I gave a lot praise for Breakpoint when it was released. Too much in retrospect.
I played the raid yesterday, and I initially really enjoyed it. Going into a new island, attacking enemy camps, avoiding stronger enemy patrols and landmines is what you should do in Ghost Recon games. There is a great game somewhere there.
But then you get to the first big robot boss fight, and whole experience just becomes depressing. Not because of the challenge, but because this is clearly a wrong game for those types of encounters.
Teammates walking into a landmine in a jungle was my favourite moment during the raid. They could have built a great raid around subtle and realistic mechanics like that. But no, someone decided that dropping players to giant arenas to fight gigantic mechs was what Ghost Recon games needed. Breakpoint is plagued by game design decisions that are just depressing, unoriginal, and naive.