Everyone, please listen to this. We already know that BCPack is better, due to the already released numbers. The 4.8GB/s is WITH BCPack already, and it's a 100% increase over the 2.4GB/s raw speed. PS5 only gets a 64% increase from 5.5GB/s to 9GB/s. So yes, it's better, but we already know how much better and it's not nearly enough to make up for the massive advantage PS5 has here.I'm sorry, but this reads like secret sauce in the face real specs.
5.5GB/s(raw) 9GB/s - 22GB/s vs 2.4GB/s(raw) 4.8GB/s - 6GB/s
This is as bad as some claiming that sony's 10.3 TF will perform better than ms 12TF.
Don't think it matters or it will make up the deficit in SSD througput. 4.8GB/s is still slower than the raw BW of the PS5's SSD.
None of this matters if Microsoft does not produce games that use it. I don't know what the texture processing that PlayStation is using but we can clearly see it being used on the base ps4. With the excellent texture work.
None of this matters if Microsoft does not produce games that use it. I don't know what the texture processing that PlayStation is using but we can clearly see it being used on the base ps4. With the excellent texture work.
Sort of a tangential question, but this part "Special filtering hardware allows graceful fallback to the resident mip levels." Can someone help me to better understand this.
But would that then not be a software solution when bcpack is done in hardware (as in: dedicated silicon)? Or do I miss something here?There's no public information about this, but BCPack has the potential to be quite a bit more efficient than Kraken.
Texture data is very structured and by limiting the scope of what you're compressing you can actually do a much better job than a generic compressor.
That said ofc, nothing prevents Sony from offering a similar library to its developer (outside of years of research that Microsoft have likely invested in this).
I share the sentiment, but launch will be only the beginning. The first year is going to be insufferable.I really want the consoles to come out. I'm not bothered about actually getting them yet, I just want these types of threads and console warriors stances to stop XD
Watched the deep dive on "sampler feedback streaming". For those that are interested into more details ...
cc Garrison
There's no public information about this, but BCPack has the potential to be quite a bit more efficient than Kraken.
Texture data is very structured and by limiting the scope of what you're compressing you can actually do a much better job than a generic compressor.
That said ofc, nothing prevents Sony from offering a similar library to its developer (outside of years of research that Microsoft have likely invested in this).
Gamers comparing Xbox Series X vs. PS5 aren't factoring in Microsoft's dark horse: BCPack. We don't have any real details yet, but it's possible that BCPack will be stronger than RDO BCx encoding+Kraken compression.
This just seems like click baiting.
The article has a lot of tweets and all of them are "if....", "maybe...", etc. As the MS employee said, wait for them to talk more about it, until then this is silly.
I guess we can at least agree that both companies saw lossless compression as a crucial thing and both invested time, hard- and software to compression and both should be applauded. Why does everything have to be compared...
These tweets from Geldreich are known since days. He seems to be an expert on codecs though and has hands on experience when it comes to Kraken and zlib and seems to know about texture compression. This means he knows more about that than the whole of era combined.
Yeah gamingbolt placed a clickbait title for the clicks for sure but the compression technique development piece is interesting to me at least. I guess Microsoft placed quite a bit of emphasis on this type of tech and it can be used not just on their own console but in upcoming PC hardware and of course have more resources to do so.I guess we can at least agree that both companies saw lossless compression as a crucial thing and both invested time, hard- and software to compression and both should be applauded. Why does everything have to be compared...
We have gone well past accepting specs at face value. I take the specs at face value until we get actual benchmarks and then direct comparisons of 3rd party titles. Right now though people see what they want to see about what the specs COULD mean.I'm sorry, but this reads like secret sauce in the face real specs.
5.5GB/s(raw) 9GB/s - 22GB/s vs 2.4GB/s(raw) 4.8GB/s - 6GB/s
This is as bad as some claiming that sony's 10.3 TF will perform better than ms 12TF.
Yup. We've gone so far into the weeds at this point.I'll just wait for graphics comparisons in about 9 months time.
Yeah gamingbolt placed a clickbait title for the clicks for sure but the compression technique development piece is interesting to me at least. I guess Microsoft placed quite a bit of emphasis on this type of tech and it can be used not just on their own console but in upcoming PC hardware and of course have more resources to do so.
At the end nothing prevents Sony from doing a similar action as well which would actually be really cool for games in general.
I don't respond to the fanboy diatribe as it's just noise really. It was clear on my OP on what type of discussion would be good to have in regards to this.
In regards to compression even the dev himself is happy that people at least throw the word "kraken" around since compression is something no one talks about out there:
These tweets from Geldreich are known since days. He seems to be an expert on codecs though and has hands on experience when it comes to Kraken and zlib and seems to know about texture compression. This means he knows more about that than the whole of era combined.
People are trying to make news out of everything. :)
Can't blame them, though, not a lot of technical info is out there, but hopefully that will start being released the closer we get to these platforms launching.
Isn't infinite cross-gen? You think they'll utilize the SSD for a weider view? That'd be a great use for it, actually. Highlighting the benefits of next-gen.Exciting stuff. But I assume first wave of games won't be maxing the utilisation of these features. Halo Infinite's vast open stages are going to be a sight to behold on XSX regardless. 2 more months :D.
In other words, about the same quality as a typical article by PushSquare who are often quoted here.This just seems like click baiting.
The article has a lot of tweets and all of them are "if....", "maybe...", etc. As the MS employee said, wait for them to talk more about it, until then this is silly.
Lol....true.In other words, about the same quality as a typical article by PushSquare who are often quoted here.
This isn't remotely true. There are actual devs on Era who are working on these consoles and know the kind of compression options beyond assumptions and guesswork, but obviously they'd be under NDA, especially if said details haven't been officially announced or discussed.
So yes, whilst Richard is clearly extremely knowledgeable on the subject (it's his field of expertise), the reality is he doesn't actually know what Sony has in store, nor what Microsoft has beyond what either have talked about. He's not actually developing on either anymore, nor does he have any sort of first hand experience or knowledge, hence he repeatedly clarifies with terms like "we don't have any details" "it's possible" "could" "might" "I'd be surprised if" etc.
He's making educated assumptions based on what little we know, which isn't the same thing as posting actual substantiated information or facts.
Even a DICE dev in this very thread talks of news being made over every little thing, and how they hope more details will be released closer to the respective launches.
Microsoft has provided not just theoretical values, but also real-world measurements. Those measurements will already include the effect of the decompression block they've built. And the results are still much slower than Sony's real-world measurements.Except no. This will make a difference since MS can use their GB/s more efficiently. It's not that hard to understand lol.
I think the question isn't necessarily compared to Kraken. It seems unlikely that PS5 will only support that; far more plausible is that they'll support a wide range of formats already in use. So the question would be, say, how much more efficient is BCPack than BC7?There's no public information about this, but BCPack has the potential to be quite a bit more efficient than Kraken.
Don't the current gen consoles also support a wide range of formats themselves even?I think the question isn't necessarily compared to Kraken. It seems unlikely that PS5 will only support that; far more plausible is that they'll support a wide range of formats already in use. So the question would be, say, how much more efficient is BCPack than BC7?
First thing I thought when I read the end of the title. "Reportedly Better than" oh ok.gif. May as well wait until you know for sure.This just seems like click baiting.
The article has a lot of tweets and all of them are "if....", "maybe...", etc. As the MS employee said, wait for them to talk more about it, until then this is silly.
PFFFFFFFFFT Bahahhahah That's how I feel a lot of the time when Richard speaks.
I'm not aware of any specific quotes about it by developers, but that seems logical to me. Maybe I'm wrong and on the closed console platforms you have to use only approved formats.Don't the current gen consoles also support a wide range of formats themselves even?
Everyone, please listen to this. We already know that BCPack is better, due to the already released numbers. The 4.8GB/s is WITH BCPack already, and it's a 100% increase over the 2.4GB/s raw speed. PS5 only gets a 64% increase from 5.5GB/s to 9GB/s. So yes, it's better, but we already know how much better and it's not nearly enough to make up for the massive advantage PS5 has here.
This article is basically a clickbait article with no actual information in it.
People are trying to make news out of everything. :)
Can't blame them, though, not a lot of technical info is out there, but hopefully that will start being released the closer we get to these platforms launching.