its gross but we accept you and love you in the most creep of ways. There should be an option for Max 30 as well as a locked 60 settings.Might get thrown out of this thread, but i wouldn't mind 30fps with maxed out visuals on X.
its gross but we accept you and love you in the most creep of ways. There should be an option for Max 30 as well as a locked 60 settings.Might get thrown out of this thread, but i wouldn't mind 30fps with maxed out visuals on X.
Can y'all stop this facetious none sense?
Ever since the start of this whole thing, whenever someone said 720p, 1080p, 1800p, 2160p, they mean native. Anything outside that is caveated with either dynamic, checkerboard etc. When people were saying 4K in those threads they were certainly talking about native none reconstructed 4K resolution. All these pedantic "but they didn't say native" is bullshit.
Might get thrown out of this thread, but i wouldn't mind 30fps with maxed out visuals on X.
Real talk, options are nice for those who prefer visuals over framerate.
I think it all depends on context.Absolutely stunning backpedal on display in this thread. Come on, folks. Don't act like the Xbox crowd wasn't buzzing about this game being in 4K/60 for a looong time. It was the defacto argument.
And no, just mentioning 4K doesn't mean cb4K, especially not on an enthusiast board like this. Checkerboarded 4K games got clowned on a lot in DF comparison threads so let's drop the facade at least.
They said 4K not dynamic 4K.It's completely common for the industry to refer to "4K" when talking about native, dynamic and/or checkerboard methods to achieve an 2160p frame buffer. And this is exactly what Gears 5 does. And the game does that at 60fps. As stated in the OP by Digital Foundry, an 3840 x 2160 cb/partly native resolution is "common" in the game.
There is nothing wrong with such a statement by The Coalition nor by any user here who says so. This is even written down in the "official definition" of the Xbox One X 4K logo and publicly announced like that.
https://www.theverge.com/2017/6/12/15780976/microsoft-xbox-one-x-enhanced-games-logos-4k-hdr-support
This is ... What I just said, yes.
Right i am agreeing :)
I think all companies need to be called out more when they say something is specific specs. Either use the actual specs as in 4k because it is 4k or be legit and detail what it actually is. It goes both ways, though I was not a member a lot of people called out Sony for that RDR2 add where it said 4KOh look another thread about gears turns into an incredibly stupid shitshow
What is wrong with you?
Real talk, options are nice for those who prefer visuals over framerate.
Absolutely stunning backpedal on display in this thread. Come on, folks. Don't act like the Xbox crowd wasn't buzzing about this game being in 4K/60 for a looong time. It was the defacto argument.
And no, just mentioning 4K doesn't mean cb4K, especially not on an enthusiast board like this. Checkerboarded 4K games got clowned on a lot in DF comparison threads so let's drop the facade at least.
As good as you'd expect from The Coalition. Which is to say, one of the best around.
So are the hyperbolic fan force ones lol "best looking game I've ever seen [holy moly]" from the usual suspects lol 😂😂😂
As good as you'd expect from The Coalition. Which is to say, one of the best around.
Nice!Really nice (and flexible for both low and high-end), with an excellent benchmark. I had an odd gsync issue where some tearing would come through, but using the in-game setting solved that.
Nice!
I had lots of crashes on Gears 4 unfortunately, ended up playing through it on the X instead (which wasn't all that bad actually), but I hope I can play this on the PC this time.
I don't think Horizon looks that hot either, tbh. The gifs are more impressive than the game on a bigger screen, in my opinion.Yet people say Horizon, Spider-Man or God of War are the best looking games they've ever seen and no one bats an eyelid.
It's an opinion at the end of the day. Everyone's entitled to one and they're the basis of discussion forums no matter how many childish emoji's you spam to try and sell your own point of view.
I could but since it's free through Game Pass I can check the launch version once it's out instead, gotta love GP! :)There's a "round 2" of the technical test this coming weekend, so it's probably worth checking just to see if there's a similar conflict with your system or not.
It is a pretty game. But I still agree on the gifs, I just roll my eyes when those small gifs show up on just about any game, it's a really crappy way to show how impressive a game is today. Even 30fps racers can look great in gifs, but start playing on a big screen and all you see is the 30fps stutter. :sI don't think Horizon looks that hot either, tbh. The gifs are more impressive than the game on a bigger screen, in my opinion.
Now that you mention it, I also think Driveclub looks kind of awful. The gifs were so impressive, but playing it was just... meh.It is a pretty game. But I still agree on the gifs, I just roll my eyes when those small gifs show up on just about any game, it's a really crappy way to show how impressive a game is today. Even 30fps racers can look great in gifs, but start playing on a big screen and all you see is the 30fps stutter. :s
Knowing Gears 5 is 60fps median while still looking pretty in screenshots is something to be excited about I think.
Tell me more about the PBR in God of War. I personally think the game looks incredible, but I'm genuinely curious.Gears will look better than all those games if the E3 2018 visuals pull through. God of War isn't much of a looker either, its PBR implementation is kinda terrible.
It's really unfortunate that they're removing DC from PSN and closed down Evolution, likely means that we will never get a PS5 enhanced patch that unlocks the framerate and push it up to the 60fps it always deserved. It really would've been an amazing thing to witness.Now that you mention it, I also think Driveclub looks kind of awful. The gifs were so impressive, but playing it was just... meh.
The IQ is really not great.
Maybe at 4K it would be more impressive.
Yet people say Horizon, Spider-Man or God of War are the best looking games they've ever seen and no one bats an eyelid.
It's an opinion at the end of the day. Everyone's entitled to one and they're the basis of discussion forums no matter how many childish emoji's you spam to try and sell your own point of view.
Didn't think a game like Gears could get people so riled up lol. I hope this isn't going to be the norm in every Gears thread.
I'm playing on PC for the first time after playing every other iteration on Xbox and controller, and I don't know if it's the keyboard or the game, but things feel... stickier maybe? I'm having a lot of trouble getting off of walls when in cover. I've rebound my sprint and roll to shift to emulate alternate scheme on controller and it just doesn't feel right. I don't really want to go back to controller, but I almost feel like it would play better on controller (minus aiming of course).
Some threads on here are getting to Gamefaq levels of console wars. Holy fuck.
Can't wait!
Gears 4 on the X had the option to run the campaign at 1080P 60FPS, or knock it down to 30FPS and run in 4k. Let's be hopeful that this time around they offer something similar for those like you that rather up the visuals and knock the frames per second, I am definitely not one of those people.Might get thrown out of this thread, but i wouldn't mind 30fps with maxed out visuals on X.
I never said it wasn't impressive. I think it's a great looking game but I just find it slightly amusing how reconstructed 4K is bad for some games, but not others, that's all.
Ehh, can't say i agree with that, maybe you're thinking checkerboard or something. Dynamic resolutions are always my preference, especially when it leads to a more stable game.
What's there to change? 4K means a display resolution of 3840 × 2160. The point of contention here in a video game is how those pixels are created. Sony internally in there SDK and developer documentation label a reconstructed resolution, for example, 4K as 4KCB or 2160CB. In public, they are referred to as dynamic 4K. Digital foundry and VG Tech still rely on pixel counting but as has been proven time and time again, some reconstruction methods are so good that they can easily fool Digital Foundry.There's nothing facetious about what I'm saying. The mentality or pov about what "4K" means should change imo since reconstruction techniques have become so prevalent. Before resolutions were measured by counting pixels, so it was pretty straightforward but times have changed now.
Preaching to the choir mate. But it is necessary that studios and developers to be specific on how they achieve their results and it is not unrealistic for us to expect them to. That's been the SOP since I could remember reading gaming magazines from years ago.A game can still produce a 3840x2160 resolution but not internally render every pixel in every frame. It would be nice for studios and journalists to be more specific but that's an unrealistic expectation.
Nobody is holding anyone's feet to the fire, they are demanding transparency and a little honesty when advertising their product.I've said in the past that it would be nice to know the rendering type of some games but again I'm not going to hold anyone's feet to the fire over something we can figure out ourselves and ultimately isn't the most important thing.
No, it is not safe to assume so. It is safe to assume when someone says 1080p or 4K, they mean native unless otherwise stated as reconstructed. You have it backward. That said, I have been a big proponent of developers forgoing doing everything natively and pursuing a temporal reconstruction method, they just have to label it as such when they market it.These days I think it's safer to assume a reconstruction technique is used when a game is said to be 4K, especially when running at 60fps, unless otherwise specified by the devs or tech journalists (like DF) that it's running at a native resolution. You all are so hell bent on proclaiming that people are being deceiving when there are logical reasons why people generally just say "4K".
I don't even understand why this is such a hot topic now when we've had countless 4K games using reconstruction techniques. Maybe it's because it's an Xbox game, maybe it's because people just assume 4K games on the Pro use CBR so it's never a question there, I don't know. This whole thing being spun into a controversy is silly to put it kindly. We can be discussing so much about the video but instead people want to argue over things like this, which I don't understand even if I'm guilty of it myself.
Xbox One X in the Versus mode uses a dynamic resolution with the lowest native resolution found being approximately 2560x1440 and the highest native resolution found being 3840x2160.
Wait, is the campaign also running at 60?
Ehh, can't say i agree with that, maybe you're thinking checkerboard or something. Dynamic resolutions are always my preference, especially when it leads to a more stable game.
Oh snap, I didn't know campaign was too! Hype rising!This game might be the first to use both so that the pixel count is always 2160p. (Correct me if im wrong but I cant think of another one)
When the budget allows the game will be Native 4K.
Under stress it will start reconstruction from a lower resolution....the lowest being found is 1440p with other resolutions all the way up to native available.
But whenever it is under native resolution it will use UE4s Temporal reconstruction.
This is a brilliant solution to keeping the visuals high and frames at 60.
Hell this helps the base model probably more than the X honestly.....cant believe the base console is able to run this at 1080p60.
This solution will be super helpful for SP in future, devs will be able to budget resources so well....high impact "cinematic" moments where no one would notice reconstruction - drop the res and reconstruct, everywhere else aim as high as possible.
Using just one has shortcomings eitherway....this is literally the best of both worlds.
Games which just use dynamic res...it can be super obvious when the res has dropped, and you also get rogue res drops.
Games which just use reconstruction, when you slow down to take in stuff the artifacts show their ugly head....use both and in slow sections you have native res. Stressful sections you have reconstructon up to the native res nigh impossible to perceive in motion.
On X all modes are 60fps.
Base 60fps for PvP. Escape, Campaign and Horde 30fps
This game might be the first to use both so that the pixel count is always 2160p. (Correct me if im wrong but I cant think of another one)
When the budget allows the game will be Native 4K.
Under stress it will start reconstruction from a lower resolution....the lowest being found is 1440p with other resolutions all the way up to native available.
But whenever it is under native resolution it will use UE4s Temporal reconstruction.
This is a brilliant solution to keeping the visuals high and frames at 60.
Hell this helps the base model probably more than the X honestly.....cant believe the base console is able to run this at 1080p60.
This solution will be super helpful for SP in future, devs will be able to budget resources so well....high impact "cinematic" moments where no one would notice reconstruction - drop the res and reconstruct, everywhere else aim as high as possible.
Using just one has shortcomings eitherway....this is literally the best of both worlds.
Games which just use dynamic res...it can be super obvious when the res has dropped, and you also get rogue res drops.
Games which just use reconstruction, when you slow down to take in stuff the artifacts show their ugly head....use both and in slow sections you have native res. Stressful sections you have reconstructon up to the native res nigh impossible to perceive in motion.
On X all modes are 60fps.
Base 60fps for PvP. Escape, Campaign and Horde 30fps
Are there many console titles that get this sort of image setup quite this "right" for 60 fps target?
The native 4K shifting to a reconstructed 4K smoothly enough to hold a stable 60 fps isn't something I recall seeing very often. I've seen it floated as an ideal, but It seems like a lot of games are either reconstructed or dynamic, but not both with such a high performance target. If anything, I've wondered if Battlefield 1/V on PC was doing something similar behind the scenes, because you can sometimes see artifacts on close analysis that aren't called out in the settings anywhere.
Really nice (and flexible for both low and high-end), with an excellent benchmark. I had an odd gsync issue where some tearing would come through, but using the in-game setting solved that.
I'm super impressed with this style of rendering! Keep a native 4k when possible but in demanding scenes it can lower but use reconstruction to get back to a 4k image while keeping 60fps. More importantly this allows the dev to push graphical features beyond too! I'm hyped to see the graphics in the campaign. The game looked astonishing on my 4k hdr tv in the mp beta
Actually The Division 1 uses the same technique. Native 4k whenever possible and reconstruction to 4k when it drops below.Yeah its such a clever yet obvious solution.
Im surprised it took this long for devs to put 2 and 2 together.
We know how to reconstruct, we know how to use dynamic resolutions. Both seem to come with problems that the other solves.