I like it a lot too. In this thread the reception has been mostly positive, not sure elsewhere.
I don't like Watatsumi Island, too many electro needle puzzles and navigating is a pain 😔 Seirai had better world quests too like the ship and that whole-ass underground dungeon
That makes me want C6 Sara so bad… but when I literally only have a C2 Sara after getting Raiden to C2… it just feels like so much potential pain. I think I need to walk away.
why you are even raising the catch if you have her own weapon?I liked the ending a lot too even if it felt rushed. Managed to level The Catch to 75 with what I had left of crystal so now I guess I'll go mining and forge some.
It's still a good weapon for other characters too, particularly Xiangling who is already part of Raiden's best comp.why you are even raising the catch if you have her own weapon?
they will steal other thing tho...like rocks and flowers, or even start killing those samurai and take what they have.Next time I might just let them in to see them horribly disappointed at every fishing spot drained of life
Finally reached AR 57. They really need to revise these rewards. It takes months to go up AR levels once you're up there
To give it to Xiangling and when a Xiao rerun happens he can have the Primordial Jade-Winged Spear she currently has. I did find more ores and got it to 81 so now it's just about getting Xiangling better artifacts to make up for the crit rate loss.why you are even raising the catch if you have her own weapon?
So basically, a C2 Raiden is a Xiao/Eula/Ayaka tier DPS, a Xingling/Venti level sub DPS and among the best supports in the game, rubbing shoulders with Bennett and Zhongli.
Not bad!
And yeah, I need to research Sara more because people keep calling her clunky and difficult to use, but if she can deliver, I'd be interested in raising her. I've got her at C6 so it would nice if she was useful.
Or they could just fix Raiden and make her the Elemental Battery they promised her to be.He made good points about what kind of unit that should work with Raiden.
So Yae needs to have expensive burst (obviously) and be either
- SubDPS with deployable burst, so that Raiden can drive it, or
- MainDPS with long cooldown/downtime, so that she can takes onfield time without losing anything.
Come on Yae, save your Archon!
Just go mono electro?
Assuming she's Beidou style unit
Raiden/Yae/Sara C6/Jean
Or just EC for taser team
Raiden/Yae/Xingqiu/Bennett
If she's more like Eula then anything should work as Yae is the hypercarry here. But you prob gonna run XQ for easy deployable and high cost unit.
Yae/Raiden/Xingqiu/Jean
Wow, imaginary Yae looks mighty powerful. It's the power of imagination. :(
Or they could just fix Raiden and make her the Elemental Battery they promised her to be.
If you have Raiden C2 you don't need Sara at all. The damage potential on her burst explodes at C2.That makes me want C6 Sara so bad… but when I literally only have a C2 Sara after getting Raiden to C2… it just feels like so much potential pain. I think I need to walk away.
Here's the other thing about Raiden C2 though.Yeah like, people saying "just get her C2 4Head"
As if that's attainable for F2P or even ok
Morganya is a thing.Somehow it feels like the game is not designed to have more than two of the same element. Going mono-electric is just nope. Resonance isn't great, electro enemies/shields block you, cryo reaction is wasted, some enemies have electro damage reduction, electro reactions overall not as good. It just pays to have either overwhelming amount of reactions (Overvape) or swirl that shit with Kazuha/Venti/Succ. It is free damage, and spreading elements means that some enemies will just get that fast shield-removal or bonus damage. The power has to be overwhelming of such composition, not just equal DPS to "meta" ones, but more to compensate for limitations.
Not going to have C6 Sara anytime soon, perhaps after two good rerun banners...
I got Eula comp, got Overvape, got all anemo heroes for when challenges require groupping/swirl. Raiden is enabled. Need Ganyu to enable some cryo-carry/freeze compositions now (and Mona).
I'm gonna vent a bit about the story now that I had a bit of time to finish everything off and think about it for a bit.
Inazuma has done world design and side-questing really well. The best of the game so far.
But it's probably the worst main story we've gotten as an actual narrative (funnily enough this seems to be the actual thing CN is complaining about, not Raiden). The presentation is great though nothing to really match Osial's final encounter or even the moments with Venti and Stormterror in terms of spectacle/resolution. But the actual plot is too rushed. Too many timeskips within narrative beats that makes everything feel completely hollow and rushed. The sense of time that is supposed to be passing between the events, especially around Teppei and the Resistance aren't properly conveyed at all, it just feels like you walk 5 feet from quest marker to marker and suddenly you're told that seemingly days have gone by... when?
I dunno what even happened with the pacing, it was all over the place for this story and I don't know why they needed to finish it *now* aside from needing to ASAP sell us Raiden. 2.0 intro is slow paced, maybe too slow. 2.0 Act 1 and start of Act 2 is a nice intro to Inazuma and the actors involved. But then when you hit the resistance, the plot starts accelerating to almost comical degrees and that completely shatters the sense of involvement and it just goes down hill from there in 2.1.
I think this is one of the most obvious failings. How Kazari is handled over a long quest chain of involvement and interaction vs. Teppei showing up for 30s for three quest beats about how much AWESOME SHIT he did off screen while we were doing... nothing? We were running around doing menial tasks while, off screen, Teppei was apparently doing all this other stuff. Part of this is hampered due to the constant time skips between steps of the lore but its also a problem because we're only told about this stuff but nothing is shown.
What does Swordfish 1 even do...? We go do some menial tasks, beat up some ronin, and then its over time to go to siege the capital. What?
There's a lot of "cool scenes" in 2.1 but the plot is vacuous. They should have had 2.1 be more set-up and build up, some minor confrontations and pay-off, and build up to a conclusion after we've actually had some time with the characters. Kokowho? Resistwhat?
There's also just some obvious "tell don't show" problems going on which come from the blazing pacing that leaves no time for details to come up naturally:
Yae basically info dumps on us two times to wrap up the story. Which is just not good story telling. We just stand there and she narrates all of the missing plot details to make stuff make any sense at all. This is really not a good way to tell a story. And then when we finish, she just says "okay you're done, time to go to Sumeru".
Is Yae Miko the developer?
The raiden training is also the dumbest thing in the story. Did no one test this and how fire/rain/a fly tapping your shoulder can result in just failing randomly? The training was harder due to burning grass than the actual final fight which was a total pushover, they should have included some grass in the final battle to really up the challenge.
The end of the arc also really just glosses over a lot of the outstanding issues in Inazuma that just get brushed off. Liyue had a similar "off screen resolving the problems" with the Adepti and human conflict which was just unceremoniously resolved on the side. This is another case of more Acts would help clean up the details on the periphery.
----
Also, funnily enough, I actually have come around to liking Seirai Island quite a bit and don't really like Watasumi Island, Wata has a really good impression but after navigating it and clearing it out... it's kinda lifeless. But both of them are kinda empty aside from the main attraction. They also feel kinda rushed out in terms of actual density of stuff in them.
wasn't talking bout reddit stuff. And no question, the story is a big outrage point, but it's definitely a point of contention for folks with beidou. Mostly those who aren't trying to pull for C2 raiden.I dunno about this, I think this is Reddit lens looking for their outrage. I haven't really seen the conflux of outrage after the first day of drama.
CN is more upset with the story. I think Raiden is generally liked.
wasn't talking bout reddit stuff. And no question, the story is a big outrage point, but it's definitely a point of contention for folks with beidou. Mostly those who aren't trying to pull for C2 raiden.
I do think that, from the beginning, the entire plot should have revolved around the Raiden Shogun and her inner turmoil, rather than the resistance. The resistance stuff should have been a side story, and never really should have been the focus to begin with. In other words, let us get to know a few characters, genuinely relate and empathize with them, instead of dumping a lot of characters on us and then unceremoniously dropping all of them.I'm gonna vent a bit about the story now that I had a bit of time to finish everything off and think about it for a bit.
Inazuma has done world design and side-questing really well. The best of the game so far.
But it's probably the worst main story we've gotten as an actual narrative (funnily enough this seems to be the actual thing CN is complaining about, not Raiden). The presentation is great though nothing to really match Osial's final encounter or even the moments with Venti and Stormterror in terms of spectacle/resolution. But the actual plot is too rushed. Too many timeskips within narrative beats that makes everything feel completely hollow and rushed. The sense of time that is supposed to be passing between the events, especially around Teppei and the Resistance aren't properly conveyed at all, it just feels like you walk 5 feet from quest marker to marker and suddenly you're told that seemingly days have gone by... when?
I dunno what even happened with the pacing, it was all over the place for this story and I don't know why they needed to finish it *now* aside from needing to ASAP sell us Raiden. 2.0 intro is slow paced, maybe too slow. 2.0 Act 1 and start of Act 2 is a nice intro to Inazuma and the actors involved. But then when you hit the resistance, the plot starts accelerating to almost comical degrees and that completely shatters the sense of involvement and it just goes down hill from there in 2.1.
I think this is one of the most obvious failings. How Kazari is handled over a long quest chain of involvement and interaction vs. Teppei showing up for 30s for three quest beats about how much AWESOME SHIT he did off screen while we were doing... nothing? We were running around doing menial tasks while, off screen, Teppei was apparently doing all this other stuff. Part of this is hampered due to the constant time skips between steps of the lore but its also a problem because we're only told about this stuff but nothing is shown.
What does Swordfish 1 even do...? We go do some menial tasks, beat up some ronin, and then its over time to go to siege the capital. What?
There's a lot of "cool scenes" in 2.1 but the plot is vacuous. They should have had 2.1 be more set-up and build up, some minor confrontations and pay-off, and build up to a conclusion after we've actually had some time with the characters. Kokowho? Resistwhat?
There's also just some obvious "tell don't show" problems going on which come from the blazing pacing that leaves no time for details to come up naturally:
Yae basically info dumps on us two times to wrap up the story. Which is just not good story telling. We just stand there and she narrates all of the missing plot details to make stuff make any sense at all. This is really not a good way to tell a story. And then when we finish, she just says "okay you're done, time to go to Sumeru".
Is Yae Miko the developer?
The raiden training is also the dumbest thing in the story. Did no one test this and how fire/rain/a fly tapping your shoulder can result in just failing randomly? The training was harder due to burning grass than the actual final fight which was a total pushover, they should have included some grass in the final battle to really up the challenge.
The end of the arc also really just glosses over a lot of the outstanding issues in Inazuma that just get brushed off. Liyue had a similar "off screen resolving the problems" with the Adepti and human conflict which was just unceremoniously resolved on the side. This is another case of more Acts would help clean up the details on the periphery.
----
Also, funnily enough, I actually have come around to liking Seirai Island quite a bit and don't really like Watasumi Island, Wata has a really good impression but after navigating it and clearing it out... it's kinda lifeless. But both of them are kinda empty aside from the main attraction. They also feel kinda rushed out in terms of actual density of stuff in them.
Yeah, I'm not holding out much hope. Raiden's just gonna be the poster character for Electro. Which is to say, bad at worst, average at best.If that ever happens, with Sara's C6 and Benny/Kazooha - such a team will slap H A R D.
If MHY is gonna do anything, it's that, but direct buffs to Shogun? I'm still of an opinion there's no chance in hell.
I highly doubt it. They've basically already gotten away with it and they'll just give the community something new to chase and it won't matter anymore.Baal is going to get buffed like Zhongli. Only a matter of time with this outcry.
His videos are very good when discussing the power of characters and their place in the current game. Raiden is an average at best support and in almost all team comps there's a better alternative that requires way less investment to get better results.
I highly doubt it. They've basically already gotten away with it and they'll just give the community something new to chase and it won't matter anymore.
His videos are very good when discussing the power of characters and their place in the current game. Raiden is an average at best support and in almost all team comps there's a better alternative that requires way less investment to get better results.
100% invest in Sara if you have her at C6, the burst damage alone is bonkers. Seen some 100k on multiple targets in some vids with this comp. That's great for something you mainly use to buff another character.I've been testing the same comp as you, just with C6 Sara, and it's bonkers, even with my sub-par artifacts on Raiden and Sara being there at lvl 1 just for C6 buff. I'm guessing if I invest in Sara and combine both her and Bennett's buff with Kazuha's shred, Raiden is gonna melt everything.
Another comp I've been playing with is Childe, Fischl, Raiden, Kazuha - basically change Beidou for Raiden, works very well, do your bursts, go ham with Childe (burst as well), then while his cooldown starts, switch to Raiden and continue your onslaught.
Yeah that should do work, but no Eula for me :(I have been enjoying Raiden, Eula, Xingqiu and Bennet a lot, i don't know if it's particularly meta but it sure does kill shit real fast.