That's been true since Gears 2.Bro all I do is get matched with Mexico
I'm convinced 80% of the player base is there
That's been true since Gears 2.Bro all I do is get matched with Mexico
I'm convinced 80% of the player base is there
Connection wise it ain't that bad since I'm in Texas but god help you if you trying to communicate on team chat
On the plus side I picked up a lot of Spanish insults.Connection wise it ain't that bad since I'm in Texas but god help you if you trying to communicate on team chat
Big changes, very ambitious. We'll see how that goes down.Massive, massive changes to the Gnasher in the upcoming dev playlist.
Also FFA is going from 14 players to 8 players and will be playable on some normal maps. Ranked TDM is coming back as a 4v4 mode with only solo/duo queue allowed.
https://www.gears5.com/whats-up-july-30-2020
the players were still on the old mechanics. the new Dev Playlist goes live Thursday with the changes but it's unclear when it goes live into everything else.I watched some of the tournament this weekend and it makes me want to play again. Gnasher changes seem real interesting though I haven't kept up with how it has evolved through the life of this game. I liked it around launch time.
The bullet magnetism is kind of wild. I think will be a reality check for a lot of people. In those developer screenshots, it basically turned a scratch into a solid body shot with some hitting the head. I never knew it was so much, was it always like that?
I played some King of the Hill ranked and had some good games. Matchmaking was snappy too which is nice, I like this ranking system they've put in. You know exactly where you stand which is cool.
In Gears, found out 90% of first time players don't play a second multiplayer match if they don't get a kill. That first game's important...
— Lee Perry Yo! (@MrLeePerry) September 2, 2017
I think over the course of the franchise it's been steadily increasing. some have said the strafe Gnasher battles are more akin to the Gears 1 style with this tuning
up until the studio shake up earlier this year It's been a steady push to attract more casuals into the game and making it easier to gib people was a direction they were going in.
Lee Perry works at Epic but these kinds of stats were going to influenced how TC made Gears after MS bought the IP.
Kind of but I think it balances out. It's hard to hit them maybe but it's also harder for them to hit. The bullet magnetism seemed extremely generous based on that screenshot though maybe it's the norm. That means that while you're sliding and dancing all over the place you're getting some massive help from the game in landing shots. You're not getting that anymore but people won't be able to hit you either as well either until they get better.I tried out the dev playlist, strafing feels much more useful and I also felt like I was more likely to get out of situations where more than one person was shooting me with the gnasher. Still had some shocking instant kills either way but that's gears.
Wouldn't this change give even more of an advantage to wall bouncers? That is the one thing I refuse to partake in on gears since the original.
the slide into cover speeds have been reduced with these changes.I tried out the dev playlist, strafing feels much more useful and I also felt like I was more likely to get out of situations where more than one person was shooting me with the gnasher. Still had some shocking instant kills either way but that's gears.
Wouldn't this change give even more of an advantage to wall bouncers? That is the one thing I refuse to partake in on gears since the original.
Thanks guys, that all makes sense. I didn't see anything bad in my limited time on the playlist. In fact I enjoyed the sometimes longer strafe dances. If this is the most technically accurate and reliable way the gnasher should work then I see no reason why they shouldn't roll out it properly.
The new ranked system doesn't make sense to me. It's just a grind fest it doesn't get you to your skill bracket quick enough. My friend who I play with always ends up onyx every season. Right now we're both the same rank and that doesn't look like changing anytime soon since the bulk of your points comes from wins so we're ranking up together.
With the old system he would rank up much quicker because of points and comparing your overall skill to the enemy team.
It feels really weird and not skill based just a long grind up a ladder.
It's wild to me how the gnasher can simultaneously be so absurdly consistent up close due to favoring bad aim with heavy magnetism, while simultaneously being super inconsistent at a distance thanks to randomness with pop-shots and hipfire spread. The new changes aren't something I'm used to, but I feel like it'll be an immense improvement if they hit the final build.That's my thought as well. I don't really want to be helped by the game that much and I'd rather more opportunities for maneuvering and making plays. If it's too easy to gib then it becomes harder to outplay which is the highlight of gears to me. I'm sure there's a balance to be struck but those developer screenshots really stuck out for me as way too much help. It's turning a glancing blow, nearly a complete miss, into a kill. I think there's quite a bit of magnetism with the Longshot as well, I'd like to see that demonstrated like they did for the Gnasher though I have to admit it feels great to pop those heads with it. It feels a lot easier though and I'd like to know that I'm getting better through skill and practice vs. adjustments to bullet magnetism and auto-aim.
This right here is why I don't like what they've done to the MP.I think over the course of the franchise it's been steadily increasing. some have said the strafe Gnasher battles are more akin to the Gears 1 style with this tuning
up until the studio shake up earlier this year It's been a steady push to attract more casuals into the game and making it easier to gib people was a direction they were going in.
Lee Perry works at Epic but these kinds of stats were going to influenced how TC made Gears after MS bought the IP.
Then you'll get blood drive
Ever since we added the latest tuning into the developer playlist – we've been overwhelmed with questions about when it will be added to Versus. The time is NOW! (well, next Tuesday)
Yep. It feels attainable I have 41 to goOn my final 30 stars before I finally get the Cosmonaut! I'm pleasantly surprised by how easy it was to hit max rank this tour compared to the first ToD (the last one where I actually played regularly, since my GP subscription lapsed and I picked the game up on Steam a month ago).
This is why we need Raven down
if we get raven down, its gonna win every vote. Niggas love nothing more than small maps where you can gnasher 24/7.
Watch gears 5 Raven down be two Raven down maps glued togetherif we get raven down, its gonna win every vote. Niggas love nothing more than small maps where you can gnasher 24/7.
"Double Down"Watch gears 5 Raven down be two Raven down maps glued together
you know, Comboing Raven down and "apartments/rooftops " from gears one would be neat.
These Niggas just changing shit just to do it now. Flashbang buff, hip fire nerf, cover nerfs, power weapon spawn times.ready for more Gnasher changes and overhauls? no? too bad lol. this developer is a joke