Yeah not sure what they can do but an hour is way too damn long for a gold matchI feel this. Maybe they will make some adjustments after getting some feedback?
Yeah not sure what they can do but an hour is way too damn long for a gold matchI feel this. Maybe they will make some adjustments after getting some feedback?
Pretty sure the hunter is going to be the least played class. The bow is ok. I unlocked the hunter as my second class, and I can already tell I'll enjoy the Ronin way more. Maybe the hunter should have gotten the ghost dog.
Long bow damage is amazing. I think I killed half the oni in my gold match just because I could consistently hit them without having to dodge a bunch of nonsenseHunter using the long bow does way more damage from range than any other class by far. Finally convinced my hunter buddy to try the long bow out and he was putting out insane damage. It's just flat out better than the half bow and is exclusive to Hunter class.
They're already harder which is why it makes no sense to make them longer as wellI just don't see any reason for the survivals to get longer as the difficulty goes up. They can be made harder without making them more waves. 25 waves at the speed this game goes is way too long a time investment for this kind of experience. 15 waves across all difficulties, just make the waves themselves harder.
They're already harder which is why it makes no sense to make them longer as well
Matches are really long anyway. Like hour long matches or less if you have a efficient team.They're already harder which is why it makes no sense to make them longer as well
Play SP on hard, to me the gameplay is amazing in that mode.So I played a couple missions in Story single player, wasn't really feeling it, decided to buy a month of Plus to see if it was better in multiplayer and, yeah, turns out the multiplayer mode is way better. Although it is noticeably more chaotic: I might finish out the story single player just because I like to be slow and methodical, and I just can't do that with randos.
I could see it being a really fun coop mode with a friend, and actually being coordinated and stealthy teamwork and whatnot, but that has not been my experience so far with matchmaking.
What's the deal with the blowgun in this mode, it seemed super weak when I tried it.
Totally agree. A Gold match lasts 30 minutes. A Silver 40 minutes. Even 40 minutes is too long.Yeah, for sure. When I said "Make the waves themselves harder" I more meant like... Just start the gold runs off at the difficulty that wave 11 starts at right now, so you still hit the same climax of difficulty at 15 that you currently hit at the way too long 25. Since even though they start harder they also keep building as they go.
How long does gold story take and what kind of loot do you get?yes, the survival missions take so fucking long on higher difficulties. It really should stay the same.
10 waves sounded perfect....but jesus, I would just farm story mode once i hit the gold level because no way would I bother with survival.
How long does gold story take and what kind of loot do you get?
Wait wtf why am I doing survival lolgold story can be rushed in about 10 minutes, plus you get the chance to get treasures and shit.
You get up to 5 rewards..........and it takes half the time if not a quarter of the time.
They add a few more platforming shenanigans though with the attunement.
Yeah I don't know I just can't get used to it. It's something that's better sometimes and worse a lot of times. Similar with the press instead of hold accessibility option. I actually like that a lot but wish I could cancel out of it easier (and wish the stance button didn't also trigger it and not allow you to dodge anymore until you press it again). I'm probably just going to stick with no autoaim which has some cringe misses but overall feels smoother to me
It's been working out OK so far:
apparently some of the enemies in story mode had gameplay tweak like needed to be killed in quick succession otherwise one of them recover. so playing it solo might be quite a bit more difficult.How is this for someone who doesn't tend to play online games? Can I solo it or?
I'm actually just running the first item in each line.Yup, not bad. A few missed shots that auto would have hit, but so much more control than with it.
How do my fellow hunters feel about our skill tree? I think the body to head damage is worth more than the two extra shots on our ult. With any decent melee players running around i seem to proc the damage boost a lot more often than I get 5 free targets lined up for my ult.
I'm also thinking shield piercing arrows instead of the other two also.
I just don't see any reason for the survivals to get longer as the difficulty goes up. They can be made harder without making them more waves. 25 waves at the speed this game goes is way too long a time investment for this kind of experience. 15 waves across all difficulties, just make the waves themselves harder.
The most vital class in Survival, but not the most powerful. Other classes can mop up enemies faster with their multi-kill supers, from what I've seen. I haven't tried taking Ignite Enemies over healing yet though. What's your skill tree look like?
Strange I've literally never had this in any mode, everybody has been very helpful, able and friendly. Mic or not.This mode desperately needs a kick option. Had way too many afk people already in the story mode.
Hunter class is dope af. One shot kills that keep you away from the spongey enemies. Kite enemies away so people or yourself can revive bodies.Pretty sure the hunter is going to be the least played class. The bow is ok. I unlocked the hunter as my second class, and I can already tell I'll enjoy the Ronin way more. Maybe the hunter should have gotten the ghost dog.
I wish I had afk people so I could stealth kill the entire camps lol. Idiots almost always break stealth before me.This mode desperately needs a kick option. Had way too many afk people already in the story mode.
I just don't see what would be gained from denying the archer a sword, denying the samurai a bow, denying everyone but the assassin from stealth kills. It is good, to me, that they have shared functionality but different focuses.
It's weird because I've been getting it in single-player as well, haha.
It's weird because I've been getting it in single-player as well, haha.