint keeps the same number of enemies, takes out those QoL tools and adds all-seeing drones, I really can't stealth working all that well.
No, most of the content seems to scale to your power level, although the final encounter seems to have a gear check of lvl 150. For reference I'm at about 140 with 12 hours played, doing a mix of activities.If I want to go from story mission to story mission with a minimal of side stuff, will I be too underpowered?
Do you really want a stealth game where you can just mindlessly dispose of all of the enemies? Wildlands had so many stationary guards that you could easily pick off with very little chance of being detected. There was generally little challenge to its stealth systems. You also don't need perfect stealth runs in this game since the game doesn't become terrible once you're detected: you just need to improvise and adapt to the situations as they unfold which is, to me, far more interesting than constantly saving and reloading to get that perfect stealth run since the overt combat in most stealth games is garbage.All this makes it sound that stealth is a pain in the ass. Way more variables to consider, way more margin of error, higher chance of missions devolving into all out shoot-outs. And while these new ghost recons have stealth elements they are not really built as stealth games: no short, self-contained levels that you can replay over and over again to perfect your approach and a checkpoint save system that makes trial and error a pain in the ass.
Wildlands gave some tools to make stealth easier and it still was very hard to ghost missions due to the sheer amount of enemies on bases. If Breakpoint keeps the same number of enemies, takes out those QoL tools and adds all-seeing drones, I really can't stealth working all that well.
If I want to go from story mission to story mission with a minimal of side stuff, will I be too underpowered?
I disliked wildlands. Moderately enjoyed breakpoint beta. Absolute love the full release. Much more polished and incredible open world
So far the world hasn't been particularly interesting. It's pretty, for sure, but kind of.. vapid? The random civvys don't usually have much to say/do. There are a few ruins/etc you can investigate to find loot.. but I haven't seen anything particularly exciting about them. There are some animals running around but you can't skin them or hunt them or anything.
There are a number of 'investigations' to do, where you look for clues and stuff (essentially just find X thing), but I feel like those could be fleshed out better to give you more info on the world.
What exactly is the point of getting higher #'d gear? The different colored stuff seems to have better bonuses, but what does the overall # actually represent? It doesn't seem like you do more damage or take more damage.
No, most of the content seems to scale to your power level, although the final encounter seems to have a gear check of lvl 150. For reference I'm at about 140 with 12 hours played, doing a mix of activities.
You're never *really* under leveled. Right from the beginning there is a hard zone with 150 ilvl enemies and you can kill them in a couple of shots with a base character, and head shots are instant killed.
It's extremely light on the loot/level mechanics.
thanks Karak. frustrating to see the shoot the messenger mentality but it is what it is. checked out your review earlier-- great stuff. ticked almost every box in terms of issues I had with the game already down in my notes. audio is so weird and muddy.Bugs don't happen to everyone if they did they would just be called shitty features. That being said the animation glitch, canceling, all that. For sure has happened. Saw it on twitch during 2 live streams and had it happen once to myself. Saw a couple stuck kill animations. Mine was a stuck helicopter animation where my guy got stuck in the animation of getting into the helicopter so he looked like a fucked up crab until I dropped out.
How do I get this stats menuNecro reply, but here is my HW usage % from release version. CPU is at 5 GHz. Pretty stable at those levels no matter what.
This is awesome thankspress F1.
Also, got a kill on one of the flying drone with a 50 cal :D
Do you really want a stealth game where you can just mindlessly dispose of all of the enemies? Wildlands had so many stationary guards that you could easily pick off with very little chance of being detected. There was generally little challenge to its stealth systems. You also don't need perfect stealth runs in this game since the game doesn't become terrible once you're detected: you just need to improvise and adapt to the situations as they unfold which is, to me, far more interesting than constantly saving and reloading to get that perfect stealth run since the overt combat in most stealth games is garbage.
Enemies come back of course. Never understand how anyone could want areas to remain clear. Unless you have some mechanic to repopulate them.Ok, I guess that video had pretty similar stealth gameplay compared to wildlands, no drones in that base though so no idea how they affect stealth.
Just one final question, do you actually clear the enemy presence by taking these type of bases in the game like in FarCry, or do you go 1Km in any direction and when you come back everything has respawned and going about like nothing happened (like in Wildlands)?
Ubisoft confirmed Raid and first special event (Terminator) are coming this month.
Sorry if this has been asked and answered already but how the hell do I turn off HDR on the PS4 version? I'm playing this on a Sony Bravia KD65XF9005 and I can't for the life of me get it to look decent so would much rather have it turned off.
Damn. Not good to hear. I enjoyed wildlands, but it was definitely a fun 7/10 type game.
I'm on the fence for this one, but a lot of the articles and youtube hot takes are freaking me out.
Our review is up - http://starnews.ca/article/9303/review-tom-clancys-ghost-recon-breakpoint/
It's basically Wildlands with a bit more bare map and some pointless loot/survival mechanics that mean nothing anyway. I didn't hit any major bugs in my playthrough, with the bugged scope during zoom being the most common and annoying.
What's the best way to escape if the stupid spy drone spots you? I try to run but never get very far.
Can you seriously not invert the drone camera? What in the hell...
Yeah, I posted after the same solution I figured out haha. Really weird oversight. I haven't flown a chopper yetThis was driving me nuts too. I finally went into Customize Control on the settings menu and there's a tab for the drone. I changed Drone Camera Up to down on the R stick and Drone Camera Down to up on the right stick (if you just change one of those settings the game automatically changes the other one for you). It gave me a warning about the controls maybe not working like I'd expect, but it's been perfect since then. Playing on PS4.
Now if I can just get the helicopter controls adjusted...
Got a source for that? Because last I checked they had only confirmed that there was an update arriving on the 15th (with some feedback based fixes), and they stated the Terminator event would arrive after the Raid. The assumption by the community was that the raid was coming on the 15th but I've yet to see Ubisoft confirm it.Ubisoft confirmed Raid and first special event (Terminator) are coming this month.
Got a source for that? Because last I checked they had only confirmed that there was an update arriving on the 15th (with some feedback based fixes), and they stated the Terminator event would arrive after the Raid. The assumption by the community was that the raid was coming on the 15th but I've yet to see Ubisoft confirm it.
If you're talking about the tweet they put out a while ago, the actual roadmap the tweet links to makes no mention of a raid coming this month, just that it (and special live events) will drop during episode 1, so it appears to be poor wording on their part.
Imo tweet clearly says Raid + special event (which we know is Terminator) is coming this month.
Gear score *really* slows down at 190 it feels like. Guessing that is soft cap and hard cap is 200?
I know people who managed to get to 250 which is where the soft cap is
I think farming 250+ Wolves camp are the way to go, from what I understand