I guess I should start this OP by saying that I don't dislike Ghost of Tsushima. It's one of my favorite 2020 games and I enjoyed my two playthroughs. However, at the end of both playthroughs, Tsushima still had a bunch of question marks left on its map and I wasn't compelled to find them all.
Why? Because I had already seen what those question marks had to offer in the game's first region and I stopped caring about exploring the world after completing most of the special sidemissions (the legend & companion missions) and regular sidemissions.
For all the praise that the game's open world has received (most of which I agree with!), it ended up having the same issues I had with the recent AC games: the world's content isn't interesting enough for me to engage with or find. Much like with AC Odyssey, the first region of GOT contains much of the open world content that ends up being repeated throughout the rest of the game.
During my first playthrough, this surprised me because Sucker Punch talked a lot about how it was inspired by the open world design of Red Dead 2 and BOTW. Now, I've never played BOTW but I've played a lot of RDR2 and (aside from how you actually find the open world content) GOT's open world content is nothing like RDR2. I don't think RDR2's open world content is perfect but a lot of it was unique and memorable (though very scripted at times). I can't really say the same for GOT and its many, many haiku spots, fox dens, enemy camps, pillars of honor, and mostly repetitive sidemissions.
The regular, non-companion sidemissions were especially frustrating for me because (except for the legend sidemissions with the lyre-playing monk) many of them followed the same formula: talk to person, follow tracks, fight mongols or bandits. The sidemissions actually surprised me at times with how unimaginative many of them were. There were so many times where I'd come across a sidemission or one of its prompts in a natural way that felt like I was being rewarded for exploring and the sidemission premise would sound intriguing (like the one where you hear about a lone man on an island practicing with a sword and muttering to himself).
But then, I'd go to the sidemission and it'd turn out to be yet another mission where I'd fight a bunch of Mongols and either rescue someone or tell their loved one about their death. It got to the point where I almost didn't want to bother with the sidemissions anymore because I was tired of getting my hopes up.
I also think that the bird/fox mechanic was kinda ruining the exploration for me because whenever I saw them I would already know that there was some kind of collectable nearby. The game already has a neat "smoke = something to explore" mechanic so why does it need these animals to artificially guide me to things? Why not just let me find the smoke and navigate my way there instead?
I should end this by saying that I'm not expecting unique open world content in every corner. That'd be unrealistic to expect of any developer since there is only so much a studio can do with its budget, schedule, gameplay mechanics, etc. But I think that a great open world game should make me want to explore every part of it and, while I enjoyed GOT, its open world ended up not making me want to do that at all.
Why? Because I had already seen what those question marks had to offer in the game's first region and I stopped caring about exploring the world after completing most of the special sidemissions (the legend & companion missions) and regular sidemissions.
For all the praise that the game's open world has received (most of which I agree with!), it ended up having the same issues I had with the recent AC games: the world's content isn't interesting enough for me to engage with or find. Much like with AC Odyssey, the first region of GOT contains much of the open world content that ends up being repeated throughout the rest of the game.
During my first playthrough, this surprised me because Sucker Punch talked a lot about how it was inspired by the open world design of Red Dead 2 and BOTW. Now, I've never played BOTW but I've played a lot of RDR2 and (aside from how you actually find the open world content) GOT's open world content is nothing like RDR2. I don't think RDR2's open world content is perfect but a lot of it was unique and memorable (though very scripted at times). I can't really say the same for GOT and its many, many haiku spots, fox dens, enemy camps, pillars of honor, and mostly repetitive sidemissions.
The regular, non-companion sidemissions were especially frustrating for me because (except for the legend sidemissions with the lyre-playing monk) many of them followed the same formula: talk to person, follow tracks, fight mongols or bandits. The sidemissions actually surprised me at times with how unimaginative many of them were. There were so many times where I'd come across a sidemission or one of its prompts in a natural way that felt like I was being rewarded for exploring and the sidemission premise would sound intriguing (like the one where you hear about a lone man on an island practicing with a sword and muttering to himself).
But then, I'd go to the sidemission and it'd turn out to be yet another mission where I'd fight a bunch of Mongols and either rescue someone or tell their loved one about their death. It got to the point where I almost didn't want to bother with the sidemissions anymore because I was tired of getting my hopes up.
I also think that the bird/fox mechanic was kinda ruining the exploration for me because whenever I saw them I would already know that there was some kind of collectable nearby. The game already has a neat "smoke = something to explore" mechanic so why does it need these animals to artificially guide me to things? Why not just let me find the smoke and navigate my way there instead?
I should end this by saying that I'm not expecting unique open world content in every corner. That'd be unrealistic to expect of any developer since there is only so much a studio can do with its budget, schedule, gameplay mechanics, etc. But I think that a great open world game should make me want to explore every part of it and, while I enjoyed GOT, its open world ended up not making me want to do that at all.
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