Performance capture, not motion capture. Previous games had mocapped cutscenes but the faces were done by hand like Uncharted 1-3. Performance capture is when they record the body as well as the face at the same time, which is what they're doing in Gears 5.Wait what, the previous games didn't have motion captured characters or cutscenes? Didn't realise that.
In any case, I think most of the things listed are really minor changes or more service orientated instead (microtransactions, Steam, Game Pass etc). For example, stuff like health bars, new difficulty modes, different colour palettes (the last few Gears have already really mixed things up on that front) etc.
Yet to see any more details about the open world like elements besides 1-3 second vehicle snippets from trailers, so still waiting to learn more on that, but that's the one I'm by far most excited about or that seems like a genuinely compelling design change.
Wait what, the previous games didn't have motion captured characters or cutscenes? Didn't realise that.
In any case, I think most of the things listed are really minor changes or more service orientated instead (microtransactions, Steam, Game Pass etc). For example, stuff like health bars, new difficulty modes, different colour palettes (the last few Gears have already really mixed things up on that front) etc.
Yet to see any more details about the open world like elements besides 1-3 second vehicle snippets from trailers, so still waiting to learn more on that, but that's the one I'm by far most excited about or that seems like a genuinely compelling design change.
Believe it was that its like the new Tomb Raider games. A hub opens up, But after a while when the story moves on or is coming to a close more, it will closeDidn't Morgoth Bauglir say that there's only one hub and the campaign is still pretty linear? Players can't return to the hub after they leave, but I can't find the posts now.
Performance capture, not motion capture. Previous games had mocapped cutscenes but the faces were done by hand like Uncharted 1-3. Performance capture is when they record the body as well as the face at the same time, which is what they're doing in Gears 5.
Thought this was a pretty good detailed vid about the differences and improvements from Gamingbolt
One error tho. Steam version doesnt require W10. W7 can also be used
Gears 4 had a great campaign...
Yep, may not have been what most were expecting and the overall world building could've used a little more time but it definitely did what it was made to do. Can only imagine that the campaign would've suffered from what was likely a pretty rushed dev cycle, since they had less than 3 full years to create their pipelines and assets from scratch as well as release Gears UE during that time.
Yeah. It was at minimum "fine". Anyone who says the campaign was trash... over exaggerating imho
How is that going to change the mind of someone who thought the campaign was poor? "I hated Gears 4, what's that? 84%? I forgot that metacritic score, I must have liked it, then"RE: Gears 4 campaign
https://www.metacritic.com/game/xbox-one/gears-of-war-4/critic-reviews
I think people forget that Gears of War 4 had an 84% metacritic score, with only a handful of outlier reviews dragging it down.
Judgement was as boring and bland as it gets. Kait and the character arcs we're good if predicted.How is that going to change the mind of someone who thought the campaign was poor? "I hated Gears 4, what's that? 84%? I forgot that metacritic score, I must have liked it, then"
I just played through it this week, it was okay. Inoffensive. Probably my least enjoyed campaign (I kind of really liked Judgement in spite of how non-essential it was). Kind of felt Gears needed a stronger reboot of sorts personally.
Interested to see what they do with Gears 5 since I have Gamepass. I doubt I'd be playing it without it however (but hey, nothing wrong with it adding value to MS's super good subscription service).
Gamepass ultimate is 4 days early. :)i skipped gears 4 when it came out but it was one of the first things I played all the way through on Game Pass and really enjoyed it so Gears 5 is something i'm looking to play Day 1 (or if its 4 days on GP early is it Day -4?)
I think it was those challenge stages that carried Judgement for me, it was a nice spin at the time.Judgement was as boring and bland as it gets. Kait and the character arcs we're good if predicted.
It doesnt they said.Gears 4 campaign was fine indeed. However they played it very safe and 5 seems to change that, which I like. If there's one thing I really didn't like it was the horde parts. That really wasn't necessary and I hope 5 doesn't have it.
Pretty much my thoughts. No idea how I even finished it, mind you, it took me like two years.
Gears 4 campaign WAS trash. Half the game in a same-y looking mining complex as the "characters" crack jokes constantly in the face of imminent death. It was terrible.
Not sure what was rushed about Gears 4. The complete package and quality is great. The story was more a "night in the woods' but that was all intended.Yep, may not have been what most were expecting and the overall world building could've used a little more time but it definitely did what it was made to do. Can only imagine that the campaign would've suffered from what was likely a pretty rushed dev cycle, since they had less than 3 full years to create their pipelines and assets from scratch as well as release Gears UE during that time.
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Well it's difficult without spoiling, but I know for sure new ephyra and Oscar's village. It's vague because several big events happens in key locationsDidn't Morgoth Bauglir say that there's only one hub and the campaign is still pretty linear? Players can't return to the hub after they leave, but I can't find the posts now.
I completely agree, great post.Here's what's mental about Gears 5 and the Coalition: the timeline of this studio's stewardship of the franchise is a tale of absurd productivity for a studio still relatively new to the AAA game.
if you don't count the remake of Gears 1, then Gears 5 is only their second AAA game, and it looks to be absolutely stacked with content with: 2 PvP modes in Versus and Arcade for classic and new gameplay; 2 PvE mode in Horde and Escape with similar hero characters to Arcade but different abilities; a map builder for both PvE modes; server browsers and a PC experience built from the ground up with all the bells and whistles PC gamers like myself could ask for.
- Microsoft acquired the rights to Gears in January, 2014. Fergusson joined the team shortly thereafter.
- The studio put aside their original AAA game that they had been working on and then went and remade Gears of War 1 as their "bootcamp" leading up to Gears 4. That project took around 18 months with Gears 1 UE releasing in August, 2015.
- A year and change later they put their first full AAA game in Gears 4, releasing in October, 2016.That's less than 3 years from working on a new IP, to remaking a AAA game and then putting out a AAA sequel with an 8-9 hour campaign, a Versus mode for PvP and Horde mode for PvE, and then supporting it with tons of DLC for years after launch.
- Development on Gears 5 presumably began before 4 even shipped, so now the Coalition has had 3 full years and valuable experience to work on Gears 5, which I expect to be the best in the series across the board.
Coalition is a top tier studio in this industry. That cannot be denied. I put them up there with the best studios this industry have to offer and I think the time has come for them to have that recognition.
Here's what's mental about Gears 5 and the Coalition: the timeline of this studio's stewardship of the franchise is a tale of absurd productivity for a studio still relatively new to the AAA game.
if you don't count the remake of Gears 1, then Gears 5 is only their second AAA game, and it looks to be absolutely stacked with content with: 2 PvP modes in Versus and Arcade for classic and new gameplay; 2 PvE mode in Horde and Escape with similar hero characters to Arcade but different abilities; a map builder for both PvE modes; server browsers and a PC experience built from the ground up with all the bells and whistles PC gamers like myself could ask for.
- Microsoft acquired the rights to Gears in January, 2014. Fergusson joined the team shortly thereafter.
- The studio put aside their original AAA game that they had been working on and then went and remade Gears of War 1 as their "bootcamp" leading up to Gears 4. That project took around 18 months with Gears 1 UE releasing in August, 2015.
- A year and change later they put their first full AAA game in Gears 4, releasing in October, 2016.That's less than 3 years from working on a new IP, to remaking a AAA game and then putting out a AAA sequel with an 8-9 hour campaign, a Versus mode for PvP and Horde mode for PvE, and then supporting it with tons of DLC for years after launch.
- Development on Gears 5 presumably began before 4 even shipped, so now the Coalition has had 3 full years and valuable experience to work on Gears 5, which I expect to be the best in the series across the board.
Coalition is a top tier studio in this industry. That cannot be denied. I put them up there with the best studios this industry have to offer and I think the time has come for them to have that recognition.
How is that going to change the mind of someone who thought the campaign was poor? "I hated Gears 4, what's that? 84%? I forgot that metacritic score, I must have liked it, then"
I just played through it this week, it was okay. Inoffensive. Probably my least enjoyed campaign (I kind of really liked Judgement in spite of how non-essential it was). Kind of felt Gears needed a stronger reboot of sorts personally.
Interested to see what they do with Gears 5 since I have Gamepass. I doubt I'd be playing it without it however (but hey, nothing wrong with it adding value to MS's super good subscription service).
This is a great post and we should all agree Rod is god however he also tweeted recently that Gears 5 took 2.5 years so not sure how came to that timeframe but i'll take his word for it.
Gears games have been packed with content since they added Horde in Gears 2 (and the original was no slouch either for its time)
It has crossplay with W10 and Xbox for everything.I can't watch the video. Probably a dumb question but does the Steam version play with Xbox/Windows Store players as well or does it have its own separate players
One huge pool of players.I can't watch the video. Probably a dumb question but does the Steam version play with Xbox/Windows Store players as well or does it have its own separate players
Indeed. The game has 100 reviews and like 91 are postive and 9 are mixed.I don't think people post scores to change people's mind about a game, rather to highlight how hyperbolic some opinions are. When someone says that the campaign can't possibly be worse than Gears 4's, the implication is that it was absolutely awful, where that simply isn't the case. Perhaps it wasn't as good as the other mainline releases, but it was still mostly solid, and the review aggregate highlights that.
By 'rushed', I'm just meaning that with another half year to a year they could've done more with it and expanded the scope of it. Instead it was likely rushed due to the other work going on at the studio, which isn't bad or anything as they limited the scope to what was possible given their time frame. I'm just expecting Gears 5 to be bigger in every way given that they already had a working framework and pipelines instead of needing to create those from scratch and create a new game.Not sure what was rushed about Gears 4. The complete package and quality is great. The story was more a "night in the woods' but that was all intended.
When someone says that the campaign can't possibly be worse than Gears 4's, the implication is that it was absolutely awful, where that simply isn't the case.