Just started and petty impressed so far, wasn't expecting to have as much cosmetic customisation as it does, but will glady give all my units very bright yellow armour all day long
As the story progresses you get even more customization options. It's pretty cool.Just started and petty impressed so far, wasn't expecting to have as much cosmetic customisation as it does, but will glady give all my units very bright yellow armour all day long
When it launched it was the number 1 game on steam for a time. Is there any other way to interpret that?I don't understand what he means by "top selling Steam game at launch." There's so many different ways to interpret it and I am not going even going to try.
Nice!completed act 2
corpser gave me less trouble than the brumak, cleared it without a downed soldier
thread lacks squad pictures
that's Mikayla, Gabe, Sid and Archibald "Bug" heavy recruit
Not really liking the Brumak fight, I think the problem is that the game wants you to be on the move (basically 1 AP every single turn dedicated just for moving), but due to the way the fight works the arena becomes kind of tiny.
What I mean by this is that you can't be too far from Brumak else you can't target him, you can't be too close to him else he'll stomp, but you also need to split your team on two opposite sides in order to hit his tank properly, add to that part of the arena available to you becomes a bad spot every turn due to missiles, so there aren't a lot of places you can go to if you want to consistently keep damaging the boss, you can play it safe but it'll just drag the fight even more.
Changes I'd have made to the fight would be to maybe make the arena a square and a bit larger, and have the total number of missiles fired not be more than 2.
I don't understand what he means by "top selling Steam game at launch." There's so many different ways to interpret it and I am not going even going to try.
Gotta say the difficult is really ruining it for me and my friends. I have around 600 hours in xcom 1 and 2 but for some reason this game is just ridiculously hard. And I'm only on normal. Theres little point to use chainsaws or bayonets because most enemies hit you as soon as you get near.
How are you handling your squad? Are you leveling all of your units evenly or just focusing on a core group? Im at the boss fight at the end of act 2 and no one is level 6 yet.That's interesting, because this is my first ever turn based tactics game and I am actually finding Intermediate difficulty to be mostly pretty easy, especially now that I'm really far into the skill trees. Not a flex! Just an interesting observation. I'm currently nearing the end of the game, and I can wipe out whole encounters in one turn with synergy between my squad giving each other extra actions.
Maybe your Xcom veteran status is causing you to make decisions based on what would work in Xcom, but Gears takes a different play style to succeed? And my totally clean slate is making it easier to adapt the Gears style.
something else is going on. normal is VERY fair and probably even borderline easy. only specific enemies hit when you approach them or attempt to move when your already close to them. turn the tac thing on, it should tell you. you can also tell when theres a red circle on the ground surrounding them.Gotta say the difficulty is really ruining it for me and my friends. I have around 600 hours in xcom 1 and 2 but for some reason this game is just ridiculously hard. And I'm only on normal. Theres little point to use chainsaws or bayonets because most enemies hit you as soon as you get near.
How are you handling your squad? Are you leveling all of your units evenly or just focusing on a core group? Im at the boss fight at the end of act 2 and no one is level 6 yet.
I mean. The big issues im having are technical based perhaps. Im getting awful checkpoints that are putting me in hopeless situations. And with all the grenadiers who shoot if you move, and i have multiple downed people, its literally impossible to progress through my checkpoint. The game should really have a multiple checkpoint system so you dont get placed at an impossible scenario.something else is going on. normal is VERY fair and probably even borderline easy. only specific enemies hit when you approach them or attempt to move when your already close to them. turn the tac thing on, it should tell you. you can also tell when theres a red circle on the ground surrounding them.
Gotta say the difficulty is really ruining it for me and my friends. I have around 600 hours in xcom 1 and 2 but for some reason this game is just ridiculously hard. And I'm only on normal. Theres little point to use chainsaws or bayonets because most enemies hit you as soon as you get near.
I think this might be one area where another layer could help make the game more interesting. You have a deep pool of characters, but they don't all do much and thus they never get to level up. And the incentive is to toss the underused ones away to make space for the rest. At the very least, they should have a space where those Gears go, so they can be utilized in narrative. It seems very unlike Gabe Diaz to just toss soldiers to go fend for themselves.I like the scout's exertion ability. Getting a few extra action points can be quite powerful and you can typically make up for the damage with other abilities (heal when cloaking or similar). In general I'm not a fan of the recruitment system though. I'd rather have a hero of each class and use them in every mission. It also undermines the system a little that you can normally recruit level appropriate newcomers. Why spend time leveling them up, when another level appropriate character is just around the corner and you could give the XP to the heroes instead?
Getting rid of that and drastically reducing or even better entirely removing loot would make for much better pacing.
I had a sniper too, you still need to be somewhat closer as you can be out of range even with a sniper, especially if he Brumak chases after the team on the other end of the map.This is why killing the arm cannons is essential. It increases the available space by removing the need for cover. Also, a sniper helps, I had one on the other side of the map, could nail the tanks!
The sniper's critical shot and the scout's double shot helped a lot of blowing those arm cannon a ofd. Then it was just smooth sailing as you said as you don't need cover. Just need to make sure to plant a grenade on top of every emergence hole that pops up and it helped that I gave my whole squad frags.This is why killing the arm cannons is essential. It increases the available space by removing the need for cover. Also, a sniper helps, I had one on the other side of the map, could nail the tanks!
I literally just switched from my snub to my lancer and it triggered a nearby trip mine on the 2nd boss fight... i dont think that was supposed to happen.
Honestly 90% of the complaints on difficulty I have are based on the checkpoints on this 2nd boss fight. Its literally impossible to finish from this checkpoint and I dont really have the desire to replay the mission from the beginning.
I mean what am I supposed to do with that? lol. Literally starting with a mine on my characters spot, and 90% of the map is covered. If I move her, she blows up and then gets downed by the boss's zone. How is it fair to place an unavoidable mine directly on your character?
It just seems nuts to me seeing people complain about bayonets and chainsaws being "useless". They're a guaranteed kill on most of the enemies in the game and the talents you can spec into for them are great. Must be a playstyle thing.
My sniper has achieved godlike status
Chain shot
Fast fingers
Ultimate shot
All my attachments are actions or crits
My sniper has achieved godlike status
Chain shot
Fast fingers
Ultimate shot
All my attachments are actions or crits
So, on one particular day it was the #1 selling title on Steam across the globe. Don't get me wrong, I am happy for any success Phil Spencer's Xbox Division has, but is this really such a big deal? What else was released that day to compete against? And is it carrying high numbers subsequently?
So, on one particular day it was the #1 selling title on Steam across the globe. Don't get me wrong, I am happy for any success Phil Spencer's Xbox Division has, but is this really such a big deal? What else was released that day to compete against? And is it carrying high numbers subsequently?
The thing I find baffling is how those "tug of war" capture point side missions instantly end when you get enough points. No evac, just an immediate victory screen.
Other missions with no real time pressure have an evac, though.
The evac situations are very inconsistent.
I've gone from day 1-2 absolutely loving this game into a now more measured assessment.
this is a good first step into the genre for this team and has a good foundation for the future.
Pros
Combat pacing is good
Looks gorgeous
Fun abilities
Good synergies with gear attachments
Cons
Bugs
Lack of mission variety
Recruit troop system needs reworking
Enemy AI needs improving
There's lots more I could list for both but I think this is a really good 8/10 game and I can't wait to see what they do next
I need to try that. Ive tried scouts on side missions and just couldn't grasp them. In xcom2 I always ran 2 rangers, loved them in that game. Here I usually run vanguard, sniper, heavy, and support.Yep! She wipes out whole enemy teams in one turn lol.
Also digging scout with stalker, extended cloak, free cloak, and with extra AP from exertion and Gabe's empower. With cloak, sprint, extra AP, and movement enhancing gear, she can get behind enemy lines and set mined and grenades all over the place. I love it.
it was at the top of the Top Selling chart when it launched.I don't understand what he means by "top selling Steam game at launch." There's so many different ways to interpret it and I am not going even going to try.