12 hours in, 110 gear score. Really falling into the flow with the game, but so much of it (for me, at least) is centered around the addictive nature of grinding better gear, and leveling the classes. Maxed out the Panther, now about halfway through leveling Sharpshooter. Just got my first yellow / legendary item -- the stats on it are significant, with like +8% health regen speed. Looks like there may be "exotic" items in the game, too -- like light green or red items, maybe.
Judging by how long it has taken to grind to 110, I'd say getting "raid ready" in the game is gonna take around 15-18 hours of play, assuming nothing funky going on with like a soft cap.
I'd totally have to agree with anyone who says Breakpoint is a gamey-ass game, though. Like, everything in Breakpoint is designed around the kind of player who might dig something like The Division -- so it begs the question: who, exactly, is this game even for? Is it trying to be an on-ramp for GR players to get into Division? Or is it an off-ramp for those people into GR? I have no clue, and the survival elements of the game are just kind of weird and grating since the game doesn't take any of them seriously enough.
Like, the healing stuff doesn't feel realistic at all, and I have to wonder why they put so much work into these systems that they are afraid to double down on. It might actually be fun to have a hardcore game here, but I can roll down a mountain a million times and it only takes away 1/3 of my health. Drinking water and all that doesn't make that huge of a stamina difference. The biovac (or whatever the fuck it is) system -- the tents -- don't bring much to the game. The non-guided stuff is interesting, but I can see why they switched from exploration mode to guided mode: they realized all of their game systems are more inclined towards a fast-paced experience.
Breakpoint speaks to some other game that was more tactical, harder to play, and more of a simulation, and then Ubi shat themselves at the last second and decided to make Division-light. Which, again, I'm kind of okay with, because I --like-- those kinds of games, but I'd also have been okay with whatever the original vision was going to be here. It's a shame they were so afraid to have a vision and execute on it.