Is it even worth it anymore to dual booting Ubuntu and Windows? WSL2 addresses literally 99% of my needs, so idk anymore
I still dual boot, but I prefer native linux to WSL2 yet, mostly for work and wanting all the performance I can get.
Is it even worth it anymore to dual booting Ubuntu and Windows? WSL2 addresses literally 99% of my needs, so idk anymore
An update on Easy Anti-Cheat support for Wine and Proton
Currently, the Wine and Proton compatibility layers for Linux don't work with Easy Anti-Cheat and we have something of an update on the status for you.www.gamingonlinux.com
More progress, hopefully it'll get at a workable state.
Controversial opinion, but this might be the final nail in the coffin for native Linux gaming.
I'd say WINE/Proton has put native Linux games on the back burner rather than in a coffin. In the short term Linux will lose out on native ports, but something like Proton can expand user share which would be more effective in getting devs to make native ports than a browbeating from a handful of Linux diehards.
It kinda sucks but even if Linux market share never picks up having more games available to play on the platform outweighs missing out on some native ports for me. It can be argued that Proton isn't 'real' Linux gaming support, but judging by all the outdated, inferior, broken and straight up abandoned native Linux ports I've dealt with over the years we never had that anyway.I've read this for two years now, since Proton release, and there han't been any significant shift in the market.
It's clear Proton has made life a bit better for users already on Linux, but has not provided anything compelling enough for ppl to move to Linux.
The only clear trend is multiple companies that were suporting Linux with native versions have since stopped doing so.
It kinda sucks but even if Linux market share never picks up having more games available to play on the platform outweighs missing out on some native ports for me. It can be argued that Proton isn't 'real' Linux gaming support, but judging by all the outdated, inferior, broken and straight up abandoned native Linux ports I've dealt with over the years we never had that anyway.
I don't understand the pessimism. Steam's Linux user share has been growing through what's basically been word of mouth since Proton is still a work in progress and not something Valve actively promotes on a wide scale yet. I think Valve has learned their lesson from the SteamOS launch and are waiting until Linux gaming is bulletproof before bringing it to prime time.Sure it's better than not having it.
But if it's not causing Linux market to pick up and instead alienating the few that actually supported the platform, I'm not sure it's worth.
Linux will be stuck with a half baked solution forever.
Most anticheat and DRM software are pieces of malware that should be avoided like the plague.
There was a rumor about it some months ago, lets see if it actually materializes.Could be interesting.
Chrome OS preparing Steam gaming support, starting with 10th Gen Intel Chromebooks
We’ve discovered how Chrome OS will soon be able to run real games through Steam and which Chromebooks will support it to start.9to5google.com
Could be interesting.
Chrome OS preparing Steam gaming support, starting with 10th Gen Intel Chromebooks
We’ve discovered how Chrome OS will soon be able to run real games through Steam and which Chromebooks will support it to start.9to5google.com
I know that they are killing it in the education market and that they are significant in the US.Are Chrome books all that popular? I never really hear about them.
I know that they are killing it in the education market and that they are significant in the US.
It just became a great solution for the ones wanting a cheap laptop without the Windows bloat, I know some people in my entourage using Chrome OS (either exclusively or in complement to another device).
I haven't looked much into it, but Borealis seems to be just a transition from a debian base to an ubuntu base for the linux apps environment, so I would imagine no.They mention using Linux virtual machines, and Borealis being for that; does that suggest that Steam is going to be usable for both x86 and ARM Chrome books?
Just a sidenote, upgrading Mesa stack from 20.0.4 (default for Ubuntu 20.04) to 20.0.8 (now in official Ubuntu repos) gave me another 1.5-2 fps on average in Tomb Raider benchmark. A decent 1.5% OpenGL performance gain.Kernel 5.8 RC1 is now out and I felt like living dangerously, so of course I installed it. No noticable improvements for my 5700 XT to report. Ran the Tomb Raider benchmark a handful of times and the average fps was maybe 0.5 higher than with kernel 5.7. Maybe 5.9 will bring more improvements with its Sienna Cichild (rumoured "big Navi") support in a couple of months time.
Someone running Apex Legends with the experimental EAC patch in WINE:
Actually gets high fps, although stuttering was apparently a problem.
Ray Tracing on Windows heavily relies on DXR and thus DX12, the folks developing vkd3d-proton are planning on doing this but it is still on hold right now (there is much bigger fish to fry right now).I wonder how long it will take for cyberpunk to work when that comes out.
Which got me to think, does Ray tracing work in wine?
I agree with all this. And I'll add, there's no way we'd be getting any progress on EAC etc. without the Proton momentum.Late to the party on this conversation. The relationship between proton and Native ports.
The way I've always seen it, proton usage discouraging native ports -to whatever degree that may be happening- is a good tradeoff.
As a user: of course libraries grow all the time, but the subjective experience browsing and shopping new games is a world apart from what it was two years ago.
I just bought like 13 games or something in the sale and 100% of them worked. Only one did I inspect on protondb first. The other games, I just sort of guessed would work. You could say I was feeling confident.
I suppose what I'm trying to say here is, it's effectively feels like getting native support when considered from the end user; without all the speculating and toiling we do. If I relate this to other stepchild platforms I've liked in the past, it feels similar when the games finally start coming first slow and then faster. It's great to have more games and it's fun to see the growth. So yeah I think the end-user experience is somewhat like native support and so far its been far more effective at making more games available.
From a AAA developer point of view: these games are hardly stable when they ship anyway LOL. All the resources are stretched, and having this other very small platform to consider and support is a tough sell in that situation.
Indie games can get Linux versions more often because the team can decide for themselves if they think it's worth it. And getting a Linux version of a simple game built out of something like Unity is something one person or a few people can handle.
You know what a couple people on a triple A development team can handle, and decide to do themselves? They can take a look at how the game is working on proton, and maybe if there's something keeping it from working, they can maybe look into it. I think that's a much more likely way to get a AAA games working than waiting for someone to do a linux port of it.
We did native games for a minute there. It was getting better all the time, but it was just okay. It was getting better slowly and sometimes didn't seem to improve much at all. The user base isn't there. Whole different world with proton because the userbase is less important that way. We get more games all the time.
Linux desktops are getting really nice now. Having a steam library that is adding new, high-profile games on a regular basis is a tremendous compliment to that.
With the game library, general software selection (krita i love you marry me) and desktops improving, thats a strong foundation. A foundation to grow on, and maybe incentivize some more thorough proton testing. And maybe one day, native ports that's larger games.
And lastly, I like that the whole thing doesn't depend on usership exploding or getting to some critical mass. I would be fine with slow steady growth from here. It's already very nice. I have a feeling that we'll be getting some major boosts and bumps along the way, though.
SteamOS hasn't been updated in a long time, so a lot of libraries are likely out of date on it. It has Steam preinstalled and that's the meat and potatoes for Proton, really, but you'd be better served setting up something like Manjaro and installing Steam there.So, is Steam OS still a thing? Does it support Proton automagically?
Looks like Valve has hired another software engineer to work on Linux graphics driver stuff.
Did you check under the gnome settings?Maybe, someone here can help me out? I installed the latest PopOs, Nvidia driver 450.57 for 1080 Ti. I have an issue with multiple monitors and refresh rate. I have 3 monitors. 2 of them are just regular 60 hz 1080p monitors, with the third monitor being a g-sync 144hz 1080p monitor. When I plug in the two 60 hz monitors, my 144hz monitor drops to 60 hz and g-sync is disabled, even though it shows as 144 hz and g-sync turned on in Nvidia X Server. Anyone know the fix?
Yes. It will state it's 144 hz, but it isn't.
I wonder if it's not a hardware/bandwidth thing? Like you know some GPUs have specs defining how many monitors they can run at the same time @ a certain res and refresh rate.
I don't have that issue with Windows 10. Same thing when just plugging in one other monitor and not the other two.I wonder if it's not a hardware/bandwidth thing? Like you know some GPUs have specs defining how many monitors they can run at the same time @ a certain res and refresh rate.
I know my setup can handle one 1080p@60 with a 1440p@165 but I think I read that having the second monitor would actually disable Gsync.
What happens if you only have one 1080p monitor running alongside your high refresh rate monitor instead of two?
Yeah, that might be a Xorg + Nvidia Drivers specific thing.I thought having two different refresh rates required Wayland.