Still trash then
"I know he's a racist PoS, but he sometimes agrees with me on video games and that's what really matters."
That's the big problem with this video. It presents itself as an honest critique but it's fundamentally dishonest because it nit picks, ignores areas of improvement, and by design omits all context for anything.This right here is among the clearer signals for how deliberately misleading the video is. And it's hard not to look at it as a total give-away for foregone conclusions if people are reacting positively to the video without at least calling that much out.
That's because nobody likes flinch in their gameplay. Enemy NPCs still flop and flail around. That's an example of the missing context.Wow. It feels like they switched on the PG13 button even with all this gore. I gotta say the hit reaction of enemies compared in both games really shocked me, G5 just lacked the punch.
It also pulls from different Gears games for negative comparisons but only features one encounter from 5.That's the big problem with this video. It presents itself as an honest critique but it's fundamentally dishonest because it nit picks, ignores areas of improvement, and by design omits all context for anything.
It is specious by design and intent.
Do you even watch Crow's videos? Theres a lot of quackery and nitpicking with audio/visual tricks.The responses sound resoundingly like "He didn't like something about this thing I like! How dare he!!!! So nitpicky!"
C'mon, people. Let's not trash people for a harmless opinion on the game's presentation.
The animations/reactions were clearly heavily toned down, and some people may not like thay big of a stylistic change. It's not about the sound.
I think over a decade later on a new generation of hardware it's pretty ridiculous that we'd lose any detail, big or small. Ultimately these are not technical limitations they are design decisions/oversights and they affect overall game-feel; they add up. Same with the Crackdown differences.I watched the video but could you elaborate more on this? It really just seemed like Crowbcat was showing some small details lost in Gears 5, but alot of them don't really seem to... affect gameplay.
And this is how you get reaction posts like this. People not playing Gears who also lack context or experience with the games involved to participate in decent discussion chiming in with this as their ONLY reference point.The responses sound resoundingly like "He didn't like something about this thing I like! How dare he!!!! So nitpicky!"
C'mon, people. Let's not trash people for a harmless opinion on the game's presentation.
The animations/reactions were clearly heavily toned down, and some people may not like thay big of a stylistic change. It's not about the sound.
The responses sound resoundingly like "He didn't like something about this thing I like! How dare he!!!! So nitpicky!"
C'mon, people. Let's not trash people for a harmless opinion on the game's presentation.
The animations/reactions were clearly heavily toned down, and some people may not like thay big of a stylistic change. It's not about the sound.
Wow - I disagree completely. Gears 5 feels snappy and reactive in shooting.
ANy sort of "reduction" in fidelity in other areas can easily chalked up to development priorities or other time oddities.
we'd lose any detail, big or small. Ultimately these are not technical limitations they are design decisions/oversights and they affect overall game-feel; they add up
And this is how you get reaction posts like this. People not playing Gears who also lack context to participate in decent discussion chiming in with this as their ONLY reference point.
This thread and its video sucks.
What, specifically, do you feel Gears 5 has lost gameplay and presentation wise that makes it worse than Gears 1/2. With added recoil, the gunplay in 5 is much more impactful than it was in 1 or 2. There's a huge amount of added executions, weather effects destroy and alter the environments, the animations have increased in fluidity and quality across the board, etc.I think over a decade later on a new generation of hardware it's pretty ridiculous that we'd lose any detail, big or small. Ultimately these are not technical limitations they are design decisions/oversights and they affect overall game-feel; they add up. Same with the Crackdown differences.
I think you need to re-watch the video my dude. The hit reactions in Gears 2, both for players and enemies is more varied and gives a better sense of bullets connecting in every direction. This isn't really even a minor thing. But I get it, nothing pointed out in the video matters and Gears 5 is perfect, right? Is that what I'm supposed to say? Am I supposed to say that for Crackdown 3 too? Ultimately "weight" is what defined Gears early on and it's a tricky thing to capture, it's how the player feels connected to the game environments. Gears 2 had it, and Gears 5 I do not see it in this video at least.Like what are you talking about here exactly? Destruction? The Gore? The blood? All of it?
The gore was changed because it seems like a stylistic choice, straight up.
The blood? Hey, good point. Sucks that it doesn't last as long. I mentioned earlier that I noticed clips fall on the floor and stay there for awhile, so while that detail was lost, it seems they have added other details.
The destruction? As someone said earlier, Gears 5 has added destructible pieces that actually affect gameplay.
Like what exactly adds up and makes Gears 2 feel better than Gears 5 for you?
What the fuck are you even talking about? Crackdown 3 was widely panned at release. Gears 5 has received a huge amount of praise and is widely seen as the best Gears game by the franchises fan base.I think you need to re-watch the video my dude. The hit reactions in Gears 2, both for players and enemies is more varied and gives a better sense of bullets connecting in every direction. This isn't really even a minor thing. But I get it, nothing pointed out in the video matters and Gears 5 is perfect, right? Is that what I'm supposed to say? Am I supposed to say that for Crackdown 3 too?
This is actually my biggest criticism of the Gears games after 2. They just became generic looking with eye candy of low-hanging sort of fruit. Beaches, palms, sunsets etc.
There was a depressing but all the more compelling beauty about the cold, rainy and dark ruins of Gears 1 and 2 and quite frankly, I think the series increasingly lost its visual identity with 3 going forward. Gears 5, as great as it may be as a product judged in a vacuum, really seems like it wants to be an Uncharted-like tour of great-looking vistas or something.
Gamers live for this trash. It's been well over three decades now and nothing has changed.Im not surprised a negative video on Gears 5 has more talk and posts talking about it than the glowing Digital foundry one.
Why is that you think?
hit reactions, cover destruction and gore effects in a Gears of War game aren't nitpicks.
Misleading the viewer isn't harmless. In this day and age when social media is everything, something like this can completely make or break a product. Deceptive content can spread like wildfire and most people won't know if it's true or not, or might not even care but it will still leave an impression and they might reference that if they ever want to play the game at a later time. I know it's an extreme example but we've all seen how someone can get voted in as the president of the most powerful country on Earth by lying and deceiving through their teeth and barely anyone questions it. If it had a detrimental effect on that, it can have a detrimental effect on this. The worst bit is the people who wanted the game to fail because of their fanboy autism now have their fuel. It's their lucky day. I wouldn't like this type of content to exist for any game because it's honestly pathetic.The responses sound resoundingly like "He didn't like something about this thing I like! How dare he!!!! So nitpicky!"
C'mon, people. Let's not trash people for a harmless opinion on the game's presentation.
The animations/reactions were clearly heavily toned down, and some people may not like thay big of a stylistic change. It's not about the sound.
Cover destruction is still in Gears 5. And it alters gameplay more than it does in Gears 2.Gears 2 barely even has any complete cover destruction. You can chip low poly pieces of cover off, but it's almost always a cosmetic alteration. And Gears 5 is incredibly gory with dramatically more violent executions compared to 1 and 2.hit reactions, cover destruction and gore effects in a Gears of War game aren't nitpicks.
it doesn't really matter.. In the end Gears fans will decide what they prefer and so far it seems TC made all the right decisions with G5. The game is fantastic.
Lol. So true. TC has done an amazing job and It is obvious.Im not surprised a negative video on Gears 5 has more talk and posts talking about it than the glowing Digital foundry one.
Why is that you think?
Crowbcat did a similar video of Crackdown differences and it was pretty spot on. Nobody had much an issue with it. Oh, my bad man, I didn't know Gears 5 was well received. Well shit, you're right, looks like this video is ass.What the fuck are you even talking about? Crackdown 3 was widely panned at release. Gears 5 has received a huge amount of praise and is widely seen as the best Gears game by the franchises fan base.
Honestly, if we want to talk about the physics in older Gears games, let's talk about how floaty and rubbery everything felt.
I'm reading the thread but I don't care enough to respond to the people whining because someone raised criticism about a game they like."i dont actually care but i know the exact contents of this thread but i dont care tho"
okay jan
I think its them pulling away from the clunky and heavy Gears characters that many people rightly called "Dude Bro". That faster mobility, animation times etc makes it feel much more responsive but that heaviness is also gone. I think they picked the right direction to widen out, instead of yet another Gears game with ponderous movement and weightiness just because its always been like that.He's not wrong...
Although controls and movement have improved, the sense of weight and heft in both characters and their actions has been reduced overtime by TC
It's nothing more than a change in direction. It's not a huge deal, but still noticeable.
I just think it's odd that you're comparing a game that'll likely win and be nominated for multiple goty awards to Crackdown 3 lol. Almost like you're trying to put the two games in the same category. The video is disingenuous though.Crowbcat did a similar video of Crackdown differences and it was pretty spot on. Nobody had much an issue with it. Oh, my bad man, I didn't know Gears 5 was well received. Well shit, you're right, looks like this video is ass.
things are markedly faster and more responsive imo, ergo the slow plodding animations no longer work. makes the game play better to me and i hope it keeps getting fasterHe's not wrong...
Although controls and movement have improved, the sense of weight and heft in both characters and their actions has been reduced overtime by TC
It's nothing more than a change in direction. It's not a huge deal, but still noticeable.
I think its them pulling away from the clunky and heavy Gears characters that many people rightly called "Dude Bro". That faster mobility, animation times etc makes it feel much more responsive but that heaviness is also gone. I think they picked the right direction to widen out, instead of yet another Gears game with ponderous movement and weightiness just because its always been like that.
Same here. Probably the reason I am enjoying Gears 5, warts and all.At the end of the day, I do prefer smooth and responsive movement and animation. Gears 5 doesn't look bad at all.
This. Thanks again for the amazing analysis you guys put out. I am still in Act 1 but I can tell just how much of a step up it is from the previous games.Wow - I disagree completely. Gears 5 feels snappy and reactive in shooting.
ANy sort of "reduction" in fidelity in other areas can easily chalked up to development priorities or other time oddities.