I can't take a review of just a campaign seriously. Especially if that shit goes on metacritic and you half assed your job. No MP? No review. Wait goddamnit
not likely
Still a good number to see if people still wants this kind of game I think.
Not great, not terrible.
It's maddening tbh.If the game gets an 87 it will be a GOTY contender, if it stays at an 85 it's a middling mess and Xbox will need to "go back to the drawing board"
To be fair this is kinda a meltdown.
Gears will never get high review scores because of the roadie run.
You heard it all here folks.
As long as I get my Heaven smashing 90+ Doom Eternal I'm happy.Man this review thread is great. All the things you expect. Console wars, saying if it wants to score more it should play more like this other game, "I only give my time to games with x score or above", gotta love the reset era tropes. Game looks beautiful and I love gears gameplay. So satisfying and visceral. Even better it's on game pass the value on that service is unmatched. Looking like a great start to a fun fall lineup of video games.
Nope, because its not a flop, thats factually incorrect. It should be pointed out as it has no purpose but to derail and misrepresent its critical reception.The people crying bout the crying are just as bad when half of them are just latching onto the one random post saying it's a flop.
Why do so many sites straight up ignore the multiplayer? A good chunk of these score should be tagged as a campaign only score. I can appreciate IGN splitting them so they have time to actually play the parts of the game that the vast majority of Gears fans care about.
Monetization concerns aside, Gears 5 is the perfect Gears of War experience. The Gears 5 campaign delivers everything fans would want from a Gears of War story, with shocking moments, epic set-pieces, and actual character development for a change. Multiplayer and Horde offer compelling experiences that will keep players engaged for the long-term, and the promise of free DLC (like Batista as a playable character, for instance) should ensure that the game has even more legs than past Gears of War titles. After the slightly disappointing Gears of War 4, Gears 5 shows that the series is back with a vengeance, with what is the best Gears of War game yet.
'course
I am actually fundamentally against review scores - how can I on earth quantify my fun?!
;)
There are 2 DF vids - mine covering the PC, and john is doing the full treatment on consoles. We also have a tech interview going up separately.
Gears controls extremely tightly, feels great to play.Because someone said that Gears should change its controls and cited UC4.
Horde mode also returns, and it offers the most value out of all the game modes besides the campaign. This time around, Horde has a lot more enemy variety, even reaching back to Gears of War 4 enemies that aren't seen in the Gears 5 campaign to keep players on their toes. Every 10 waves is punctuated by an intense boss encounter that will push players to their limits and offer a genuine challenge, forcing them to think strategically about how they spend their points on upgrades and the like.
It's not bad, but it's definitely disappointing. Microsoft's first party stable really needs a standout title. And given the chances at it are few and far between (or have been over the last few years given limited AAA releases), it's particularly disappointing when another one fails to meet that standard. It's also particularly disappointing because Sony and Nintendo's first party efforts have been on a hot streak, and have fairly consistently reached higher standards. People like me just want to see Gears or Halo achieve something on the level of GOW 2018 or Zelda BOTW, basically. Does it need to? I guess not, but it sure would be rad.
It's not a bad score, but...the first three games scored in the 90's. Hopes were high that this would bring the series back to those glory days.some of y'all are acting like a score in the 80's is a bad thing :-/
Booo!! Boo this man!!!
I don't think it's true at all that they would need to revamp the MP. Why would it force their hand to do that? And what if they did? Why is that a sacred untouchable thing? I don't get your train of thought at all here. And yeah, it's always better to play the game to judge for ourselves, but that's not an option at the moment. The reception can be disappointing in and of itself. It sure is disappointing to me! I wanted this to make an impact. I thought the marketing campaign was very lackluster, and knowing Gears 4 didn't sell quite well enough last time, I was rooting for them to learn from the mistakes on that one and make a big impact with this. After low-key marketing and buzz, the previews seemed to reverse the steam and I was excited. Reviews are like a cold shower, even if it's true that the game might still be great. I just don't think these reviews will help it much.Neither of those two games had a MP element to it. A complete revamp of Halo and Gears would mean a complete revamp to their MP system, which isn't going to happen as it would completely alienate existing fans of the franchise. And like I said, maybe play the game before calling it disappointing. Reviews aren't everything.
in what way is it unfair?7 from Gamespot seems a bit unfair, the MP alone grants it a solid 8, i still load up Gears 4 MP all the time & 5 looks to be an improvement.
Nope, because its not a flop, thats factually incorrect. It should be pointed out as it has no purpose but to derail and misrepresent its critical reception.
Hm? The post you quoted was about the roadie run.Lol, what a disingenuous poster u are.
Please don't lie about what I say.
Pretty sure it's against the rules here.
It's not a bad score, but...the first three games scored in the 90's. Hopes were high that this would bring the series back to those glory days.
I mean look at the prediction thread. Over 70% of people thought it would score higher than this.
What's weird is how so many of those games are super cliche. Like, God of War, right? Pretty standard current-gen Dark Souls control scheme, pretty typical current-gen map, pretty typical rainbow loot system (white/green/blue/purple/orange/etc), pretty typical three-tier skill system, and so on and so forth. Mechanically, there's not a lot of excellence there. But then you have reviewers going "wow it's a contiguous camera, a single shot game, no one's ever done this before" like Dead Space 2 didn't do that all the way back in 2011. That was the most critically acclaimed video game of 2017 and literally nothing it was doing was new, it was just very pretty and very self-serious. It played okay, I guess? But you had people acting like the single-shot thing was some Huge Achievement.
But if you actually go look at what most of those people said about it, it's like "wow, it did this thing, that's really new." They just kinda parroted the marketing about how it was a cool idea.
It certainly feels like a game being self-important and pretending to do something new is a big deal. Those gamescom awards were so weird. There was that horror game, Gylt, that was pretending that a horror game about guilt had never been done before (Silent Hill 2 exists, folks, and the theme is pretty common in horror movies, like The Ritual on Netflix), or Hideo Kojima basically standing on stage claiming he invented sidequests. There were a couple others where people seemed to be taking tried and true concepts and pretending they were some remarkable leap forward and it was just odd.
But people buy that.
So we're seeing these Gears reviews where people seem to be going "is this new? no? if it's not new, it's bad." That's weird. It's a weird standard.
Is it excellent at what it does? That's all that matters.
What? Stagnation, which is what the "It's Gears" comments are getting at, is a perfectly valid criticism, and it's not exclusive to Gears either. It's especially weird this is brought up because we are talking about a game that is reviewing very well.The critique that it is "gears" - is for me an incredibly silly critique point. If you apply that to any other game and genre then it becomes silly I think. Docking points for a flight sim ... since it is a flight sim.
IMO, approach a game on its terms and what it sets out to do, and evaluate it from there - then maybe theorise above and beyond its horizon to see what other games could be made from that content.
It's not a bad score, but...the first three games scored in the 90's. Hopes were high that this would bring the series back to those glory days.
I mean look at the prediction thread. Over 70% of people thought it would score higher than this.
Damn, the game is a masterpiece.
Multiplayer should be adding more than that considering it's what keeps the game alive past month 1If higher reviews translate into better sales....
Companies should make sure a review isn't out until reviewers get to play the multiplayer.
The multiplayer should or could add up to .3 to .5 on scores.
Thanks for the inputIt's funny how 5 of the 90+ scores are from Xbox sites propping the score up.
2016 sits at an 85% so judging by the resetera metacritic judgement scale I'd say that game is just alright lol. Excited to jump into all the modes tomorrow night. Gears hype is back in full effect.As long as I get my Heaven smashing 90+ Doom Eternal I'm happy.
Yikes this quote killed my hype:
"Gears of War 5 isn't a bad game, it's just the worst game in the series (I quite liked Judgement). It promised to bring new ideas to the series, and it does, but to the detriment of the game as a whole with how poorly designed they all are. The open-world levels are empty and boring, the story is lackluster after a great first act, and the new Escape mode is a fleeting distraction at best. Gears of War needs changes, but not like this."
GOW was early 2018, though. By your logic, there's no 'hot streak' from Sony since Spider-Man landed at 87, lower than the 88 that Ori sits at, Detroit and Days Gone are in the 70s. But ask many here and you'll hear that many of these games are much better than the pictures their metacritic scores paint them as. Days Gone and Detroit have tons of fans here.
Read reviews. Decide which one falls more in line with your tastes. And then play the game for yourself and judge. Especially when you see the common theme in these reviews is that many critics wanted the gameplay to change drastically just to be new.
Pretty much this.
I don't trust reviewers one bit. And after the MGSV fiasco, Damn. That game didn't deserve a 10 nor a 8.
Finished GOW when it came out and my brother couldn't finish it. Beside the graphics I didn't get what the fuss was about.
I buy games because I like them, not because someone else's like or dislike them.
It really wouldn't hurt to have a new character feel a little bit different to play.
Watching these reviews and seeing that same animation for picking up ammo that I've seen, no exaggeration, a million times took me back to that feeling of boredom playing Gears 4. It makes me feel like I'm going to be bored again playing this.
Look at all the 3D Zeldas apart from Majora. All of these games feel unique when you move around in them.
Lol, talking as if a game dev is earning the same as a waitress.Now that it's at 85 rather than 84, this game has gone from being disappointing to great and the developers will get a bonus and afford to put food on their family.
Yikes this quote killed my hype:
"Gears of War 5 isn't a bad game, it's just the worst game in the series (I quite liked Judgement). It promised to bring new ideas to the series, and it does, but to the detriment of the game as a whole with how poorly designed they all are. The open-world levels are empty and boring, the story is lackluster after a great first act, and the new Escape mode is a fleeting distraction at best. Gears of War needs changes, but not like this."