It honestly feels hard to discuss that kind of criticism. Correct me if I'm wrong, but you're dismissing the personality of an entire character because of one bad joke (fireworks in prison). It was meant for mostly comedic effect with no thought behind it except "Yoimiya is fireworks girl yay". Was it bad? Yes, I'd agree. But making a big deal about some huge recurring dissonance in her character writing is, imo, completely overblown.I do actually enjoy discussing lore and story, so if you have an actual response to my criticism of the writing of her story I am all ears.
Sometimes I feel like that, too.Honestly, this thread recently feels more misogynistic than anything I've seen in the actual game
Curious how people want them to handle storytelling that takes place over the course of weeks or months? Cutscenes? Montages? Realtime waits between story sections opening up? Paimon blurting out "It's been months!"?
What's gonna make this work for players that are doing all the content in a week or less?
I'll be shocked if it's not her best in slot. The real question is if Atk% or ER% sands will be better.
Mona wearing basically a swimsuit: bad
Ganyu constantly flashing her panties: bad
Eula shoving her ass into your face: bad
Bennett in half-naked stripper top: not even mentioned.
¯\_(ツ)_/¯
Absolutely, without a doubt. I started playing some 53 hours ago and it's blown me away. It is without a doubt my game of the year at this point, when it comes to ones new to me. At numerous points while playing I find myself just expressing how good the game is and how much fun I'm having.Hey Genshin gang! Figured this was the best place to ask this:
I've been curious about this game for a while because of its BotW similarities and beautiful art style.
Would you folk recommend the game for someone who wants to treat it as a single player RPG, ie, straight through the campaign/side content with no essential interest in endgame?
My particular tastes lean strongly towards exploration, so if the world design is strong and there are plenty of secrets to discover (plus some environmental puzzling as a bonus) then it would get extra points towards a recommendation.
fucking hell the reward for that should be a crime... smh. they really should overhaul it to 99 or 100 and every 10 levels you get 10 pulls 1600 gems 500k 100foul 100meat and in-between you get like as much as you get now, but make it be 150000xp every level. but also make it only 10 new levels per patch... does it go higher than 258950 for .................someone just hit AR60
not sure if it real or not, just 2 or 3 weeks ago two person reached AR59
could be a hack, also he didn't get the the rewards, maybe because it was too shitty for him to accept them.
55 | 232,350 | 450,175 | |
56 | 258,950 | 682,525 | |
57 | 285,750 | 941,475 | |
58 | 312,825 | 1,227,225 | |
59 | 340,125 | 1,540,050 | |
60 | MAX | 1,880,175 |
The treatment of Xinyan from MHY is a fucking crime, shes a sweet rocker girl and deserves something anything!!!did they even mention xinyan in game before she came out, i honestly can't remember
sayu at least has been brought up as a lazy ninja
Y'all old snoozers need to stop underselling Mondstadt 😋 It might not be as rich and varied as later regions when you have that experience and have played a whole bunch of hours, but when starting out it is gorgeous and full of wonder and intrigue. It perfectly sets you up as you're starting to get to grips with the game and there's many areas of beauty to be found across it. Don't be nudging people to rush through it or leading them into a thought there's an amount of boring map to have to push past, because I absolutely adored the time exploring around that region and it injected me with the love for the game that I have now.
Heck, even as someone in the grips of Liyue I still go back there to continue elements and find myself getting distracted with things once more.
The treatment of Xinyan from MHY is a fucking crime, shes a sweet rocker girl and deserves something anything!!!
So many good books. Less time discussing Yoimiya, more time reading (or listening) to the literature.
I can agree there, it definitely provided a perfect bridge between the two of them. Different environment, mechanics with a lot of reason to take your time and puzzle things out and work through challenges. When you're ready to move on, Liyue presents a lovely return to lush landscapes and views.Adding Dragonspine improved Mondstadt imo, when the game began that it was pretty flat, then a sudden shift to Liyue. Dragonspine unifies the 2 a bit
reading in 2021 LMFAOI have a failproof solution for everybody unhappy with the story:
So many good books. Less time discussing Yoimiya, more time reading (or listening) to the literature.
No, just mentions here and there that I can think of. . also you could board her ship at any time.
But that's all part of quest design and build.TBH I think the reason why everyone is gaga over Kazari isn't because the story itself is particularly good--the story is fine but I don't think it comes close to being the best quest in Inazuma story-wise, and maybe not even top 5--but because it's a good example of Mihoyo bringing all their tools to bear: There are gorgeous bespoke environments, there's a wide variety of puzzles, there's lots of exploration, the environment transforms as you interact with it, the quest opens up valuable shortcuts, there are many chests along the way, there are fights spaced throughout including a final battle with a unique enemy.
As an engaging, immersive experience, the Kazari quest is a standout winner. And really resource intensive--lots of unique stuff was created just for that chain. But as a story, it's... about on par with the region as a whole.
Quests that I think are better than Kazari, in terms of *just* story: The quest Ayaka sends you on where you talk to the people who've lost their visions, the Chouji quest, the guy you rescue from that cage on Jinran, but most especially the interlocking narratives around the broken furnace. Also the Yoimiya quest.
Editing to add, since I'm not entirely distracted here: I have definitely been side-eyeing the fact that so many people are super into demure, self-sacrificing, and faceless Kazari. She's great but it's a red flag.
Fantastic pictures! What sets Liyue ahead of Mondstadt for me is mainly the more vertical environments and the Liyue music really elevating the environment. Though when I started, Dragonspine wasn't there so I can see it being a much different experience now.Y'all old snoozers need to stop underselling Mondstadt 😋 It might not be as rich and varied as later regions when you have that experience and have played a whole bunch of hours, but when starting out it is gorgeous and full of wonder and intrigue. It perfectly sets you up as you're starting to get to grips with the game and there's many areas of beauty to be found across it. Don't be nudging people to rush through it or leading them into a thought there's an amount of boring map to have to push past, because I absolutely adored the time exploring around that region and it injected me with the love for the game that I have now.
Heck, even as someone in the grips of Liyue I still go back there to continue elements and find myself getting distracted with things once more.
Absolutely, without a doubt. I started playing some 53 hours ago and it's blown me away. It is without a doubt my game of the year at this point, when it comes to ones new to me. At numerous points while playing I find myself just expressing how good the game is and how much fun I'm having.
The exploration and world is fantastic, and you will find yourself endlessly just having reason to wander off and check out the next thing. I recently had to specifically try and focus on the main storyline for a bit as I was spending so much time exploring and doing things in the world without actually advancing the missions. The opening area is Mondstadt and it's a joy to explore, very relatable from BotW and a comfortable break-in area that allows you to get to grips with things, while still being full of challenge and intrigue. So much so that I spent the first 35 hours there, not even looking to push the borders on the map out further to see more. There was just so much to left to look at and things I'd seen but noted for later, just in the segments I had uncovered up to that point.
When you are moving on though, there's Dragonspine Mountain which, again, has familiar aspects to BotW (cold mechanic), but is riddled with puzzles, challenges, crystals and a beautiful cavern. That will absorb a lot of time if you're anything like me and decide to wander off of "the path" to see what might be further around the outside of the mountain (the game has the same climb anywhere/stamina thing as BotW). Then, after some 45 hours or so in those two places I moved onto where I am now; Liyue. It is gorgeous, drop-dead gorgeous. Completely different to the areas you'll have been in prior. This is where it starts to pull away from Zelda and really comes into its own. I have only dipped my toe into the locations and map there so far, and it's already sucked 8 hours or so from me. I will be here for a while, and happily so. There are moments where I cannot believe how beautiful parts of the scenery are. Even down to the clouds, and how they look in the day through to sunset.
So - yes. You will absolutely find a lot to love here. I honestly think aspects of this game rival and excel beyond BotW, and that's as someone who loved that game and for which it was the last open world game I truly fell into (if you discount Death Stranding). I am devouring anything about Genshin at this point. All I want to do it play it, and when I do I find myself able I'm constantly exploring and being rewarded for doing so. So I say jump in, get your head around everything to start with – it can seem a little overwhelming to start, but you you'll get there – and begin to enjoy the world of Tevyat.
Here's a few screenshots from the last 10 hours or so. Across the period of leaving Mondstadt and exploring Liyue for the first time:
I can agree there, it definitely provided a perfect bridge between the two of them. Different environment, mechanics with a lot of reason to take your time and puzzle things out and work through challenges. When you're ready to move on, Liyue presents a lovely return to lush landscapes and views.
That's true, I just wouldn't rule out her being brought in laterNo, just mentions here and there that I can think of. . also you could board her ship at any time.
Not in person, but her ship can be boarded anytime and there are quite a bunch of NPCs talking about her and how badass she is. There's even a daily commission where one branch is about her being badass (the Wrath of Haishan story).
how do we riot like the zhong li wackos to get this to happen!!!The treatment of Xinyan from MHY is a fucking crime, shes a sweet rocker girl and deserves something anything!!!
i dunno, i barely know anything abotu varka, but i feel like i knew beidou's MO and basic personality long before i met herWe've already interacted with far more people in Inazuma than in Liyue.
Also Beidou definitely sits in that "Everybody knows Beidou and talks about Beidou even when Beidou's not on screen." sorta situation.
Kinda like Varka. Cause they're supposed to be their country's biggest badass
Ah, I remember two of those. The GoT book problem. And people will say Genshin is slow with content. Pshaw. Rookie numbers.I have a failproof solution for everybody unhappy with the story:
So many good books. Less time discussing Yoimiya, more time reading (or listening) to the literature.
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She's also the best design in the game. She's on my Eula team cuz I have culture.The treatment of Xinyan from MHY is a fucking crime, shes a sweet rocker girl and deserves something anything!!!
oh no question. Varka's more of a "He's over there somewhere" whereas Beidou's very much "LEMME TELL YOU ABOUT THE HERO OF LIYUE."how do we riot like the zhong li wackos to get this to happen!!!
i dunno, i barely know anything abotu varka, but i feel like i knew beidou's MO and basic personality long before i met her
not that you're "wrong", he definitely gets mentioned a decent amount, but they don't really talk about him, they just kinda acknowledge his existence for the most part? iunno
Even with last patch, she's totally underwhelming compared to her story on her character profile.
hehe yeahoh no question. Varka's more of a "He's over there somewhere" whereas Beidou's very much "LEMME TELL YOU ABOUT THE HERO OF LIYUE."
i wouldn't even be mad if they stopped progressing the main story entirely and just devoted all resources to fleshing out the charactersEven with last patch, she's totally underwhelming compared to her story on her character profile.
It's MHY fault, they have a fuckton of characters and focus on some of them only, specially 5*. Some NPCs have better storylines in this game.
I must have missed those cameltoes if you need cock jiggles for equality.Comparing Bennett to them is absurd, absolute cap
When there's a character with cock jiggle give me a call
eh most of what she does on screen is be boisterous and lovable, i wanted to see her be a goddamn captain when going through the storm to inazuma, THAT would've been doing some stuff imodespite having minimal screentime, I feel like Beidou has a good enough "presence" on screen
we hear and read about her a bit and when she does appear, she's doing some stuff
Ganyu Accountant quest: Zzzzzz
Yanfei Lawyer quest: Zzzzzz
Yoimiya NPC small talk: Zzzzzz
Zhongli reading a dictionary: STANDING OVATIONS
¯\_(ツ)_/¯
But that's all part of quest design and build.
Unique locations, intricate set pieces, Well thought out puzzles. Unique mechanics. it all helps environmentally build a quest to be substantially more than its contemporaries.
If you'd like we can also discuss how Kazari's quest line is the best story in Inazuma and how that quest like was actually done well and with meaningful impact on both character and the world setting.
I'm really enjoying some of the environmental storytelling in Inazuma--or the way the environment reinforces the story that the world quests are telling.
Pretty sure I pointed all that out. I acknowledged those positives while speaking specifically to the story, because I was responding to this:
None of which you've addressed, except to point out that more engaging content sticks in the mind more, which... yep. True.
I wrote a (slightly spoilery) post about some of the environmental storytelling I've appreciated in Inazuma yesterday, explaining why the stuff about the furnace ended up being my favorite:
and also linked there to this reddit post, which does a great job of tying together some of the scattered quests in Higi village into a complete picture.
The Kazari quest is about tending the sacred sakura tree, and establishing its mystical properties. But the furnace quests and the Higi village quests actually tie into the main arc of the plot--what kind of deity is Raiden, what are the roots of this civil war (they go deeper than the vision hunt decree), what's the collateral damage. IMO it's just much more important both on a character level and a worldbuilding level.
From what I can gather, it's good for support claymore users, so if you're using support Beidou or support Chongyun, go for it!
Exploring this area was really what put the game's exploration and traversal on pretty much the same level and BOTW for me. I'm sure Dragonspine would have done it, but that corner of Mondstadt was released after I had moved onto Liyue.
From what I can gather, it's good for support claymore users, so if you're using support Beidou or support Chongyun, go for it!
I must have missed those cameltoes if you need cock jiggles for equality.
I take a little issue with some of these examples, but it doesn't really matter at all because I absolutely agree with the spirit of your post. There's definitely a disparity between how people judge male vs female characters in the game. It sucks.It honestly feels hard to discuss that kind of criticism. Correct me if I'm wrong, but you're dismissing the personality of an entire character because of one bad joke (fireworks in prison). It was meant for mostly comedic effect with no thought behind it except "Yoimiya is fireworks girl yay". Was it bad? Yes, I'd agree. But making a big deal about some huge recurring dissonance in her character writing is, imo, completely overblown.
Sometimes I feel like that, too.
Ganyu Accountant quest: Zzzzzz
Yanfei Lawyer quest: Zzzzzz
Yoimiya NPC small talk: Zzzzzz
Zhongli reading a dictionary: STANDING OVATIONS
¯\_(ツ)_/¯
Mona wearing basically a swimsuit: bad
Ganyu constantly flashing her panties: bad
Eula shoving her ass into your face: bad
Bennett in half-naked stripper top: not even mentioned.
¯\_(ツ)_/¯
And I really don't want to go into the perception of the personality of the characters where a lot of the female characters are described as "one-note" while the male characters usually get away with it, especially Bennett. I wouldn't say that a lot of character are one-note, but I know that some suffer from traits of one-note characters. People in this thread were actually seriously saying how all female characters were badly written because of some existing issues that made them ignore everything else.
TBH I also hate bow users for the same reasons (I use Ganyu when shit gets tough because she's broken as fuck), but Yoimiya's skill giving her auto attacks the fire property makes me feel like a total badass.I know I'm a few hours late to the Yoimiya quest discourse, but I really enjoyed where her quest went. At first her english voice acting kinda bothered me (likely due to how bubbly and peppy she is) but as the quest went on, I liked it a lot. The "ending" with the fireworks going off was gorgeous.
Honestly, my biggest strike against the character is she ticks two of my least favorite boxes, gameplay-wise. I don't need any more pyro characters (I have everyone except Klee :/ ) and I really dislike how the bow feels in the game. Charged shot gameplay is boring to me and the "pew pew" of auto attacks with bow is very un-fun feeling compared to every other weapon.
If she was any other combination I'd probably roll for her, but I just can't find a use for a pyro bow user, which sucks. I want the fireworks lady but MHY says NO >:(
I can agree there, it definitely provided a perfect bridge between the two of them. Different environment, mechanics with a lot of reason to take your time and puzzle things out and work through challenges. When you're ready to move on, Liyue presents a lovely return to lush landscapes and views.
Used my monthly rolls and finally got Diluc! Its been a long struggle, but no longer am I part of the No Diluc gang!
Ah, I remember two of those. The GoT book problem. And people will say Genshin is slow with content. Pshaw. Rookie numbers.
Gentleman BastardEdit
The Kingkiller Chronicle
- The Lies of Locke Lamora (June 27, 2006)
- Red Seas Under Red Skies (June 20, 2007)
- The Republic of Thieves (October 8, 2013)
- The Thorn of Emberlain (forthcoming)
- The Name of the Wind (2007)
- The Wise Man's Fear (2011)
- The Doors of Stone (TBA)
I know I'm a few hours late to the Yoimiya quest discourse, but I really enjoyed where her quest went. At first her english voice acting kinda bothered me (likely due to how bubbly and peppy she is) but as the quest went on, I liked it a lot. The "ending" with the fireworks going off was gorgeous.
Honestly, my biggest strike against the character is she ticks two of my least favorite boxes, gameplay-wise. I don't need any more pyro characters (I have everyone except Klee :/ ) and I really dislike how the bow feels in the game. Charged shot gameplay is boring to me and the "pew pew" of auto attacks with bow is very un-fun feeling compared to every other weapon.
If she was any other combination I'd probably roll for her, but I just can't find a use for a pyro bow user, which sucks. I want the fireworks lady but MHY says NO >:(