Aside from material quality (not just textures in my opinion, the overall shader quality is below the initial reveal) and the overall filmic post processing (depth of field is absolutely insane in 2018), the rest is pretty much on par on quality and quantity.
It shows changes in the color or objects placements but those aren't downgrades.
People usually discuss about: "Ohhhh look, the rock is not there anymore!!!!". But it was removed by a game design decision or it's not possible to have a rock there?
The fire spreading around the 2018 demo is done in several duels that I already played, but not presented in the same situation in the same level in the final game (one that caught my eye was during a thunderstorm learning the first special skill, the fire spreading after a lightning bolt hitting the ground was astonishing).
So... just because isn't there... is a downgrade. Things can change, and just for a little reminder... games are dynamic, so maybe it doesn't appear on the IGN video... but it could appear to you. The dynamic lighting is pretty evident when looking down the hill, it doesn't mean it's a downgrade too.
And yes... the white leaves can turn a bit yellow-ish depending on the dynamic illumination. It's pretty evident when walking around the golden temple that has tons of yellow and most of its white spots turns yellow-ish due to light bounce bakes.
To summarize, character, animations, lighting, particle effects (leaves and stuff), draw distance, motion blur are very cohesive with the initial reveal for my opinion.
Overall scene objects and post processing effects is toned down. But in the end... the final result is astonishing and artistically gorgeous and entertaining (which is the combination that makes me in love with the setting).
It shows changes in the color or objects placements but those aren't downgrades.
People usually discuss about: "Ohhhh look, the rock is not there anymore!!!!". But it was removed by a game design decision or it's not possible to have a rock there?
The fire spreading around the 2018 demo is done in several duels that I already played, but not presented in the same situation in the same level in the final game (one that caught my eye was during a thunderstorm learning the first special skill, the fire spreading after a lightning bolt hitting the ground was astonishing).
So... just because isn't there... is a downgrade. Things can change, and just for a little reminder... games are dynamic, so maybe it doesn't appear on the IGN video... but it could appear to you. The dynamic lighting is pretty evident when looking down the hill, it doesn't mean it's a downgrade too.
And yes... the white leaves can turn a bit yellow-ish depending on the dynamic illumination. It's pretty evident when walking around the golden temple that has tons of yellow and most of its white spots turns yellow-ish due to light bounce bakes.
To summarize, character, animations, lighting, particle effects (leaves and stuff), draw distance, motion blur are very cohesive with the initial reveal for my opinion.
Overall scene objects and post processing effects is toned down. But in the end... the final result is astonishing and artistically gorgeous and entertaining (which is the combination that makes me in love with the setting).