I recently saw this video mentioned in a thread here and thought a separate thread should be in order.
The video is a month old but I think the conclusions and viewpoints are worth talking about.
He contacted 15 gamers (6 identified as female) with more than 50 games on Steam (well, he probably contacted more but got 15 participants he included in his study/experiment)
Sure, not everyone shops like those 15 people, this is just a window into the shopping habits of people who buy many games on Steam and use the Steam tools to find those games.
I, myself don't go looking for games to buy on Steam, I am one of the few who gets influenced by Streamers/Yters and have a very niche taste and also know for 95% of the time if I buy that game when I open the storepage. Other will only buy AAA or AA releases and won't ever use the Steam tools to decide if they ever want to buy that game.
About the findings in the Video:
It is in line with several talking points I had for years.
some conclusions:
- Friends and Bundles are the main drivers of wishlisting and buying games
He also talks about how to make wishlisted games into sales and mentions the abandoned-cart problem.
And talks about the phenomenon of forgetting games you wishlisted.
Games that are less frequent on sales are forgotten more often "why did I wishlist the game" was a phrase he often got. Games that are on sale more frequently are remembered longer.
His ending solution/recommendation of sales and bundles isn't great but that's the reality for indie developers.
He also doesn't dive into genre-defining games and no-discount indies, but I understand that he speaks to those tiny indies who sell 500 games and not the Factorio's and FTL'ers.
Empathizing with Steam: How People Shop for Your Game
In this 2020 GDC Virtual Talk, Chris Zukowski explains why he spent months watching people browse Steam shares the results of his research with you.Join the ...
www.youtube.com
The video is a month old but I think the conclusions and viewpoints are worth talking about.
He contacted 15 gamers (6 identified as female) with more than 50 games on Steam (well, he probably contacted more but got 15 participants he included in his study/experiment)
Sure, not everyone shops like those 15 people, this is just a window into the shopping habits of people who buy many games on Steam and use the Steam tools to find those games.
I, myself don't go looking for games to buy on Steam, I am one of the few who gets influenced by Streamers/Yters and have a very niche taste and also know for 95% of the time if I buy that game when I open the storepage. Other will only buy AAA or AA releases and won't ever use the Steam tools to decide if they ever want to buy that game.
About the findings in the Video:
It is in line with several talking points I had for years.
- know your Genre/Audience
- show gameplay in trailers, show UI in screenshots
- customers look for negative reviews first, are an important buying decision
- they look for similarities and not unique experiences (something they can't classify doesn't get their attention, something that is familiar will get looked at
- "this is just like xyz!" isn't a negative, they actively search for games that are like the games they already liked.
some conclusions:
- 0, ZERO people bought games full price (in the last 3-month study where he only sent a questionnaire instead of watching people navigating the steam store live)
- no-one bought game because of twitter mentions/recommendations, nearly no-one bought games because of Discord or Reddit recommendations
- nearly no-one wishlisted games because of twitter, discord or Reddit.
- nearly no-one bought/wishlisted games because of streaming/lets players
- the Reddit stats are especially eye-opening because he recruited all participants on Reddit
- Friends and Bundles are the main drivers of wishlisting and buying games
He also talks about how to make wishlisted games into sales and mentions the abandoned-cart problem.
And talks about the phenomenon of forgetting games you wishlisted.
Games that are less frequent on sales are forgotten more often "why did I wishlist the game" was a phrase he often got. Games that are on sale more frequently are remembered longer.
His ending solution/recommendation of sales and bundles isn't great but that's the reality for indie developers.
He also doesn't dive into genre-defining games and no-discount indies, but I understand that he speaks to those tiny indies who sell 500 games and not the Factorio's and FTL'ers.