I am not really sold on the concept, it seems kind of redundant and four months is just too long of a time period to hold the audience's interest.
Right. They're not waiting on one another because that's the job of the organizer, in this case Geoff, previously it was ESA, to create submission guidelines and time frames for submission of said works to be shown at the show. How did you think E3 worked...?This doesn't make any sense. You were making it seem like they all needed to show something in one week so you dont have to spend months looking for what to play. These companies are not waiting on one another in order to have their products shared in one week
I think there's a wee bit more to it than him just "giving it a name", especially with all of those brands signing off on having their logos on the marketing material.
Oh, gotcha haha. My bad.
Do you not realized E3 wasn't impacted by this virus last year??? Obviously they would able to get every single company in one week after months of planningRight. They're not waiting on one another because that's the job of the organizer, in this case Geoff, previously it was ESA, to create submission guidelines and time frames for submission of said works to be shown at the show. How did you think E3 worked...?
I'm just not pumped for four months of Game Awards level advertising versus a consolidated approach to having everything have a cut off point and just showing it over one week to one month's time. Especially considering my opinion of TGA as a whole.
I wasn't spending "months looking for something to play" (again citation needed) but moreso not liking the idea of these types of things being drug out over four months for advertising revenue versus just having a cut off point and getting it out, directly and concisely.
Your comment was like "you can't expect companies to have everything ready for one week" when they not only did it before but have more of a time frame to target here without the hard cut off point, and could have been something Geoff and the others negotiated with the participants.
Just saying "everyone won't have things done in one week" is just a flat counter because how do you think the cutoffs and submissions worked prior to this? Just going "Well now they can put it out right when it's done" versus them making stuff with deadlines before and putting it later for E3, it just (to me) seems like a flat delivery method that benefits advertisers more than it benefits anyone trying to get any type of consolidated news.
I get that they're wanting to do "interactive" stuff and try to do the steam fest thing but even Summer Games Done Quick knows not to overstay its welcome lol. But again, like I said, I'll just wait for the VOD's and go back and reference those so I can skip all the ad stuff and things because none of the "interactive" stuff is probably going to be anything that I care about, and the whole "time limited get yours now" Gacha/GaaS thing to me is just...stupid.
Nevermind lol. We're clearly communicating past each other.
I am not really sold on the concept, it seems kind of redundant and four months is just too long of a time period to hold the audience's interest.
...That's what E3 is too, just in a shorter time span lol. The games are always going to be announced no matter what haha.This is... echoing what companies would announce no matter what in a 4 month span?
It's a different approach -- things weren't going to line up into one week. In fact you'll see some publishers do multiple events/touch points across the summer. It's not just about one 2 hour "press conference" anymore, think about playable content, extended looks at games, and so on. And we're certainly not programming things every day, there will be breaks. And in-game events and content too.
When you look back across the summer at Labor Day, I hope you'll say "I got all the news I wanted, and played a bunch of cool things too." This is a container for all that, and we have some big surprises coming too. Today is just the initial announcement, the schedule on the website will launch next week.
It's a different approach -- things weren't going to line up into one week. In fact you'll see some publishers do multiple events/touch points across the summer. It's not just about one 2 hour "press conference" anymore, think about playable content, extended looks at games, and so on. And we're certainly not programming things every day, there will be breaks. And in-game events and content too.
When you look back across the summer at Labor Day, I hope you'll say "I got all the news I wanted, and played a bunch of cool things too." This is a container for all that, and we have some big surprises coming too. Today is just the initial announcement, the schedule on the website will launch next week.
Lol Geoff there's no point it seems like people here doesn't use logicIt's a different approach -- things weren't going to line up into one week. In fact you'll see some publishers do multiple events/touch points across the summer. It's not just about one 2 hour "press conference" anymore, think about playable content, extended looks at games, and so on. And we're certainly not programming things every day, there will be breaks. And in-game events and content too.
When you look back across the summer at Labor Day, I hope you'll say "I got all the news I wanted, and played a bunch of cool things too." This is a container for all that, and we have some big surprises coming too. Today is just the initial announcement, the schedule on the website will launch next week.
Tbh when you look at how things usually go they run May - August most years anyway. May is usually some form of COD/Destiny/Battlefield blowout, then E3 in June and as of last year Keighly did a showcase at Gamescom.I'm glad we are getting announcements. Just not a fan of a 4 month stretch. I imagine most of that will be dead space. I do prefer having one easily digestible week of big gaming news.
It's a different approach -- things weren't going to line up into one week. In fact you'll see some publishers do multiple events/touch points across the summer. It's not just about one 2 hour "press conference" anymore, think about playable content, extended looks at games, and so on. And we're certainly not programming things every day, there will be breaks. And in-game events and content too.
When you look back across the summer at Labor Day, I hope you'll say "I got all the news I wanted, and played a bunch of cool things too." This is a container for all that, and we have some big surprises coming too. Today is just the initial announcement, the schedule on the website will launch next week.
Thanks a lot for taking the time and being here with us. I'm looking forward to a great Summer gaming experience!It's a different approach -- things weren't going to line up into one week. In fact you'll see some publishers do multiple events/touch points across the summer. It's not just about one 2 hour "press conference" anymore, think about playable content, extended looks at games, and so on. And we're certainly not programming things every day, there will be breaks. And in-game events and content too.
When you look back across the summer at Labor Day, I hope you'll say "I got all the news I wanted, and played a bunch of cool things too." This is a container for all that, and we have some big surprises coming too. Today is just the initial announcement, the schedule on the website will launch next week.
Sounds like you & everyone else involved really thought it through. This could really be the true successor to E3, even after the pandemic is over (assuming that the likes of Nintendo, Ubisoft, Capcom, & others join in later down the road).It's a different approach -- things weren't going to line up into one week. In fact you'll see some publishers do multiple events/touch points across the summer. It's not just about one 2 hour "press conference" anymore, think about playable content, extended looks at games, and so on. And we're certainly not programming things every day, there will be breaks. And in-game events and content too.
When you look back across the summer at Labor Day, I hope you'll say "I got all the news I wanted, and played a bunch of cool things too." This is a container for all that, and we have some big surprises coming too. Today is just the initial announcement, the schedule on the website will launch next week.
Right. They're not waiting on one another because that's the job of the organizer, in this case Geoff, previously it was ESA, to create submission guidelines and time frames for submission of said works to be shown at the show. How did you think E3 worked...?
I'm just not pumped for four months of Game Awards level advertising versus a consolidated approach to having everything have a cut off point and just showing it over one week to one month's time. Especially considering my opinion of TGA as a whole.
I wasn't spending "months looking for something to play" (again citation needed) but moreso not liking the idea of these types of things being drug out over four months for advertising revenue versus just having a cut off point and getting it out, directly and concisely.
Your comment was like "you can't expect companies to have everything ready for one week" when they not only did it before but have more of a time frame to target here without the hard cut off point, and could have been something Geoff and the others negotiated with the participants.
Just saying "everyone won't have things done in one week" is just a flat counter because how do you think the cutoffs and submissions worked prior to this? Just going "Well now they can put it out right when it's done" versus them making stuff with deadlines before and putting it later for E3, it just (to me) seems like a flat delivery method that benefits advertisers more than it benefits anyone trying to get any type of consolidated news.
I get that they're wanting to do "interactive" stuff and try to do the steam fest thing but even Summer Games Done Quick knows not to overstay its welcome lol. But again, like I said, I'll just wait for the VOD's and go back and reference those so I can skip all the ad stuff and things because none of the "interactive" stuff is probably going to be anything that I care about, and the whole "time limited get yours now" Gacha/GaaS thing to me is just...stupid.
There are rumors of a new Capcom IP? That's news to me. And even then, I'd imagine that RE8 would be announced at Sony's event given that PSVR is supposedly gonna be supported.Hmm no Capcom. Does this mean we can expect something on Inside Xbox next week? There were rumors about RE8 and new IP announcement ''soon''.
Probably helps that it's not just one week of news where lots of things can get lost in the shuffle. Noticed Digital Extremes as well, though maybe they're not such a surprise since they were an early supporter of the Game Awards.Sounds like you & everyone else involved really thought it through. This could really be the true successor to E3, even after the pandemic is over (assuming that the likes of Nintendo, Ubisoft, Capcom, & others join in later down the road).
With that said, I'm surprised that you got Blizzard on-board, considering that they're known to stick strictly to Gamescom & Blizzcon. But with the former canceled & the latter up in the air, maybe that motivated them.
Could you elaborate what you mean by "phases"? The first phase will have a selection of publishers planning to make announcements. How many phases are you planning in total and how long will these phases last?It's a different approach -- things weren't going to line up into one week. In fact you'll see some publishers do multiple events/touch points across the summer. It's not just about one 2 hour "press conference" anymore, think about playable content, extended looks at games, and so on. And we're certainly not programming things every day, there will be breaks. And in-game events and content too.
When you look back across the summer at Labor Day, I hope you'll say "I got all the news I wanted, and played a bunch of cool things too." This is a container for all that, and we have some big surprises coming too. Today is just the initial announcement, the schedule on the website will launch next week.
Could you elaborate what you mean by "phases"? The first phase will have a selection of publishers planning to make announcements. How many phases are you planning in total and how long will these phases last?
It COULD mean that. But that's if we don't look at TGA and how key awards were handed out offscreen or mentioned in flashcards so they could make room for more ads.E3 is marketing. It always has been. It used to be marketing for retail buyers (to know what to order for Christmas), but now it's fundamentally direct marketing to the consumers. The reason companies started to hate E3 is because it was expensive and unless you were the top dog, your stuff just got lost in all the noise. Spreading things out means everything gets properly highlighted. Which means companies have actual incentive to be excited about participating.
The shorter span is key there. The reason why most game development iterations are missed or not noticed by the casual audiences is because they're not taking time to follow a game devs twitter, forums, websites, etc....That's what E3 is too, just in a shorter time span lol. The games are always going to be announced no matter what haha.
Why are people complaining about this? Why would you have a problem with potentially getting more good news? This forum is honestly the most cynical place in the world sometimes, it's mind boggling.
Whether the format was a live show or pre recorded, the FF announcement woulda been a downer either way. So I'm not sure what you're getting at.Absolutely. And as forward-looking as TGA is, it's still mostly stuck in a format created for a different time, and suffers those moments just like E3.
This is a complete rethinking, and I'm way, way in.
Thanks Geoff. Looking forward to it.It's a different approach -- things weren't going to line up into one week. In fact you'll see some publishers do multiple events/touch points across the summer. It's not just about one 2 hour "press conference" anymore, think about playable content, extended looks at games, and so on. And we're certainly not programming things every day, there will be breaks. And in-game events and content too.
When you look back across the summer at Labor Day, I hope you'll say "I got all the news I wanted, and played a bunch of cool things too." This is a container for all that, and we have some big surprises coming too. Today is just the initial announcement, the schedule on the website will launch next week.
I think "Phase 1" is the month of May. And each of those devs listed will make an announcement or have a showing this month.Could you elaborate what you mean by "phases"? The first phase will have a selection of publishers planning to make announcements. How many phases are you planning in total and how long will these phases last?
Sorry if this came across as combative. I'm just genuinely intrigued. SUmmer Games Fest sounds amazing. Super hyped for it.
It's a different approach -- things weren't going to line up into one week. In fact you'll see some publishers do multiple events/touch points across the summer. It's not just about one 2 hour "press conference" anymore, think about playable content, extended looks at games, and so on. And we're certainly not programming things every day, there will be breaks. And in-game events and content too.
When you look back across the summer at Labor Day, I hope you'll say "I got all the news I wanted, and played a bunch of cool things too." This is a container for all that, and we have some big surprises coming too. Today is just the initial announcement, the schedule on the website will launch next week.
Whether the format was a live show or pre recorded, the FF announcement woulda been a downer either way. So I'm not sure what you're getting at.
Yeah wonder what's up with Capcom. Nintendo we know is struggling with WFH.The only bummer about this for me is the lack of Nintendo & Capcom, but it looks pretty cool either way.
The only bummer about this for me is the lack of Nintendo & Capcom, but it looks pretty cool either way.
We should be expecting some announcements from them soon.Yeah wonder what's up with Capcom. Nintendo we know is struggling with WFH.
We saw some Street Fighter and MHW updates get delayed so maybe the COVID-19 effect is starting to kick in for them as well?
It's a different approach -- things weren't going to line up into one week. In fact you'll see some publishers do multiple events/touch points across the summer. It's not just about one 2 hour "press conference" anymore, think about playable content, extended looks at games, and so on. And we're certainly not programming things every day, there will be breaks. And in-game events and content too.
When you look back across the summer at Labor Day, I hope you'll say "I got all the news I wanted, and played a bunch of cool things too." This is a container for all that, and we have some big surprises coming too. Today is just the initial announcement, the schedule on the website will launch next week.