It could be related to gameplay, aesthetics, music, anything. I'll start:
SNES gen:
-Cranked up difficulty to encourage multiple rentals. Several of the games I played as a kid were stuck on hard mode. I believe this was also to help sell strategy guides.
360/PS3 gen:
-QTEs. I think I liked them exactly one time and that was in Shenmue when they were brand new and had a novelty factor to them. After that I found them annoying, especially when failing them resulted in instant death.
What about you?
SNES gen:
-Cranked up difficulty to encourage multiple rentals. Several of the games I played as a kid were stuck on hard mode. I believe this was also to help sell strategy guides.
360/PS3 gen:
-QTEs. I think I liked them exactly one time and that was in Shenmue when they were brand new and had a novelty factor to them. After that I found them annoying, especially when failing them resulted in instant death.
What about you?