Thank you!Every change made to the game for the sake of looking cooler, more familiar, or more fun has historical and political baggage.
Since my posts have been way more controversial than I expected, let me explain in detail why I think it's wrong to call this game "grounded," by any stretch of the term:
The game is set during the first Mongol invasion of Japan in the late 1200s. Tsushima was a key landing point for the Mongolian army, and they completely overwhelmed the Japanese defenses. The Mongolian army had superior technology like hardened leather armor and explosives that dwarfed anything the Japanese army had. In particular, the traditional tachi swords samurai of the time wielded were useless against Mongolian armor. After a series of brutal defeats, the Japanese were finally able to repel the invasion force when reinforcements outnumbered the soldiers the Mongolians had brought on their ships, and stormy weather made the Mongolian naval retreat very costly. Ultimately numbers, knowledge of their home terrain, and sheer force of will won the day for Japan--and perhaps a bit of divine intervention or luck, depending on how you see things. After nearly succumbing to an invading force, weapon and armor technology and development of new battle strategy was kicked into high gear so Japan could be ready next time an invading force knocked on their door.
That's a pretty good story, right? Pretty inspiring, it's a very interesting part of history, and it's a great setting for a video game. Japanese history rocks! I love samurai, and katanas, and bushido. Who doesn't? Only, in the 1200s, samurai didn't wield katanas. In fact, their tachis having a hard time cutting through Mongolian armor is a big part of what made these battles so desperate for the Japanese. So adding in cooler looking swords and armor suddenly robs this story of the underdog angle. The katana of the style we typically associate with Samurai didn't become common until the 1400s. My previous posts joked about a Civil War soldier carrying an M16, but it's really not that far off.
Here's a quote from one of the developers about the armor in the game:
"We wanna make sure that what we give you is your fantasy of what being a wandering samurai is." The warring states period the armor in the game is pulled from was the late 16th century, well after Japan had refined all of the technological advancements the Mongol invasion almost three centuries prior had inspired. So, not only is it anachronistic (I should note here that I'm not strictly anti-anachronism! anachronism can be fun!) it robs the story they're telling of any consequences. The very thing this war directly lead to is already present in the game's vision of Japan, purely for the sake of marketability. Our main character trains using ninjutsu techniques, but just like katanas and samurai plate, ninjutsu was developed in the 1300s, post-Mongolian invasions.
These changes have a ripple effect on the story and what it ends up saying about history. If katanas, ninjutsu, and plate mail already exist, the Mongolian invaders are no longer a technologically superior adversary being beaten back by the underdog defenders. Instead of being the hard-won lessons of a brutal war, the warring states period weapons we all know and love are just inherent to Japan. This is history stripped of any context; it's now just a story about an invading force who are no match for Our Cool Protagonist With Cool Japanese Stuff We Recognize. It turns a story about a phyrric victory and what a nation learned in its wake into a mish-mash of stereotypes we recognize because we watched Kurosawa movies in college. That's not grounded, that's pure fantasy.
anyway, the game looks fun. I'll happily go into batman mode and murk some bad guys, but just because it doesn't have literal magic in it doesn't mean it can't be absurd fiction. It's a lightly history flavored 80s action movie.
Every change made to the game for the sake of looking cooler, more familiar, or more fun has historical and political baggage.
Since my posts have been way more controversial than I expected, let me explain in detail why I think it's wrong to call this game "grounded," by any stretch of the term:
The game is set during the first Mongol invasion of Japan in the late 1200s. Tsushima was a key landing point for the Mongolian army, and they completely overwhelmed the Japanese defenses. The Mongolian army had superior technology like hardened leather armor and explosives that dwarfed anything the Japanese army had. In particular, the traditional tachi swords samurai of the time wielded were useless against Mongolian armor. After a series of brutal defeats, the Japanese were finally able to repel the invasion force when reinforcements outnumbered the soldiers the Mongolians had brought on their ships, and stormy weather made the Mongolian naval retreat very costly. Ultimately numbers, knowledge of their home terrain, and sheer force of will won the day for Japan--and perhaps a bit of divine intervention or luck, depending on how you see things. After nearly succumbing to an invading force, weapon and armor technology and development of new battle strategy was kicked into high gear so Japan could be ready next time an invading force knocked on their door.
That's a pretty good story, right? Pretty inspiring, it's a very interesting part of history, and it's a great setting for a video game. Japanese history rocks! I love samurai, and katanas, and bushido. Who doesn't? Only, in the 1200s, samurai didn't wield katanas. In fact, their tachis having a hard time cutting through Mongolian armor is a big part of what made these battles so desperate for the Japanese. So adding in cooler looking swords and armor suddenly robs this story of the underdog angle. The katana of the style we typically associate with Samurai didn't become common until the 1400s. My previous posts joked about a Civil War soldier carrying an M16, but it's really not that far off.
Here's a quote from one of the developers about the armor in the game:
"We wanna make sure that what we give you is your fantasy of what being a wandering samurai is." The warring states period the armor in the game is pulled from was the late 16th century, well after Japan had refined all of the technological advancements the Mongol invasion almost three centuries prior had inspired. So, not only is it anachronistic (I should note here that I'm not strictly anti-anachronism! anachronism can be fun!) it robs the story they're telling of any consequences. The very thing this war directly lead to is already present in the game's vision of Japan, purely for the sake of marketability. Our main character trains using ninjutsu techniques, but just like katanas and samurai plate, ninjutsu was developed in the 1300s, post-Mongolian invasions.
These changes have a ripple effect on the story and what it ends up saying about history. If katanas, ninjutsu, and plate mail already exist, the Mongolian invaders are no longer a technologically superior adversary being beaten back by the underdog defenders. Instead of being the hard-won lessons of a brutal war, the warring states period weapons we all know and love are just inherent to Japan. This is history stripped of any context; it's now just a story about an invading force who are no match for Our Cool Protagonist With Cool Japanese Stuff We Recognize. It turns a story about a phyrric victory and what a nation learned in its wake into a mish-mash of stereotypes we recognize because we watched Kurosawa movies in college. That's not grounded, that's pure fantasy.
anyway, the game looks fun. I'll happily go into batman mode and murk some bad guys, but just because it doesn't have literal magic in it doesn't mean it can't be absurd fiction. It's a lightly history flavored 80s action movie.
Yup. It's not historically accurate pretty much at all, and it's disappointing they're trying to pretend it is. If they were really going all-in on the "wandering samurai" archetype, they should've picked a time period where that would actually be appropriate.
not to engage in 'tu quoque' but i'll like your take on the Assassin's Creed games too.
Every change made to the game for the sake of looking cooler, more familiar, or more fun has historical and political baggage.
Since my posts have been way more controversial than I expected, let me explain in detail why I think it's wrong to call this game "grounded," by any stretch of the term:
The game is set during the first Mongol invasion of Japan in the late 1200s. Tsushima was a key landing point for the Mongolian army, and they completely overwhelmed the Japanese defenses. The Mongolian army had superior technology like hardened leather armor and explosives that dwarfed anything the Japanese army had. In particular, the traditional tachi swords samurai of the time wielded were useless against Mongolian armor. After a series of brutal defeats, the Japanese were finally able to repel the invasion force when reinforcements outnumbered the soldiers the Mongolians had brought on their ships, and stormy weather made the Mongolian naval retreat very costly. Ultimately numbers, knowledge of their home terrain, and sheer force of will won the day for Japan--and perhaps a bit of divine intervention or luck, depending on how you see things. After nearly succumbing to an invading force, weapon and armor technology and development of new battle strategy was kicked into high gear so Japan could be ready next time an invading force knocked on their door.
That's a pretty good story, right? Pretty inspiring, it's a very interesting part of history, and it's a great setting for a video game. Japanese history rocks! I love samurai, and katanas, and bushido. Who doesn't? Only, in the 1200s, samurai didn't wield katanas. In fact, their tachis having a hard time cutting through Mongolian armor is a big part of what made these battles so desperate for the Japanese. So adding in cooler looking swords and armor suddenly robs this story of the underdog angle. The katana of the style we typically associate with Samurai didn't become common until the 1400s. My previous posts joked about a Civil War soldier carrying an M16, but it's really not that far off.
Here's a quote from one of the developers about the armor in the game:
"We wanna make sure that what we give you is your fantasy of what being a wandering samurai is." The warring states period the armor in the game is pulled from was the late 16th century, well after Japan had refined all of the technological advancements the Mongol invasion almost three centuries prior had inspired. So, not only is it anachronistic (I should note here that I'm not strictly anti-anachronism! anachronism can be fun!) it robs the story they're telling of any consequences. The very thing this war directly lead to is already present in the game's vision of Japan, purely for the sake of marketability. Our main character trains using ninjutsu techniques, but just like katanas and samurai plate, ninjutsu was developed in the 1300s, post-Mongolian invasions.
These changes have a ripple effect on the story and what it ends up saying about history. If katanas, ninjutsu, and plate mail already exist, the Mongolian invaders are no longer a technologically superior adversary being beaten back by the underdog defenders. Instead of being the hard-won lessons of a brutal war, the warring states period weapons we all know and love are just inherent to Japan. This is history stripped of any context; it's now just a story about an invading force who are no match for Our Cool Protagonist With Cool Japanese Stuff We Recognize. It turns a story about a phyrric victory and what a nation learned in its wake into a mish-mash of stereotypes we recognize because we watched Kurosawa movies in college. That's not grounded, that's pure fantasy.
anyway, the game looks fun. I'll happily go into batman mode and murk some bad guys, but just because it doesn't have literal magic in it doesn't mean it can't be absurd fiction. It's a lightly history flavored 80s action movie.
Great post, but I can easily see how they couldn't harmonize this with fun gameplay. Compromises had to be made.
It's (as far as we know) not "GIANT ENEMY CRABS" levels of "real Japanese history", but this is pretty much the main problem right here. The devs are presenting Kamakura Era Japan as...a weird Sengoku/Tokugawa Era mishmash, apparently?Yup. It's not historically accurate pretty much at all, and it's disappointing they're trying to pretend it is. If they were really going all-in on the "wandering samurai" archetype, they should've picked a time period where that would actually be appropriate.
They could've picked another time period if katanas and lacquered armor were a necessity.
They could have, but without having had time to research, did Japan go through any dramatic moments like the Mongol Invasion in a more appropriate period like the 1400's? I can't recall any big moments in their history in that time at least until Matthew C Perry in 1854.
We really need a good, grounded shinobi game. Especially since this is based on the Mongolian invasion of an actual location in Japan.
They could have, but without having had time to research, did Japan go through any dramatic moments like the Mongol Invasion in a more appropriate period like the 1400's? I can't recall any big moments in their history in that time at least until Matthew C Perry in 1854.
There were plenty of dramatic moments in the times after the Mongol Invasion. Even if you're trying to (understandably) avoid the Sengoku era, there were hundreds of years of conflicts and wars to draw from.
the warring states period, where all the stuff they want to use came from anyway.
Were there not spies employed by royalty who were trained in the ways of intelligence gathering and "unconventional warfare" (so to speak) during that era of Japanese culture?Shinobi weren't real. Not in the way that people think they are.
Bruh.I guess they could have gone with this and it would have made more sense, but I can see it from the devs perspective too not wanting to deviate so much that they end up with Japanese fighting each other rather than a foreign enemy. Still, the warring states period is a criminally underutilized setting now that I think about it. There has really been nothing that does that period justice since SHOGUN 2.
Bruh.
Sengoku Japan is very well mined for video games at this point, particularly by Japanese developers.
The fact that ghost appears to survive two arrows to the back kind of kills the idea of it being grounded for me. While I get the idea of "it doesn't have explicit fantasy elements", it still has that western/martial arts thing where the character has to be superhuman to explain their survival/feats.
But I'm fine with the way the game appears, in hyped for it.
Were there not spies employed by royalty who were trained in the ways of intelligence gathering and "unconventional warfare" (so to speak) during that era of Japanese culture?
To varying degrees, yes. In particular, Nobunaga's Ambition is a long-running strategy game series that, while it certainly has its romantic aspects, is a straight-forward strategy/war sim.
Yeah, I see what you're saying in context to what we'll be doing in this game (almost like the Mel Gibson "Patriot" movie of the Mongol invasion). I guess they were more like what the CIA or MI6 would be by today's standards.Right. But people are expecting dudes running around on rooftops in all black and stabbing people in the back with katanas and that's not what historical shinobi actually did. Most of the confirmed information we actually have on real shinobi is significantly more mundane. They would dress up as women and hide in an enemy's court to gather information, or they would set supply lines on fire while guards were asleep, etc.
The idea of a "ninja warrior" was born from pop culture.
Sekiro and Nioh were both upfront in the billing of their fantasy elements and neither pretend to be based on historical events.Yeah, I see what you're saying in context to what we'll be doing in this game (almost like the Mel Gibson "Patriot" movie of the Mongol invasion). I guess they were more like what the CIA or MI6 would be by today's standards.
In relation to the topic, I'm still seeing this "Ghost" like ex-samurai as more grounded compared to anything supernatural from Japanese mythology, like in Sekiro (game of the year hype) or Nioh.
Yeah, I see what you're saying in context to what we'll be doing in this game (almost like the Mel Gibson "Patriot" movie of the Mongol invasion). I guess they were more like what the CIA or MI6 would be by today's standards.
In relation to the topic, I'm still seeing this "Ghost" like ex-samurai as more grounded compared to anything supernatural from Japanese mythology, like in Sekiro (game of the year hype) or Nioh.
I'd argue a game set in the Heian era about onmyoji actually capable of mystical acts would be more realistic given onmyoji were actually a thing in the Heian era and the people back then believed in their powers.That's a closer way to describe it, yeah.
That said, I'm not sure how a game completely making up a fictional kind of ninja that didn't exist in the time period the game is set, using technology that hadn't been invented yet during that time period, is any more grounded than games with open and honest fantasy elements. It's still fantasy, it's just fantasy without magic.
Right on. I guess I should reword my stance on the game being "more grounded" than "realistic".That's a closer way to describe it, yeah.
That said, I'm not sure how a game completely making up a fictional kind of ninja that didn't exist in the time period the game is set, using technology that hadn't been invented yet during that time period, is any more grounded than games with open and honest fantasy elements. It's still fantasy, it's just fantasy without magic.
I feel the same way, keeps me away from stuff like Red Dead too. It's hard for me to get excited when I know all the enemies are going to be samey humans - it's like there's a hard ceiling on how surprising things can potentially get.I'm not a fan of AC either. Their use of the time periods they're set in always feels more exploitative than actually informative. And the games themselves are so unfathomably repetitive and dull they put me to sleep. Fighting regular humans over and over and over and over again is so damn boring.
Every change made to the game for the sake of looking cooler, more familiar, or more fun has historical and political baggage.
Since my posts have been way more controversial than I expected, let me explain in detail why I think it's wrong to call this game "grounded," by any stretch of the term:
The game is set during the first Mongol invasion of Japan in the late 1200s. Tsushima was a key landing point for the Mongolian army, and they completely overwhelmed the Japanese defenses. The Mongolian army had superior technology like hardened leather armor and explosives that dwarfed anything the Japanese army had. In particular, the traditional tachi swords samurai of the time wielded were useless against Mongolian armor. After a series of brutal defeats, the Japanese were finally able to repel the invasion force when reinforcements outnumbered the soldiers the Mongolians had brought on their ships, and stormy weather made the Mongolian naval retreat very costly. Ultimately numbers, knowledge of their home terrain, and sheer force of will won the day for Japan--and perhaps a bit of divine intervention or luck, depending on how you see things. After nearly succumbing to an invading force, weapon and armor technology and development of new battle strategy was kicked into high gear so Japan could be ready next time an invading force knocked on their door.
That's a pretty good story, right? Pretty inspiring, it's a very interesting part of history, and it's a great setting for a video game. Japanese history rocks! I love samurai, and katanas, and bushido. Who doesn't? Only, in the 1200s, samurai didn't wield katanas. In fact, their tachis having a hard time cutting through Mongolian armor is a big part of what made these battles so desperate for the Japanese. So adding in cooler looking swords and armor suddenly robs this story of the underdog angle. The katana of the style we typically associate with Samurai didn't become common until the 1400s. My previous posts joked about a Civil War soldier carrying an M16, but it's really not that far off.
Here's a quote from one of the developers about the armor in the game:
"We wanna make sure that what we give you is your fantasy of what being a wandering samurai is." The warring states period the armor in the game is pulled from was the late 16th century, well after Japan had refined all of the technological advancements the Mongol invasion almost three centuries prior had inspired. So, not only is it anachronistic (I should note here that I'm not strictly anti-anachronism! anachronism can be fun!) it robs the story they're telling of any consequences. The very thing this war directly lead to is already present in the game's vision of Japan, purely for the sake of marketability. Our main character trains using ninjutsu techniques, but just like katanas and samurai plate, ninjutsu was developed in the 1300s, post-Mongolian invasions.
These changes have a ripple effect on the story and what it ends up saying about history. If katanas, ninjutsu, and plate mail already exist, the Mongolian invaders are no longer a technologically superior adversary being beaten back by the underdog defenders. Instead of being the hard-won lessons of a brutal war, the warring states period weapons we all know and love are just inherent to Japan. This is history stripped of any context; it's now just a story about an invading force who are no match for Our Cool Protagonist With Cool Japanese Stuff We Recognize. It turns a story about a phyrric victory and what a nation learned in its wake into a mish-mash of stereotypes we recognize because we watched Kurosawa movies in college. That's not grounded, that's pure fantasy.
anyway, the game looks fun. I'll happily go into batman mode and murk some bad guys, but just because it doesn't have literal magic in it doesn't mean it can't be absurd fiction. It's a lightly history flavored 80s action movie.
Fox made it clear that the story their telling in "Ghosts of Tsushima," while rooted in real history, is a complete work of fiction. We won't be exploring a "brick for brick" recreation of the country and historical time period but it will explore themes that are based around the Mongol invasion of Japan in 1274.
"This is a story about real people trying to survive in the brutality of this invasion, so we're trying to tell that through a fixed-narrative, We even look at the side quests as an anthology."
"History is incredibly important as context for the game, but we're not trying to reproduce it," Fox said. "In fact, the original invasion was foiled by a kamikaze, the Mongol boats were sunk by a hurricane. Our hero isn't a hurricane, he's a man, and we actually acknowledge that change with his sword that's engraved with storm wind designs."
But it would justify the character being sneaky and stealth killing people - because he'd be at too much of a disadvantage otherwise.I see where you're coming from but I believe the changes youre proposing for the sake of historical accuracy aren't really applicable or practical in a game of this style. If we were talking about a game like total war, I'd totally agree with you that historical accuracy is needed. But in a game where you control a single character doing the fighting on his own, how do you think these changes would make for an interesting and realistic Gameplay?
They wouldn't. Give our main character historically accurate armor and weapon and we shouldn't be able to kill a single enemy if realism is what you're after.
This is the game devs want to make wish are very few in this time period.I feel the same way, keeps me away from stuff like Red Dead too. It's hard for me to get excited when I know all the enemies are going to be samey humans - it's like there's a hard ceiling on how surprising things can potentially get.
They're free to do so and I'm sure it will sell great, so what's wrong with me finding normal human enemies boring?This is the game devs want to make wish are very few in this time period.
Depends on what you mean by grounded.When we had the last grounded samurai game?
We already have Nioh and Sekiro for fantasy, so I'm glad looking at the poll results