I wouldn't consider something like BOTW to be AAA. It doesn't feature any microtransanctions or really any of the other AAA bullshit, and it's budget was fairly modest in comparison to the $200 million budgets of AAA games. And stuff like Nier Automota and Mario is not even remotely close to being AAA. AAA games were awful last gen, too. They've never been good.
Those are definitely AAA. They have huge budgets and teams. AA is something likeA Plague's Tale, The Surge, The Council or Vampyr.
AAA doesn't mean microtransactions. Lots of AAA games don't have these.
No I haven't, I should play it but haven't gotten around to it.Have you played Assassin's Creed Odyssey?
I think it's funny AC is one of the examples in the OP from his friend when 1. Odyssey is the best game in the series, and 2. It's pretty unlike the majority of the series and 3. Taken alone, there's not many games like it. Witcher 3 is probably the closest comparison, but even then there are major differences between them.
Those are definitely AAA. They have huge budgets and teams. AA is something likeA Plague's Tale, The Surge, The Council or Vampyr.
AAA doesn't mean microtransactions. Lots of AAA games don't have these.
Getting less and less if you discount Nintendo. But note Nintendo refuses to reduce price in their games and expects people to pay a price that will make the game profitable to Nintendo. And even Nintendo is doing a little of it themselves.
Brown shooters?Only if you like brown shooters. I personally hated that year, probably one of my worst with a few exceptions.
Something like Nier Automota is absolutely not AAA. It was a sequel to a niche game that was made hoping to turn a profit with a small budget. It just happened to wind up selling way beyond what anyone expected. Stuff like Nier and Persona are what AA games are. More contained budgets and less advertising, but still a step above indie games and small titles.
I mean, you could maybe argue that Breath of the Wild was AAA, but they only needed to sell 2 million to make a profit. That's well below AAA budgets.
And I do generally associate AAA with bullshit. Microtransactions, always online stuff, GAAS, etc. That's what AAA means in 2019. Games that intend to make an infinite amount of money from you.
I understand the negatives but there are many people whose gaming experience never touches loot boxes, or Season Passes or can wait out a bad launch. We may have lost Mass Effect this gen (we had a mass effect but it wasn't what people wanted) and some AAA games have been poor but there has also been a large number of high quality AAA games. I've played through Horizon Zero Dawn, Witcher 3, Fallout 4, Far Cry 5, Spider-Man, Uncharted 4, Driveclub, Persona 5 to name a few. 2020 is still coming btw.
Most of those games are direct sequels or years old though, also Persona 5 is on PS3 so it's actually a last gen game with a current gen port (cross gen sure, but if it came out on a last gen console, I have to put it in last gen). There is certainly good things about this gen, it's not all bad, and some of it lives up to the last gen's greats, but some of it just doesn't. I personally most dislike the development time increase. Mass Effect 1, 2 and 3 all came out over the course of about 5 years, from 2007 to 2012. ME:A took 5 years. It's just that our games are slowing down and losing trilogies is not great. FF7r for instance looks amazing, but with what 3-6 parts, it was announced 4 years ago, and will take another 5 just to get to part 3, which likely won't be the last part.
Brown shooters?
Bioshock
Mass Effect
Halo 3
Assassin's Creed
Crackdown
The Orange Box
Rock Band
Uncharted
Super Mario Galaxy
Call of Duty 4
Viva Pinata
The Witcher
Ratchet & Clank
Every year? Not even close.Only 2 of that list I liked. Galaxy and Ratchet. Most on that list didn't age well at all. AC1 was awful and UC1 was ok, but laid the foundation on much better entries. Every year from this gen destroys 2007.
BoTW is definitely AAA. how is this even a question? You may associate it with GAAS or microtranstions, buit that's not what AAA is. If those were the criteria, God of War, The Witcher 3, Dishonored 2, Spider-Man, Sekiro, Breath of the Wild and lots of others wouldn't be AAA. But they are. There's a reason people say AA is dead, for a long time there was very little between AAA and indie.
This gen changed that with cheaper AAA games (Ratchet & Clank), more expensive indies (The Witness) and the return of genuine AA gaming (The Council, Vampy, A Plague's Tale, The Surge, Elex, the upcoming Biomutant etc.) And VR in a way, because those could be called smaller, less expensive AAA games (Blood and Truth, Astro Bot etc.)
there aren't any pure handheld options (the Switch doesn't work as well as previous systems as a portable thanks to the size and battery life),
"Cheaper AAA games" is an oxymoron. The "AAA" designation refers solely to the budget of the game. Some first party AAA titles might avoid microtransanctions, but they're few and far between. On the whole, AAA means following the leader and putting in everything that other popular games are doing.
There is not some arbitrary budget line at which AAA begins and ends. Something like Blood and Truth is definitely AAA, but it doesn't need the sales of Red Dead Redemption 2. Because it's shorter, more linear, less actors, etc.
Gaming as a whole is doing well, but the AAA space is increasingly diseased and dysfunctional, regardless of "record profits".
I realize one can point to Nintendo's AAA games which go against the trends, but that's exactly the point. Nintendo and a few other random games from certain publishers are the exception that prove the rule.
You're aware that publishers coined the term "AAA" to refer to their highest budget games that were going to have the biggest advertising campaigns behind them and were aiming for massive sales, right? That's all the term refers to. AAA games are the absolute biggest games of the year that have $100 million+ budgets behind them and are aiming to make obscene amounts of money. Shorter games with smaller, more contained budgets are by definition not AAA games.
The problem is that there is no clear definition or budget. RDR2 is AAA, but so is Sekiro, Mario + Rabbids or DMC 5 and the difference in budget between those is staggering. You said AAA is basically a guarantee for scummy practices, but I pointed to loads of great games that don't have these practices, but are definitely AAA.
We should just talk about games. Indies, AA, AAA and everything in between (are funded and published titles like Cuphead or Ori still indie for example?)
And gaming as a whole is definitely on fire.
No? Sekiro is aaa and that didn't cost 50 million even. Dishonored games, prey is aaa and those too are relatively cheaper. By your definition aaa is only for rockstars and ubisofts of the world.You're aware that publishers coined the term "AAA" to refer to their highest budget games that were going to have the biggest advertising campaigns behind them and were aiming for massive sales, right? That's all the term refers to. AAA games are the absolute biggest games of the year that have $100 million+ budgets behind them and are aiming to make obscene amounts of money. Shorter games with smaller, more contained budgets are by definition not AAA games.
No? Sekiro is aaa and that didn't cost 50 million even. Dishonored games, prey is aaa and those too are relatively cheaper. By your definition aaa is not only for rockstars and ubisofts of the world.
It actually wasn't intentional, I just really love Sony and Nintendo's first party.I don't know if I'd say it's never been better as there are definite downsides for this generation, such as the significant increase in predatory MTXs, a notable decrease in the quality of some notable Western titles, a lot of games now launching unfinished, less big AAA releases from major publishers all around and AA games all but extinct, the decline and death of traditional handhelds, and now every platform holder is charging to play online. It's a lot better than last gen for me, that's for sure, but that's solely because Japanese games improved significantly on consoles and indie developers have truly become a major part of the industry. Even then, it took quite some time for this gen to get going. If it wasn't for the 3DS and, to a lesser extent, the Wii U, the first half of this generation would've been completely barren for me
Nice to know I'm not the only one who noticed :P
(I really don't think you can consider something like Mario + Rabbids to be AAA unless your only definition of AAA is "from a big publisher)
Gaming as a whole is definitely fine; my argument has always been that it's the non-big budget games that are the ones worth playing. But since the OP wanted to specifically ask if gaming was great even including AAA, this thread seems to be asking to separate them out.
Well there's also Astrobot, inFAMOUS, and the likes of Nier Automata and Persona 5 were/are PlayStation exclusive. Not meant to be a call out, just that you're examples are mostly limited to one platform and publisher and there are plenty of other examples out there that would do a better job of showing variety in the AAA space by looking at games from different publishers, such as Doom, The Witcher 3, Super Smash Bros Ultimate, Resident Evil 2 Remake, and so on. Even more if you go into the indie / AA space, such as with Hollow Knight, Cuphead, Shovel Knight, Celeste, Life is Strange, and Stardew ValleyIt actually wasn't intentional, I just really love Sony and Nintendo's first party.
Edit: Also I think the only Sony games up there are death stranding, gravity rush, and God of war. The rest are third party.