I mean, as primarily PC guy a have no horse in this race either. It's just interesting to see other open data points and correlate them for wider picture. It's not a war crime or downplaying your favorite 2019 title, bros. chill.Right! Either praise the numbers or get called a console warrior/trolling. I haven't even ever said they were bad or good, and I'm getting dog piled on. The people who are inferring we are just console warriors are acting more like it than we are.
Lmao xD.Xbox: Please play this game on gamepass. We are begging you to play it on gamepass? Not convinced? We're going to put gamepass in every single piece of marketing for the game. Still not convinced? We are going to sell gamepass for a dollar a month a week before the game comes out.
Era: So how bout them physical sales? What is MS hiding?
Because what, I just speak some factual open data? Nice way of supporting the discussion. PRAISE THE NUMBERS OR YOU'RE TROLLING.
(Which is even more funny, considering that I've bought the game on Steam and liked it a lot)
But I love how every post with a slight amount of critical thinking is considered trolling or being salty, guys.
I understand what you are saying but all we have are facts that they revealed to us. We can make inferences. If we know that it brought in a record number of users to a XGS title...that means that the marketing (including word of mouth) affected this game for game pass than the others. Obviously it's not the whole story because Gears is a bigger IP as well so you have to take that into consideration. But when you look at their highest performing franchise this generation, Forza Horizon, and it beat that for record number of users for XGS launch into GamePass...that can make my statement more likely. We also know that GamePass was marketed more with the branding all over the world and ads on TV and such in comparison to Forza Horizon 4. Then with that, they have more users using GamePass for their XGS titles. That is something that XGS is meant to do, per Xbox executives. So if your business is doing what they are meant to do...the direction is in the right one. Now you have to see how that can continue with other titles.I agree its hard to judge the success anymore without a LOT of extra data. Which was the entire point of my initial post. And maybe I missed it, and I apologize if I have, but they didn't state how many new subs it brought to the service. "record number" isn't very telling unless we knew the prior record holder.
In general I agree with most of your post, and that going forward it is going to be very difficult to judge the success/failure of a game in subscription services.
Also, to be fair, never once did I argue that these were good OR bad numbers. Just that they weren't very telling. That was the entire point of my post.
I would gladly see other data points mate. It's not like we even know the basics. Like, you know, actual Xbox userbase for starters.your factual open data doesn't mean much in the greater context here
Feels weird to count gamepass stuff, but I can understand why they did
This I agree with. I don't think any singular data point is very meaningful in this "new world".that's what i get from jumping into a moving train
sorry about that
your factual open data doesn't mean much in the greater context here. A game being big on twitch almost always means it's selling great, a game not doing great on twitch doesn't necessarily mean it's doing bad. We also have data that shows that most people, be it on PC or Xbox, got it from Game Pass, so Steam being low doesn't mean it's doing bad.
It's all new for now, and i don't know what this will mean in the long run, these subscription and services in general scare me quite a bit, i just don't think that the data you brought up is really relevant to the game's performance.
I would gladly see other data points mate. It's not like we even know the basics. Like, you know, actual Xbox userbase for starters.
But yeah, good for you. Cheers.
Congrats to the team. Heard good things about the game.
Though, I would like to know what Microsoft's plans are for Gamepass.
Right now it seems to bleed a lot of money. It's cannibalizing a lot of Day One sales and the revenue generated by gamepass seems barely enough to pay off third parties on the service, let alone recouping lost sales for Crackdown 3 and Gears 5.
Microsoft is probably shocked how fast Gamepass ate into their Day One sales.
Which is always why the sub numbers are more important than "number of players", a number they don't provide. And I am guessing MS didn't create this game just to retain users when the service is so new. If they had 3 million subs leading into this, and this created no new subs, I doubt they are happy.
It's okay, there is indeed a lot of meaningless trolling around Xbox, so I can get where your attitude is coming from.
Doubtful - I had Gears 4 PvP multiplayer at 400k monthly players in March of 2018. Achievement for playing one match of Arcade is at 18.67% which translates to 560k players in the last 10 days. Easiest Horde achievement is at 15.70% - that's 471k players. First campaign achievement is at 55.8%, but you won't have people playing campaign months down the line.Forza horizon 4 crossed 12 mill players and has 4 mill monthly active players. If Gears 5 can get to the point where it has 5 mill monthly players 6+ months after release, clearly that would be a sign that people are still signed up to gamepass and using it to continually play the game
Doubtful - I had Gears 4 PvP multiplayer at 400k monthly players in March of 2018. Achievement for playing one match of Arcade is at 18.67% which translates to 560k players in the last 10 days. Easiest Horde achievement is at 15.70% - that's 471k players. First campaign achievement is at 55.8%, but you won't have people playing campaign months down the line.
They contantly add new and easy to earn achievements to the game which allow you to estimate how many people are playing Versus modes if you know how big total playerbase is.
1. There will be more players playing Gears 5 than 4 because of gamepass. It took gears 4 like 9 months to get 6 million players. 5 got 3 mill players in its first weekend. More hands will touch this gameDoubtful - I had Gears 4 PvP multiplayer at 400k monthly players in March of 2018. Achievement for playing one match of Arcade is at 18.67% which translates to 560k players in the last 10 days. Easiest Horde achievement is at 15.70% - that's 471k players. First campaign achievement is at 55.8%, but you won't have people playing campaign months down the line.
They contantly add new and easy to earn achievements to the game which allow you to estimate how many people are playing Versus modes if you know how big total playerbase is.
I think evaluating the performance would be easier if they at least publish the numbers of GamePass subs.
3M x $15 = $45M
Gears 2 and 3 are pretty much remastered on Xbox One just not by name.Has there been any word if Gears 2 and 3 are getting a remaster on PC and X1 yet? Want to jump on the Gears train but sucks missing half of the content.
Anyway congrats to the devs and MS, looks like a great game.
That's not even counting the MTX.3M x $15 = $45M
Some of those Gamepass will be trials, or $2 upgrades from XBLG, or just basic Gamepass.
Some of them will also be full priced versions or special versions.
If a big percentage of sign-ups hang around for a few months and more people sign up to play Gears 5, I'd say it's profitable.
3M x $15 = $45M
Some of those Gamepass will be trials, or $2 upgrades from XBLG, or just basic Gamepass.
Some of them will also be full priced versions or special versions.
If a big percentage of sign-ups hang around for a few months and more people sign up to play Gears 5, I'd say it's profitable.
1. There will be more players playing Gears 5 than 4 because of gamepass. It took gears 4 like 9 months to get 6 million players. 5 got 3 mill players in its first weekend. More hands will touch this game
2. I truly think map creator is something that will give longer life to the game. It's already in beta for Escape and I'm assuming it'll also be moved over to horde and MP
Absolutely possible. Arcade is an attempt at reaching huge multiplayer audience. But there's a big gulf in quality between FH4 and other racing games, while such gulf doesn't exist in the case of Gears 5 and other shooters.Gears 4 took months to get to that number. Gears 5 had 3 million players in one weekend. Will it get FH4 numbers? I don't know. Is it possible? Absolutely.
3M x $15 = $45M
Some of those Gamepass will be trials, or $2 upgrades from XBLG, or just basic Gamepass.
Some of them will also be full priced versions or special versions.
If a big percentage of sign-ups hang around for a few months and more people sign up to play Gears 5, I'd say it's profitable.
Why is long term sustainability of Game Pass relevant on the first week unique users of a new game, without even knowing the sales?There are hundreds of games on Gamepass from many publishers and developers. MS doesn't get to keep 100% of the fees. They have to turn around and give most of that money to third parties. It is very much an open question as to whether the Gamepass model is sustainable long term.
True, but it's hard to say how many players will buy MTX and how much they spend.
Gears 2 and 3 are pretty much remastered on Xbox One just not by name.
Knowing what I did from previous Gears games and Berserkers, this boss was not that difficult. Maybe it's way more annoying on harder difficulties or coop.Nice. The campaign is fun and gorgeous so far, but theboss was so damn annoying and frustrating. I died 15+ times.matriarch
It kept jumping on me from out of nowhere. Every hit was a one-shot death. I finally beat it last night though.Knowing what I did from previous Gears games and Berserkers, this boss was not that difficult. Maybe it's way more annoying on harder difficulties or coop.
True, but even if we assume a paltry average of 2 dollars per person that's a lot of extra mulla.True, but it's hard to say how many players will buy MTX and how much they spend.
Why is long term sustainability of Game Pass relevant on the first week unique users of a new game, without even knowing the sales?
If map creations become available for regular horde/mp I can see this game keeping good numbers for months.
Hopefully somebody can remake river lolIf map creations become available for regular horde/mp I can see this game keeping good numbers for months.
3 million players, 10k on Steam - that's insanity.
GamePass FTW - I wonder how many just on PC.
Second appearance of Carmine pack in Gears 4 raked in 150k dollars for charity. They kept doing new packs for 2 years after Gears 4 release.True, but it's hard to say how many players will buy MTX and how much they spend.